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Recommend me a mega-module or adventure path.
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<blockquote data-quote="Odhanan" data-source="post: 3450316" data-attributes="member: 12324"><p><strong>Expedition to Castle Ravenloft</strong> is really cool and isn't railroady if you choose to make the most out of it.</p><p></p><p><strong>The Banewarrens</strong> is a mix between straight dungeon crawling and urban adventure, with several groups in and out of the place the PCs have to deal with one way or another. Great adventure. </p><p></p><p><strong>The Shackled City AP</strong> is the whole package. Level 1-20, an entire campaign with some sweet epic adventuring. Good variation of locales and situations the PCs confront. Great stuff. </p><p></p><p><strong>Rappan Athuk Reloaded</strong> is really good too, a "mother of all dungeons" with an old school survival feel to it. Creepy, deadly, for groups who are smart and inventive enough, and who can manage dungeon crawling with flair and intelligence. If they don't like that kind of stuff, or just remain passive in front of the immensity of the task in a "open the door, kill, loot, repeat" fashion, your campaign will die in the water.</p><p></p><p><strong>Return to the Temple of Elemental Evil</strong> and its predecessor, <strong>T1-4 Temple of Elemental Evil</strong> (for AD&D, but great enough to be mentioned here), are both great modules for DMs who use them to fit their character groups and aren't afraid to shake things up/improvise once in a while (like any dungeon crawl, I'd say). They work best as long-winded introductions to the game. They're both challenges in terms of survival of the PCs, and are now classics among the mega-modules. Both are hard to find, though.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3450316, member: 12324"] [B]Expedition to Castle Ravenloft[/B] is really cool and isn't railroady if you choose to make the most out of it. [B]The Banewarrens[/B] is a mix between straight dungeon crawling and urban adventure, with several groups in and out of the place the PCs have to deal with one way or another. Great adventure. [B]The Shackled City AP[/B] is the whole package. Level 1-20, an entire campaign with some sweet epic adventuring. Good variation of locales and situations the PCs confront. Great stuff. [B]Rappan Athuk Reloaded[/B] is really good too, a "mother of all dungeons" with an old school survival feel to it. Creepy, deadly, for groups who are smart and inventive enough, and who can manage dungeon crawling with flair and intelligence. If they don't like that kind of stuff, or just remain passive in front of the immensity of the task in a "open the door, kill, loot, repeat" fashion, your campaign will die in the water. [B]Return to the Temple of Elemental Evil[/B] and its predecessor, [B]T1-4 Temple of Elemental Evil[/B] (for AD&D, but great enough to be mentioned here), are both great modules for DMs who use them to fit their character groups and aren't afraid to shake things up/improvise once in a while (like any dungeon crawl, I'd say). They work best as long-winded introductions to the game. They're both challenges in terms of survival of the PCs, and are now classics among the mega-modules. Both are hard to find, though. [/QUOTE]
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