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Reclaiming Blingdenstone (Traps)
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<blockquote data-quote="Libramarian" data-source="post: 5994524" data-attributes="member: 6688858"><p>This game is so confused. They say they want the DM to apply the ability check system flexibly, so the players can just say what their characters are doing and the DM will choose how to resolve it. But this trap isn't written like that at all.</p><p></p><p>The text basically implies that Int and Wis checks are buttons that the player pushes to get past obstacles. The DCs are predetermined; there's no way to allow verbal description to change the mechanical interaction of the situation. You roll the dice and then you fluff.</p><p></p><p>The DM says "hey guys, uh...you can either make a Wis check or an Int check, what do you choose?" Everybody chooses their highest ability score. Then the DM narrates them methodically searching if they chose Int or immediately perceiving it if they chose Wis.</p><p></p><p>Sounds like a blast.</p><p></p><p>Oh well there's a fight right after it so just get through it quickly. Remember combats are where the fun is. Get to the fun as soon as possible.</p><p></p><p>I'm guessing you're going by the thread and haven't read the text, because the trap as written is your kind of trap.</p><p></p><p>It says characters can either attempt a Wis check or an Int check. It's not 100% clear, but to me this implies that the DM is literally supposed to give the players this choice. There are no other ways to resolve the situation, so why not. No point beating around the bush about it.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5994524, member: 6688858"] This game is so confused. They say they want the DM to apply the ability check system flexibly, so the players can just say what their characters are doing and the DM will choose how to resolve it. But this trap isn't written like that at all. The text basically implies that Int and Wis checks are buttons that the player pushes to get past obstacles. The DCs are predetermined; there's no way to allow verbal description to change the mechanical interaction of the situation. You roll the dice and then you fluff. The DM says "hey guys, uh...you can either make a Wis check or an Int check, what do you choose?" Everybody chooses their highest ability score. Then the DM narrates them methodically searching if they chose Int or immediately perceiving it if they chose Wis. Sounds like a blast. Oh well there's a fight right after it so just get through it quickly. Remember combats are where the fun is. Get to the fun as soon as possible. I'm guessing you're going by the thread and haven't read the text, because the trap as written is your kind of trap. It says characters can either attempt a Wis check or an Int check. It's not 100% clear, but to me this implies that the DM is literally supposed to give the players this choice. There are no other ways to resolve the situation, so why not. No point beating around the bush about it. [/QUOTE]
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Reclaiming Blingdenstone (Traps)
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