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<blockquote data-quote="Nytmare" data-source="post: 6163705" data-attributes="member: 55178"><p>New Games From the Past Couple Weeks:</p><p></p><p><strong>Death Angel </strong>- A fast, co-op, 40K card game. You play the part of a team of Space Marines, double timing single file through a Tyrannid infested Space Hulk. Each player has the same basic set of three actions to choose from each round: (basically) Attack, Overwatch (Defend), and Move/Activate. You have to choose your action secretly, and you can not choose the same action you used in the previous round. The actions do slightly different things depending on which Marines you have on your team, and what set pieces you are next to in the ship.</p><p></p><p>You're trying to survive through four (maybe five?) random sections of the ship and make it to the final room where the actual, randomized win condition is revealed. We started with ten Marines, lost all but 3 of them in the final two sections of the ship, and only managed to "win" by getting someone to the ships' self destruct button in the final room.</p><p></p><p>I only played one game of it, but it's a favorite of the group I was with. They have 3 or 4 expansions for it, but have not yet felt the need to make the game more difficult. I'm looking forward to trying it again.</p><p></p><p></p><p><strong>Kemet </strong>- Fantasy Egyptian Wargame - A little bit of worker placement, a little bit of territory control, and a little bit of ability drafting. You play the part of a warring, ancient Egyptian tribe. On each turn, you have a bit of a resource management game, choosing how to spend that turns actions between a handful of different choices: Moving units, recruiting new troops, building or upgrading a pyramid (which dictates what kinds of abilities you can purchase), praying for more "prayer points" (currency), or by purchasing upgrades from three limited stacks of abilities. The goal is to gain victory points in a handful of different ways (winning combat, holding key locations on the board, building up your tribe...) Most victory points can be stolen, or taken away from players, but some are more difficult to get and are "permanent".</p><p></p><p>I really liked this one, and am probably going to add it to my collection in the next couple of weeks. The army builds were really interesting and dynamic.</p><p></p><p></p><p><strong>Next Week </strong>- Kings of Air and Steam - Supposedly it's a combination of Robo Rally and Merchant of Venus with a Steampunk theme!</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6163705, member: 55178"] New Games From the Past Couple Weeks: [B]Death Angel [/B]- A fast, co-op, 40K card game. You play the part of a team of Space Marines, double timing single file through a Tyrannid infested Space Hulk. Each player has the same basic set of three actions to choose from each round: (basically) Attack, Overwatch (Defend), and Move/Activate. You have to choose your action secretly, and you can not choose the same action you used in the previous round. The actions do slightly different things depending on which Marines you have on your team, and what set pieces you are next to in the ship. You're trying to survive through four (maybe five?) random sections of the ship and make it to the final room where the actual, randomized win condition is revealed. We started with ten Marines, lost all but 3 of them in the final two sections of the ship, and only managed to "win" by getting someone to the ships' self destruct button in the final room. I only played one game of it, but it's a favorite of the group I was with. They have 3 or 4 expansions for it, but have not yet felt the need to make the game more difficult. I'm looking forward to trying it again. [B]Kemet [/B]- Fantasy Egyptian Wargame - A little bit of worker placement, a little bit of territory control, and a little bit of ability drafting. You play the part of a warring, ancient Egyptian tribe. On each turn, you have a bit of a resource management game, choosing how to spend that turns actions between a handful of different choices: Moving units, recruiting new troops, building or upgrading a pyramid (which dictates what kinds of abilities you can purchase), praying for more "prayer points" (currency), or by purchasing upgrades from three limited stacks of abilities. The goal is to gain victory points in a handful of different ways (winning combat, holding key locations on the board, building up your tribe...) Most victory points can be stolen, or taken away from players, but some are more difficult to get and are "permanent". I really liked this one, and am probably going to add it to my collection in the next couple of weeks. The army builds were really interesting and dynamic. [B]Next Week [/B]- Kings of Air and Steam - Supposedly it's a combination of Robo Rally and Merchant of Venus with a Steampunk theme! [/QUOTE]
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