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<blockquote data-quote="ninjayeti" data-source="post: 7944615" data-attributes="member: 6789120"><p>Fantasy Grounds is my favorite BUT Roll20 is excellent also and may be better for your group if you are just looking for a short-term solution. (I haven't used any of the others)</p><p></p><p>Fantasy Grounds has a easier to use interface IMO. It has more stuff automated (buffs, debuffs, conditions, resistances, etc are applied automatically, e.g. if a barbarian has the Rage effect applied they will automatically add damage to melee attacks, have advantage on Str checks, and take half damage from bludgeoning, slashing and piercing damage for 10 rounds) which is great but requires a bit more of a learning curve. Fantasy Grounds doesn't have a free option, but you can get a subscription or a one time license (NOTE: FG is upgrading to a new system which is still in beta so <u>don't</u> buy a license at this time.) Buying the books to to use through the interface is a bit cheaper than Roll20. (Roll20 tends to charge "cover price" for the new 5E releases, while FG charges the Amazon price, plus has frequent sales.) So you will need to pay to use it upfront but it is likely cheaper if you plan to use it long term.</p><p></p><p>Roll20's interface is clunkier and it doesn't have as many automated features, but it is pretty easy to pick up. It is "freemium" so you don' t need to pay to use the basic features, although the premium stuff is only available as a subscription and the books tend to be more expensive</p><p></p><p>Good luck with whatever you choose!</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 7944615, member: 6789120"] Fantasy Grounds is my favorite BUT Roll20 is excellent also and may be better for your group if you are just looking for a short-term solution. (I haven't used any of the others) Fantasy Grounds has a easier to use interface IMO. It has more stuff automated (buffs, debuffs, conditions, resistances, etc are applied automatically, e.g. if a barbarian has the Rage effect applied they will automatically add damage to melee attacks, have advantage on Str checks, and take half damage from bludgeoning, slashing and piercing damage for 10 rounds) which is great but requires a bit more of a learning curve. Fantasy Grounds doesn't have a free option, but you can get a subscription or a one time license (NOTE: FG is upgrading to a new system which is still in beta so [U]don't[/U] buy a license at this time.) Buying the books to to use through the interface is a bit cheaper than Roll20. (Roll20 tends to charge "cover price" for the new 5E releases, while FG charges the Amazon price, plus has frequent sales.) So you will need to pay to use it upfront but it is likely cheaper if you plan to use it long term. Roll20's interface is clunkier and it doesn't have as many automated features, but it is pretty easy to pick up. It is "freemium" so you don' t need to pay to use the basic features, although the premium stuff is only available as a subscription and the books tend to be more expensive Good luck with whatever you choose! [/QUOTE]
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