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Rebooting d20 Modern With Everyday Heroes
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<blockquote data-quote="sigfried" data-source="post: 8536058" data-attributes="member: 1798"><p>Thanks for the question Tonguez</p><p></p><p>As for martial arts and unarmed combat, we currently have three unarmed focused characters. One is an MMA-style fighter, another is a more Bruce Lee style, and the last more a Kung Fu wise master-styled archetype. None of them are throwing ki-balls or the like, but the last does have an element of mysticism about them.</p><p></p><p>Typically, we leave exactly what they are doing for their attacks up to the imagination of the players and GM, but the names for their class features are evocative of various movie tropes and traditions along with some real-world analogs (because I love doing that kind of research).</p><p></p><p>Generally speaking, we don't have any future tech, psionics, urban magic, or superpowers in our core game. That said, we are leaving the door open for those elements in the future as genre-themed expansions. We do have some classes that push some boundaries, but I'm going to keep mum on those for the moment. We want to have some of the cool and unique elements of the game in our back pocket to hopefully intrigue you all as we march up to our Kickstarter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="sigfried, post: 8536058, member: 1798"] Thanks for the question Tonguez As for martial arts and unarmed combat, we currently have three unarmed focused characters. One is an MMA-style fighter, another is a more Bruce Lee style, and the last more a Kung Fu wise master-styled archetype. None of them are throwing ki-balls or the like, but the last does have an element of mysticism about them. Typically, we leave exactly what they are doing for their attacks up to the imagination of the players and GM, but the names for their class features are evocative of various movie tropes and traditions along with some real-world analogs (because I love doing that kind of research). Generally speaking, we don't have any future tech, psionics, urban magic, or superpowers in our core game. That said, we are leaving the door open for those elements in the future as genre-themed expansions. We do have some classes that push some boundaries, but I'm going to keep mum on those for the moment. We want to have some of the cool and unique elements of the game in our back pocket to hopefully intrigue you all as we march up to our Kickstarter. :cool: [/QUOTE]
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