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(Record) Atlas and Almanac - Updated 8/20/03
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<blockquote data-quote="WizWrm" data-source="post: 1082096" data-attributes="member: 13568"><p>Place Submission:</p><p></p><p><strong>Country: Kingdom of Medibaria</strong></p><p></p><p>Medibaria is an entirely landlocked kingdom that relies on trade and reputation for subsistence. In times past, it was the land of the Medibarian dynasty, and though its kings are no longer of that family - and, indeed, in the modern world serve mostly as figureheads - they are still referred to reverently by its people as "The Great Kings." Tradition is the lifeblood of the people, and in even the humblest farmer a strong patriotism and pride in one's country can be found. Where at one point Medibaria stretched across a fair portion of the continent, today it has shrunken to little more than its capital, a single major city, and perhaps two dozen scattered towns. Though they maintain an army, Medibaria has few enemies (or at least few who consider it worth their time). The Kingdom of Medibaria depends on surplus from its vast agricultural system to import most of what it needs, especially metal, for there are few mines left in Medibaria that haven't been exhausted. The current ruler is Great King Ducard XII, though in truth it is his council of advisors that rule the land ably, if not as ambitiously as the lords of times past.</p><p></p><p>Place Submission:</p><p></p><p><strong>City: Tharol</strong></p><p></p><p>Tharol is a small town that lies several weeks' worth of travel down the road on which lies Orussus and the Red Dragon Inn. It borders both a large forest and a small lake, and the inhabitants make their living through hunting, gathering, and fishing. Its primary interest is to merchants, who often pass through to collect furs in exchange for what little Tharolians can't make themselves; often clocks or telescopes or other interesting novelties. Travelers are usually taken in by one or more families for brief visits; usually a wise traveler will find a way to compensate the community for its hospitality, and one who stays longer than a month had best be already in the process of constructing his own home before he wears out his welcome. Most children grow up to take the places of their parents, whether as a shopkeeper or fisherman; those that don't usually travel to see the world or enroll is some institution of learning, for there is little adventure to be had in Tharol - as long as the town elders have anything to say about it.</p></blockquote><p></p>
[QUOTE="WizWrm, post: 1082096, member: 13568"] Place Submission: [b]Country: Kingdom of Medibaria[/b] Medibaria is an entirely landlocked kingdom that relies on trade and reputation for subsistence. In times past, it was the land of the Medibarian dynasty, and though its kings are no longer of that family - and, indeed, in the modern world serve mostly as figureheads - they are still referred to reverently by its people as "The Great Kings." Tradition is the lifeblood of the people, and in even the humblest farmer a strong patriotism and pride in one's country can be found. Where at one point Medibaria stretched across a fair portion of the continent, today it has shrunken to little more than its capital, a single major city, and perhaps two dozen scattered towns. Though they maintain an army, Medibaria has few enemies (or at least few who consider it worth their time). The Kingdom of Medibaria depends on surplus from its vast agricultural system to import most of what it needs, especially metal, for there are few mines left in Medibaria that haven't been exhausted. The current ruler is Great King Ducard XII, though in truth it is his council of advisors that rule the land ably, if not as ambitiously as the lords of times past. Place Submission: [b]City: Tharol[/b] Tharol is a small town that lies several weeks' worth of travel down the road on which lies Orussus and the Red Dragon Inn. It borders both a large forest and a small lake, and the inhabitants make their living through hunting, gathering, and fishing. Its primary interest is to merchants, who often pass through to collect furs in exchange for what little Tharolians can't make themselves; often clocks or telescopes or other interesting novelties. Travelers are usually taken in by one or more families for brief visits; usually a wise traveler will find a way to compensate the community for its hospitality, and one who stays longer than a month had best be already in the process of constructing his own home before he wears out his welcome. Most children grow up to take the places of their parents, whether as a shopkeeper or fisherman; those that don't usually travel to see the world or enroll is some institution of learning, for there is little adventure to be had in Tharol - as long as the town elders have anything to say about it. [/QUOTE]
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