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<blockquote data-quote="Cherno" data-source="post: 6084035" data-attributes="member: 6704531"><p><strong>Gears of War: The Boardgame</strong> by Fantasy Flight Games, as usual this comes with lots of very detailed 28mm plastic miniatures and cardboard tiles. The overall art style of the components are taken directly from the videogame. The game itself does not use the well-known Doom:TBG or Descent mechanics but rather a simpler, more brutal approach to combat and exploration. It's a coop game against the system, so to speak. The Locust hordes are controlled by AI cards drawn each player turn. Players each take one COG like Marcus Fenix or Dominic Santiago which all have different starting weapons, ammo, and one special ability. Each player has a hand of cards that represent his health but also act as orders for his character, there's things like covering fire or getting a bonus to attack if you are in cover. And since I've mentioned cover: The cover mechanic is of course inspired by the videogame too; almost every maptile has obstacles with spaces that count as cover. Using these spaces to your advantage is very important if you want to stay alive, and it is one thing I must say is designed very well. The difficulty of the game partly depends on the scenario: Some are very hard and some are a walk in the park, and either way even it all goes well things can down FAST if you're not careful and make the utmost of your order cards. Players: 1-4. Game time can be quite long, 2 hours at least. Overall, I love this game and will surely play it again.</p></blockquote><p></p>
[QUOTE="Cherno, post: 6084035, member: 6704531"] [B]Gears of War: The Boardgame[/B] by Fantasy Flight Games, as usual this comes with lots of very detailed 28mm plastic miniatures and cardboard tiles. The overall art style of the components are taken directly from the videogame. The game itself does not use the well-known Doom:TBG or Descent mechanics but rather a simpler, more brutal approach to combat and exploration. It's a coop game against the system, so to speak. The Locust hordes are controlled by AI cards drawn each player turn. Players each take one COG like Marcus Fenix or Dominic Santiago which all have different starting weapons, ammo, and one special ability. Each player has a hand of cards that represent his health but also act as orders for his character, there's things like covering fire or getting a bonus to attack if you are in cover. And since I've mentioned cover: The cover mechanic is of course inspired by the videogame too; almost every maptile has obstacles with spaces that count as cover. Using these spaces to your advantage is very important if you want to stay alive, and it is one thing I must say is designed very well. The difficulty of the game partly depends on the scenario: Some are very hard and some are a walk in the park, and either way even it all goes well things can down FAST if you're not careful and make the utmost of your order cards. Players: 1-4. Game time can be quite long, 2 hours at least. Overall, I love this game and will surely play it again. [/QUOTE]
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