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<blockquote data-quote="Erekose13" data-source="post: 2911910" data-attributes="member: 3387"><p>So if I understand you correctly if you wanted to recharge that wand of cure light it'd cost you 75gp + 7.5gp per charge. That sounds like a good balance. I do like IcyCool's methods of trying to prevent charging only 1 or 2 charges at a time, but this sounds a bit more balanced.</p><p></p><p>Mathmatically speaking the cost/scroll vs. cost/charge will be equal at 15 charges/scrolls. So when the number of charges being recharged is less than 15 it is more cost effective to make that many scrolls, when the number is greater than 15 it costs less to recharge the wand. At 15 that sounds perfectly balanced to me.</p><p></p><p>Rather than try to make sure this is balanced across all types of items, I am tempted to specify only wands and staves.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2911910, member: 3387"] So if I understand you correctly if you wanted to recharge that wand of cure light it'd cost you 75gp + 7.5gp per charge. That sounds like a good balance. I do like IcyCool's methods of trying to prevent charging only 1 or 2 charges at a time, but this sounds a bit more balanced. Mathmatically speaking the cost/scroll vs. cost/charge will be equal at 15 charges/scrolls. So when the number of charges being recharged is less than 15 it is more cost effective to make that many scrolls, when the number is greater than 15 it costs less to recharge the wand. At 15 that sounds perfectly balanced to me. Rather than try to make sure this is balanced across all types of items, I am tempted to specify only wands and staves. [/QUOTE]
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