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<blockquote data-quote="humble minion" data-source="post: 3153145" data-attributes="member: 5948"><p>The big problem with crit lethality in Star Wars wasn't the fault of VP/WP so much as a gross imbalance between attack and defence. BAB progression far outstripped Defense bonus progression, and on top of that, Jedi could boost their attack bonus to ludicrous levels with Enhance Ability, Battlemind, self-crafted lightsabers and Force Point expenditure. The only way to increase Defense was by burning almost your entire feat allocation on the Lightsaber Defense and Defensive Martial Arts chain, and by bumping up your Dex with Enhance Ability, and even this simply couldn't keep up. And on top of that, there was no mechanism for using Force Points to (for example) negate crits. The result of all this was that regardless of whether you scored a crit or not, lightsaber duels would be over in a round or two simply because everyone hit all the time, lightsabers average around 18vp/hit at higher levels, and nobody has that many VP to work with. </p><p></p><p>I'm glad it's being addressed in the new addition, though to be frank I won't be buying it because both I and my group have burnt ourselves out on Star Wars RP through wrestling with the current edition for far too long. I just hope (and given Moridin's record, have reasonable confidence) that the next iteration of the game will make the spirit and themes of the Star Wars movies as its starting point, and work the ruleset to match that rather than the other way around. If the authors haven't already, I'd encourage them to pick up the Buffy RPG for an example of a licensed cinematic RPG done right. Hell, i'd encourage them to <em>blatantly steal</em> Buffy's Hero Points system, while they're at it...</p></blockquote><p></p>
[QUOTE="humble minion, post: 3153145, member: 5948"] The big problem with crit lethality in Star Wars wasn't the fault of VP/WP so much as a gross imbalance between attack and defence. BAB progression far outstripped Defense bonus progression, and on top of that, Jedi could boost their attack bonus to ludicrous levels with Enhance Ability, Battlemind, self-crafted lightsabers and Force Point expenditure. The only way to increase Defense was by burning almost your entire feat allocation on the Lightsaber Defense and Defensive Martial Arts chain, and by bumping up your Dex with Enhance Ability, and even this simply couldn't keep up. And on top of that, there was no mechanism for using Force Points to (for example) negate crits. The result of all this was that regardless of whether you scored a crit or not, lightsaber duels would be over in a round or two simply because everyone hit all the time, lightsabers average around 18vp/hit at higher levels, and nobody has that many VP to work with. I'm glad it's being addressed in the new addition, though to be frank I won't be buying it because both I and my group have burnt ourselves out on Star Wars RP through wrestling with the current edition for far too long. I just hope (and given Moridin's record, have reasonable confidence) that the next iteration of the game will make the spirit and themes of the Star Wars movies as its starting point, and work the ruleset to match that rather than the other way around. If the authors haven't already, I'd encourage them to pick up the Buffy RPG for an example of a licensed cinematic RPG done right. Hell, i'd encourage them to [i]blatantly steal[/i] Buffy's Hero Points system, while they're at it... [/QUOTE]
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