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<blockquote data-quote="Mirrorrorrim" data-source="post: 9006974" data-attributes="member: 7040132"><p>You play the narrative of the encounters? Because it doesn't sound like you extrapolate the narrative into worldbuilding. The nature of magic and how it is used by the people in a world informs how the world works. It's just logic.</p><p></p><p>If an actual "Good" caster can heal at will, and they weren't pressed for time, why wouldn't they cure injured innocents wherever they were? It would make no sense not to, and to ignore that suffering is not "Good". But if that is the way magic works, it would change the entire feel of the world. NPCs would be using that same rule system, and every community can heal anything that can get treatment before death. </p><p></p><p>From an encounter perspective, it also means that the PCs can stop and heal up without spending hit dice, until they were happy, and then get their spells back and keep going afterwards.</p><p></p><p>And if the PCs are playing by completely different rules, PCs having completely different magic systems than the NPCs, means that there shouldn't be NPCs that share their experience, and no one to learn from.</p><p></p><p>I guess I am trying to say that I don't like purely gamist RPGs that care only abut mechanics, which is one of the reasons why 4E ultimately fell flat for me (and I played 4E for the entire life of that edition) and I was happy for 5E when it was released.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9006974, member: 7040132"] You play the narrative of the encounters? Because it doesn't sound like you extrapolate the narrative into worldbuilding. The nature of magic and how it is used by the people in a world informs how the world works. It's just logic. If an actual "Good" caster can heal at will, and they weren't pressed for time, why wouldn't they cure injured innocents wherever they were? It would make no sense not to, and to ignore that suffering is not "Good". But if that is the way magic works, it would change the entire feel of the world. NPCs would be using that same rule system, and every community can heal anything that can get treatment before death. From an encounter perspective, it also means that the PCs can stop and heal up without spending hit dice, until they were happy, and then get their spells back and keep going afterwards. And if the PCs are playing by completely different rules, PCs having completely different magic systems than the NPCs, means that there shouldn't be NPCs that share their experience, and no one to learn from. I guess I am trying to say that I don't like purely gamist RPGs that care only abut mechanics, which is one of the reasons why 4E ultimately fell flat for me (and I played 4E for the entire life of that edition) and I was happy for 5E when it was released. [/QUOTE]
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