Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Recommend me a mega-module or adventure path.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PaulKemp" data-source="post: 3450354" data-attributes="member: 2809"><p>We played through the first third of Shackled City before a TPK ended the campaign prematurely. It's enjoyable, but a bit static, which gave it a claustrophobic feeling for our group. By the time the campaign ended, I was finding the whole "find clue, descend into lost ruins below the city" to be running a little thin. In fairness, however, we DID enjoy it, and I think the adventures that come after those we played deviate from the "dungeon trek under the city" formula.</p><p></p><p>We are now playing Red Hand of Doom (which runs from 6th level to 10th, though I've started the PCs at fifth) and it is really a lot of fun. It covers a lot of ground, has events driven by a timeline, makes interesting use of otherwise vanilla monsters (hobgoblins can do THAT?) and (for me at least) has something of an old school vibe to it, at least in terms of the monsters, the setting (sort of vanilla, bucolic vale under threat), and the heroic feel. Anyway, I'd recommend it heartily and would agree with the earlier poster that there is material enough in the book to expand the mini-campaign into a full on mega-campaign (either on the front end, for lower levels, or the back end, for higher levels). I'm planning on it, assuming we avoid another TPK.</p><p></p><p>Paul</p></blockquote><p></p>
[QUOTE="PaulKemp, post: 3450354, member: 2809"] We played through the first third of Shackled City before a TPK ended the campaign prematurely. It's enjoyable, but a bit static, which gave it a claustrophobic feeling for our group. By the time the campaign ended, I was finding the whole "find clue, descend into lost ruins below the city" to be running a little thin. In fairness, however, we DID enjoy it, and I think the adventures that come after those we played deviate from the "dungeon trek under the city" formula. We are now playing Red Hand of Doom (which runs from 6th level to 10th, though I've started the PCs at fifth) and it is really a lot of fun. It covers a lot of ground, has events driven by a timeline, makes interesting use of otherwise vanilla monsters (hobgoblins can do THAT?) and (for me at least) has something of an old school vibe to it, at least in terms of the monsters, the setting (sort of vanilla, bucolic vale under threat), and the heroic feel. Anyway, I'd recommend it heartily and would agree with the earlier poster that there is material enough in the book to expand the mini-campaign into a full on mega-campaign (either on the front end, for lower levels, or the back end, for higher levels). I'm planning on it, assuming we avoid another TPK. Paul [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Recommend me a mega-module or adventure path.
Top