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<blockquote data-quote="Voda Vosa" data-source="post: 4301575" data-attributes="member: 51271"><p>Background: Merduj Jahdam, a warlock from ones of the desert tribes that inhabit the wastelands not far from the city, traveled before the impact of the meteor, sent by his uncle, Dahardam, the tribe seer. In his uncle divinations, one of his blood should be the only to continue their dynasty and traditions. He was uncertain if that meant that a desert man could destroy the Great Rock, or if it was ment to be the only survivor. Any how, been to old to travel the distances that separated him from the city, he sent his nephew, Merduj, to carry out his prophetic vision. Merduj was the only one able to use something like magic from an early age. Dahardam's sons didn't share his link with magic, nor the desire to learn it. But Merduj was different. The young boy was a sponge when speaking of absolve knowledge.</p><p>So Dahardam choose him above his sons and other relatives, to be the one who should save their traditions. All accepted the prophet choice, for he was far the more respected man in the hole desert.</p><p>With such burden in his back, Merduj traveled to the city, just to find that the habitants of it, considered his just a savage, hearing nothing of his accented speech. _He tried to convince them of the words of his uncle, the seer, but they pay no ears to his advice.</p><p>Only when they own sages and seers foresaw the Great Rock, they react. Would that dreadful events that happened be avoided, if only the desert man could transmit his message to someone wise enough to hear it, the world will never know. But Merduj will ask himself that question over and over, in the underground, trembling in fear, as the meteor shower changes the world outside.</p><p></p><p>Appearance: This is an average man, with heavy tanned skin, and cleared black hair, product of the unavoidable effects of the sun. He has a deep beard and mustaches, and his gaze is serious, though he has a well mannered behavior.</p><p>He uses a turban made of withe cloth, an adorned cloth shirt over his armor over a soft shirt, and a pair of gloves, adorned with some runes. He wears a pair of wide pants, and a pair of boots, adorned in with sand color draws.</p><p></p><p>[sblock=Merduj]<span style="color: White"></span></p><p><span style="color: White">Name: Merduj Jahdam</span></p><p><span style="color: White">Age: 28</span></p><p><span style="color: White">Height: 1.7 meters</span></p><p><span style="color: White">Weight: 74 kg</span></p><p><span style="color: White">Eyes: Yellow</span></p><p><span style="color: White">Hair: Clear black</span></p><p><span style="color: White">Skin: Taned</span></p><p><span style="color: White">Class: Warlock</span></p><p><span style="color: White">Race: Human</span></p><p><span style="color: White">Size: Medium</span></p><p><span style="color: White">Gender: Male</span></p><p><span style="color: White">Alignment: Chaotic good</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">Str: 14 +2 (6p.) Level: 4 XP: </span></p><p><span style="color: White">Dex: 16 +3 (8p.) BAB: +3 HP: 9+ 3d6+9= 33</span></p><p><span style="color: White">Con: 16 +3 (8p.) Grapple: +3 Dmg Red: 1/cold</span></p><p><span style="color: White">Int: 12 +1 (4p.) Speed: 30' Spell Res: </span></p><p><span style="color: White">Wis: 08 +0 (0p.) Init: +3 Spell Save: </span></p><p><span style="color: White">Cha: 14 +2 (6p.) ACP: -1 Spell Fail: 15%</span></p><p><span style="color: White"></span></p><p><span style="color: White"> Base Arm Shld Dex Size Nat Misc Total </span></p><p><span style="color: White">Armor: 10 +5 +0 +3 +0 +0 +0 18</span></p><p><span style="color: White">Touch: 13 Flatfooted: 15</span></p><p><span style="color: White"></span></p><p><span style="color: White"> Base Mod Misc Total</span></p><p><span style="color: White">Fort: 1 +3 +4</span></p><p><span style="color: White">Ref: 1 +3 +4</span></p><p><span style="color: White">Will: 4 -1 +3</span></p><p><span style="color: White"></span></p><p><span style="color: White">Weapon Attack Damage Critical</span></p><p><span style="color: White">Falichon +6 2d4 +3 18-20x2</span></p><p><span style="color: White">Eldrich blast +7 2d6 +1</span></p><p><span style="color: White"></span></p><p><span style="color: White">Languages: Common, Elven.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Abilities: Endrich blast (2d6)</span></p><p><span style="color: White"> </span></p><p><span style="color: White">Feats(Class): Damage reduccion 1/cold, Detect magic, decieve item</span></p><p><span style="color: White"></span></p><p><span style="color: White">Feats: Weapon focus (Ranged spell-like abilities), Martial weapons proficiency , point blank shot.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Skill Points: 16+4+4+4 Max Ranks: 7/3</span></p><p><span style="color: White">Skills Ranks Mod Total</span></p><p><span style="color: White">Use Magic Device 5 +2 +7</span></p><p><span style="color: White">Intimidate 7 +2 +9</span></p><p><span style="color: White">Knowledge(arcana) 5 +2 +7</span></p><p><span style="color: White">Concentration 5 +3 +8</span></p><p><span style="color: White">craft (weaponsimthing) 6 +1 +7</span></p><p><span style="color: White"></span></p><p><span style="color: White">Equipment: Cost Weight</span></p><p><span style="color: White">MW Falichon 375gp 8lb</span></p><p><span style="color: White">+1 Chain shirt 1100gp 25lb</span></p><p><span style="color: White">Desert clothes </span></p><p><span style="color: White">Gloves of desterity 2000gp</span></p><p><span style="color: White">Backpack 2gp 2lb </span></p><p><span style="color: White">Rope 10lb</span></p><p><span style="color: White">Hammer</span></p><p><span style="color: White">Trai rations x 30 15 gp 30lb</span></p><p><span style="color: White">MW artisan tools 5lb </span></p><p><span style="color: White">MW tools (weaponsmithing) 1lb</span></p><p><span style="color: White">Potion of cure light wounds x5 250gp</span></p><p><span style="color: White">Potion of Mage armor x5 250gp</span></p><p><span style="color: White">Potion of Invisibility 300 gp</span></p><p><span style="color: White">Potion of cure moderate wounds x2 600 gp </span></p><p><span style="color: White"> </span></p><p><span style="color: White"> Money: 108 gp total: 81 lb</span></p><p><span style="color: White"></span></p><p><span style="color: White">Light load < 58</span></p><p><span style="color: White">Medium load: 59-116 <---</span></p><p><span style="color: White">Heavy load: 117-175</span></p><p><span style="color: White"></span></p><p><span style="color: White">Spell DC: 2 (Cha) + Spell Level</span></p><p><span style="color: White"></span></p><p><span style="color: White">Invocations:</span></p><p><span style="color: White">Least: Earthen grasp, Hideous blow, Eldrich spear</span></p><p><span style="color: White"> </span></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4301575, member: 51271"] Background: Merduj Jahdam, a warlock from ones of the desert tribes that inhabit the wastelands not far from the city, traveled before the impact of the meteor, sent by his uncle, Dahardam, the tribe seer. In his uncle divinations, one of his blood should be the only to continue their dynasty and traditions. He was uncertain if that meant that a desert man could destroy the Great Rock, or if it was ment to be the only survivor. Any how, been to old to travel the distances that separated him from the city, he sent his nephew, Merduj, to carry out his prophetic vision. Merduj was the only one able to use something like magic from an early age. Dahardam's sons didn't share his link with magic, nor the desire to learn it. But Merduj was different. The young boy was a sponge when speaking of absolve knowledge. So Dahardam choose him above his sons and other relatives, to be the one who should save their traditions. All accepted the prophet choice, for he was far the more respected man in the hole desert. With such burden in his back, Merduj traveled to the city, just to find that the habitants of it, considered his just a savage, hearing nothing of his accented speech. _He tried to convince them of the words of his uncle, the seer, but they pay no ears to his advice. Only when they own sages and seers foresaw the Great Rock, they react. Would that dreadful events that happened be avoided, if only the desert man could transmit his message to someone wise enough to hear it, the world will never know. But Merduj will ask himself that question over and over, in the underground, trembling in fear, as the meteor shower changes the world outside. Appearance: This is an average man, with heavy tanned skin, and cleared black hair, product of the unavoidable effects of the sun. He has a deep beard and mustaches, and his gaze is serious, though he has a well mannered behavior. He uses a turban made of withe cloth, an adorned cloth shirt over his armor over a soft shirt, and a pair of gloves, adorned with some runes. He wears a pair of wide pants, and a pair of boots, adorned in with sand color draws. [sblock=Merduj][COLOR=White] Name: Merduj Jahdam Age: 28 Height: 1.7 meters Weight: 74 kg Eyes: Yellow Hair: Clear black Skin: Taned Class: Warlock Race: Human Size: Medium Gender: Male Alignment: Chaotic good Str: 14 +2 (6p.) Level: 4 XP: Dex: 16 +3 (8p.) BAB: +3 HP: 9+ 3d6+9= 33 Con: 16 +3 (8p.) Grapple: +3 Dmg Red: 1/cold Int: 12 +1 (4p.) Speed: 30' Spell Res: Wis: 08 +0 (0p.) Init: +3 Spell Save: Cha: 14 +2 (6p.) ACP: -1 Spell Fail: 15% Base Arm Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +3 +0 +0 +0 18 Touch: 13 Flatfooted: 15 Base Mod Misc Total Fort: 1 +3 +4 Ref: 1 +3 +4 Will: 4 -1 +3 Weapon Attack Damage Critical Falichon +6 2d4 +3 18-20x2 Eldrich blast +7 2d6 +1 Languages: Common, Elven. Abilities: Endrich blast (2d6) Feats(Class): Damage reduccion 1/cold, Detect magic, decieve item Feats: Weapon focus (Ranged spell-like abilities), Martial weapons proficiency , point blank shot. Skill Points: 16+4+4+4 Max Ranks: 7/3 Skills Ranks Mod Total Use Magic Device 5 +2 +7 Intimidate 7 +2 +9 Knowledge(arcana) 5 +2 +7 Concentration 5 +3 +8 craft (weaponsimthing) 6 +1 +7 Equipment: Cost Weight MW Falichon 375gp 8lb +1 Chain shirt 1100gp 25lb Desert clothes Gloves of desterity 2000gp Backpack 2gp 2lb Rope 10lb Hammer Trai rations x 30 15 gp 30lb MW artisan tools 5lb MW tools (weaponsmithing) 1lb Potion of cure light wounds x5 250gp Potion of Mage armor x5 250gp Potion of Invisibility 300 gp Potion of cure moderate wounds x2 600 gp Money: 108 gp total: 81 lb Light load < 58 Medium load: 59-116 <--- Heavy load: 117-175 Spell DC: 2 (Cha) + Spell Level Invocations: Least: Earthen grasp, Hideous blow, Eldrich spear [/COLOR] [/sblock] [/QUOTE]
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