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Recommend a 5e AP
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<blockquote data-quote="Charles Rampant" data-source="post: 7199344" data-attributes="member: 32659"><p>Sure, I'd be flattered! The players never read them, so somebody might as well get utility from them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>It is my interpretation - especially from the discussions on here - that the real meat of the adventure is wandering around, finding stuff going on, and raiding Giant lairs. Harshnag meets the players and starts them on the 'find Uthgart relics to learn of Giant Lairs' part of the module, and then dies immediately after they find the locations of the lairs, with the players being left to do what they want again. I'd agree that it <em>does</em> end on a railroad - I think any long campaign has to, really, just to force a good conclusion to the adventure - but that railroad really begins at the moment they arrive in Maelstrom, so right at the end. Up until then, the players can basically do what they want, when they want, and nothing will go 'wrong' for them, which is perhaps as good a measure of sandbox as anything else.</p><p></p><p>By the way, I was careful not to call Out of the Abyss a sandbox in those descriptions, since I was swayed by the argument that it might look like one, but is in fact a fairly tight storyline (leave prison, get chased to Darklake, see Demogorgon, etc) that happens to let the players choose the next chapter to play. That's not mentioning the fact that the second half is as tightly plotted as anything in the Tyranny of Dragons campaign.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7199344, member: 32659"] Sure, I'd be flattered! The players never read them, so somebody might as well get utility from them ;) It is my interpretation - especially from the discussions on here - that the real meat of the adventure is wandering around, finding stuff going on, and raiding Giant lairs. Harshnag meets the players and starts them on the 'find Uthgart relics to learn of Giant Lairs' part of the module, and then dies immediately after they find the locations of the lairs, with the players being left to do what they want again. I'd agree that it [I]does[/I] end on a railroad - I think any long campaign has to, really, just to force a good conclusion to the adventure - but that railroad really begins at the moment they arrive in Maelstrom, so right at the end. Up until then, the players can basically do what they want, when they want, and nothing will go 'wrong' for them, which is perhaps as good a measure of sandbox as anything else. By the way, I was careful not to call Out of the Abyss a sandbox in those descriptions, since I was swayed by the argument that it might look like one, but is in fact a fairly tight storyline (leave prison, get chased to Darklake, see Demogorgon, etc) that happens to let the players choose the next chapter to play. That's not mentioning the fact that the second half is as tightly plotted as anything in the Tyranny of Dragons campaign. [/QUOTE]
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