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<blockquote data-quote="GnomeWorks" data-source="post: 1089598" data-attributes="member: 162"><p><strong>[PLAIN]Troi Delmontes, Human Ranger (5) [Approved to 5th][/PLAIN]</strong></p><p></p><p>[code][color=white][b]Name:[/b] Troi Delmontes</p><p>[b]Class:[/b] Ranger</p><p>[b]Race:[/b] Human</p><p>[b]Size:[/b] Medium</p><p>[b]Gender:[/b] Male</p><p>[b]Alignment:[/b] NG</p><p>[b]Religion:[/b] Personal Mortalist</p><p></p><p> [b]Base Cur[/b]</p><p>[b]Str:[/b] 12 +1 12 +1 [b]Level:[/b] 5 [b]XP:[/b] 11948</p><p>[b]Dex:[/b] 17 +3 19 +4 [b]BAB:[/b] +5 [b]HP:[/b] 32 (5d8)</p><p>[b]Con:[/b] 10 -- 10 -- [b]Grapple:[/b] +6 [b]DR:[/b] -/-</p><p>[b]Int:[/b] 14 +2 14 +2 [b]Speed:[/b] 30 ft. [b]SR:[/b] --</p><p>[b]Wis:[/b] 12 +1 12 +1 [b]Init:[/b] +4 [b]Spell Save:[/b] +1</p><p>[b]Cha:[/b] 12 +1 12 +1 [b]ACP:[/b] -1 [b]Spell Fail:[/b] --%</p><p></p><p> [b]Base Armor Shld Dex Size Nat Misc[/b]</p><p>[b]Armor:[/b] 20 10 +5 +0 +4 +0 +0 +1 </p><p>[b]Touch:[/b] 15 [b]Flatfooted:[/b] 16</p><p></p><p>[b]Defensive Gear:[/b] [i]Chain Shirt +1[/i], [i]Ring of Protection +1[/i]</p><p></p><p> [b]Total Base Mod Misc</p><p>Fort:[/b] +4 4 +0 </p><p>[b]Ref:[/b] +8 4 +4 </p><p>[b]Will:[/b] +2 1 +1 </p><p></p><p>[b]Weapons Attack Damage Critical Range Special[/b]</p><p>Whip (+1) +10 1d4+2 20 (x2) 15 ft. Provoke AoOs</p><p>Rapier +9 1d6+1 19 (x2) Melee</p><p>Longbow [17 arrows] +9 1d8 20 (x3) 80 ft. Provoke AoOs</p><p>Shortsword (MW) +10 1d6+1 19 (x2) Melee</p><p>Throwing Axe </p><p> [i]Melee[/i] +9 1d6+1 20 (x2) Melee</p><p> [i]Ranged[/i] +9 1d6+1 20 (x2) 10 ft. Provoke AoOs</p><p>Dagger </p><p> [i]Melee[/i] +9 1d4+1 20 (x2) Melee</p><p> [i]Ranged[/i] +9 1d4+1 20 (x2) 10 ft. Provoke AoOs</p><p>Boomerang [Not Prof.]</p><p> [i]Melee[/i] +5 1d4+1 20 (x2) Melee</p><p> [i]Ranged[/i] +5 1d4+1 20 (x2) 30 ft. Provoke AoOs</p><p></p><p>[b]Languages:[/b] Common, Gnome, Elven</p><p></p><p>[b]Ranger Abilities[/b]</p><p>[i]Class Skills[/i]</p><p>[i]Favored Enemy +4 (Ex) [Magical Beast][/i]</p><p>[i]Favored Enemy +2 (Ex) [Humanoid (Human)][/i]</p><p>[i]Wild Empathy +6 (Ex)[/i]</p><p>[i]Track[/i]</p><p>[i]Combat Style (Ex) [Two-Weapon Combat][/i]</p><p>[i]Endurance[/i]</p><p>[i]Lesser Scent[/i]</p><p>[i]Spellcasting[/i]</p><p></p><p>[b]Feats[/b] </p><p>Exotic Weapon Proficiency (Whip)</p><p>Weapon Finesse</p><p>Delmontes Technique: Piercing Whip</p><p></p><p>[b]Skills Total Ranks Mod Misc[/b]</p><p>Concentration +2 2 </p><p>Craft [Art] +6 2 +2 +2</p><p>Craft [Weaponsmithing] +8 4 +2 +2 </p><p>Gather Information +3 2 +1 </p><p>Handle Animal +5 4 +1 </p><p>Hide +4 1 +4 -1</p><p>Knowledge [Arcana] [cc] +5 3 +2 </p><p>Knowledge [Geography] +5 3 +2 </p><p>Knowledge [Nature] +9 5 +2 +2 </p><p>Listen +7 6 +1 </p><p>Move Silently +11 8 +4 -1 </p><p>Perform [Strings] +3 2 +1</p><p>Search +7 5 +2</p><p>Spellcraft [cc] +3 1 +2</p><p>Spot +7 6 +1 </p><p>Survival +9 8 +1 </p><p>Use Rope +6 2 +4 </p><p></p><p>[b]Skill Synergies Total Bonus[/b]</p><p>Listen</p><p> [i]against Magical Beasts +11 +4</p><p> against Humans +9 +2[/i]</p><p>Perform</p><p> [i]with Masterwork Lute +5 +2[/i]</p><p>Spot</p><p> [i]against Magical Beasts +11 +4</p><p> against Humans +9 +2[/i]</p><p>Survival</p><p> [i]in aboveground natural environments +11 +2</p><p> against Magical Beasts +13 +4</p><p> against Humans +11 +2[/i]</p><p></p><p>[b]Magic Items[/b]</p><p>[i]Gloves of Dexterity +2[/i]</p><p></p><p>[b]Equipment[/b]</p><p>Explorer's Outfit</p><p>Lute, Masterwork</p><p>Backpack</p><p>--Bedroll</p><p>--Candles (10)</p><p>--Flint and Steel</p><p>--Grappling Hook</p><p>--Ink (1 oz. vial)</p><p>--Inkpen (2)</p><p>--Rope, Hemp (50 ft.)</p><p>--Spellbook</p><p>--Soap (1 lb.)</p><p>--Tent</p><p>--Torches (4)</p><p>--Waterskin</p><p>--Artisan's Tools, Masterwork [Weaponsmithing]</p><p>--Artisan's Tools, Masterwork [Art]</p><p>Belt Pouch</p><p>--2853 gold piece(s)</p><p>--12 silver piece(s)</p><p>--11 copper piece(s)</p><p>Belt Pouch</p><p>--[url=http://www.enworld.org/forums/showpost.php?p=1088931&postcount=4]Felix[/url]'s Lucky Shark Tooth</p><p>--Melinda's Note</p><p>--Melinda's Scarf</p><p>Belt Pouch</p><p>--Healing Herbs</p><p></p><p>[b]Spells[/b]</p><p>[i]Spells/Day:[/i] 1/0/0/0</p><p></p><p>[b]Spells Typically Prepared[/b]</p><p>[i](1st):[/i] Longstrider</p><p></p><p>[b]Craft Points:[/b] 2249</p><p></p><p> [b]Lgt Med Hvy Lift Push[/b]</p><p>[b]Max Weight:[/b] 43 86 130 260 650</p><p></p><p>[b]XP Tracking[/b]</p><p>[url=http://www.enworld.org/showthread.php?t=61310]The Trek to the Vinyard[/url]: 1575</p><p>[url=http://www.enworld.org/showthread.php?t=66538]To Delmon's Aid[/url]: 1590</p><p>[url=http://www.enworld.org/showthread.php?t=72665]Feral Smackdown Battle Royale[/url]: 900</p><p>[url=http://www.enworld.org/showthread.php?t=74910]Rivenblight's Castaway[/url]: 2700[/color]</p><p>Festival of Halina ([url=http://www.enworld.org/forums/showthread.php?t=134346]Part I[/url], [url=http://www.enworld.org/forums/showthread.php?t=151602]Part II[/url]): 3483 (433 + 650 + 600 + 800 + [url=http://www.enworld.org/forums/showpost.php?p=2824184&postcount=805]1000[/url])</p><p>[url=http://www.enworld.org/forums/showthread.php?t=162530]Niobe's Dilemma[/url]: 1700 ([url=http://www.enworld.org/forums/showpost.php?p=2974913&postcount=320]950[/url] + [url=http://www.enworld.org/forums/showpost.php?p=3347343&postcount=767]500[/url] + 250)[/code]</p><p></p><p>[sblock=Ranger Ability Descriptions]Class Skills</p><p><span style="font-size: 9px">Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">ACP applies to the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, Tumble.</span></p><p></p><p>Favored Enemy +4 (Ex) [Magical Beast]</p><p>Favored Enemy +2 (Ex) [Humanoid (Human)]</p><p><span style="font-size: 9px">The ranger gains the listed bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets the listed bonus on weapon damage rolls against such creatures.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.</span></p><p></p><p>Wild Empathy +6 (Ex)</p><p><span style="font-size: 9px">The ranger can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result.</span></p><p><span style="font-size: 9px">To be affected, an animal must be within 30 feet of the ranger.</span></p><p><span style="font-size: 9px">The ranger can also use this ability to influence magical beasts with Intelligence scores of 1 or 2, but gets a -4 penalty to the check.</span></p><p></p><p>Track</p><p><span style="font-size: 9px">The ranger gains Track as a bonus feat.</span></p><p></p><p>Combat Style (Ex) [Two-Weapon Combat]</p><p><span style="font-size: 9px">At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.</span></p><p><span style="font-size: 9px">If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.</span></p><p><span style="font-size: 9px">If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.</span></p><p><span style="font-size: 9px">The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.</span></p><p></p><p>Endurance</p><p><span style="font-size: 9px">A ranger gains Endurance as a bonus feat at 3rd level.</span></p><p></p><p>Lesser Scent (Ex)</p><p><span style="font-size: 9px">At 4th level, the ranger can choose to either gain the Lesser Scent ability, or get an animal companion as per the normal progression.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Unlike normal Scent, however, lesser scent does not allow the creature to automatically detect scents; it must focus on the attempt, and its range is slightly smaller.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The creature can detect opponents within 20 feet by sense of smell by making a successful Search check against DC as per Table S-1. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 10 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.</span></p><p> [code]Table S-1: Lesser Scent</p><p> Search DC Smell</p><p> -10 Troglodyte stench, skunk musk</p><p> 0 Smoke, rotting garbage</p><p> 5 Aromatic scents (burning bread, strong incense)</p><p> 10 Normal scents</p><p> 15 Subtle or vague scents</p><p> 20 Barely noticeable scent</p><p> </p><p> Search DC Modifier Condition</p><p> +5 Running water between creature </p><p> with scent and source of scent</p><p> +1 Per 10 feet of distance</p><p> +5 Smeller distracted[/code]</p><p><span style="font-size: 9px">When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.</span>[/sblock]</p><p></p><p>[sblock=Delmontes Technique]Delmontes Technique: Piercing Whip [General]</p><p><span style="font-size: 9px">You are so skilled in using a whip, that you can find chinks in almost any armor and strike there with enough force to deal damage.</span></p><p><span style="font-size: 9px"><strong>Prerequisites:</strong> Exotic Weapon Proficiency (Whip), Weapon Finesse.</span></p><p><span style="font-size: 9px"><strong>Benefit:</strong> When using a whip, you can deal damage to opponents with up to +4 armor or +6 natural armor. Your damage with a whip is increased to 1d4 (1d3 for Small characters).</span></p><p><span style="font-size: 9px"><strong>Normal:</strong> Without this feat, you can't deal damage with a whip to opponents with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.</span>[/sblock]</p><p></p><p>[sblock=Craft History]<span style="font-size: 9px">Boomerang [7 gp 5 sp, 1 craft]</span>[/sblock]</p><p></p><p>[sblock=Appearance]<span style="font-size: 9px">Troi is laid-back, and he looks it. His hair is slighty unkempt, brown, and tied back into a ponytail that hangs down to his mid-back. He is mildly rough-shaven. He wears a plain black shirt, with a slightly more elaborate blue shirt over it. He wears black breeches, and wears black-and-blue bracers. He has a simple silver ring on the middle finger of his right hand, and wears a finely-made belt. His rapier is a fine weapon, purchased from a good friend of his; his whip, however, is a better weapon, with an ivory handle and a fine leather grip. A finely-crafted lute is slung across his back, held in place by a plain leather belt. His chain shirt, when he wears it, is worn underneath his normal clothing, making him look slightly bulkier. When his left shoulder is bare, the jagged scar extending from his collarbone to the end of his shoulder is quite visible.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em>Description</em></span></p><p><span style="font-size: 9px"><em>Eyes</em> - Blue</span></p><p><span style="font-size: 9px"><em>Hair</em> - Brown</span></p><p><span style="font-size: 9px"><em>Height</em> - 5' 10"</span></p><p><span style="font-size: 9px"><em>Weight</em> - 130 lbs.</span></p><p><span style="font-size: 9px"><em>Age</em> - 17</span></p><p></p><p><img src="http://elfwood.lysator.liu.se/art/l/a/laurac/antar.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><span style="font-size: 9px">This is an approximation of Troi's appearance.</span>[/sblock]</p><p></p><p>[sblock=Personality]<span style="font-size: 9px">Troi is a laid-back person. He doesn't get angry easily, though when he does, he isn't very friendly. Troi is a good negotiator, and prefers to settle arguments between others by calming them and throwing in some unusual philosophical statement. In his own conflicts, he prefers to skewer his opponents with mocking and sarcasm than outright fight. He's a generally friendly and helpful guy, and he makes friends easily. He likes to help people who have problems, but his concern only goes so far.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Troi has a respect for nature, as he studies it's most dangerous creatures in an attempt to find a way to harness their inherent abilities in such a way that humans and the other humanoid races can utilize them. Throughout his search for such creatures, he has gained a respect for the power of nature, and is quite comfortable in less hospitable settings. He doesn't like hurting animals and his targets, however, as he only wants to research them to find out how they do those things that monsters do. He oftentimes has his 'spellbook' out, which he instead uses as a form of keeping his notes all in one place, and writing new ideas in it or reviewing and revising old ones.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">However, respect for nature doesn't require a liking for it, and Troi doesn't exactly love the outdoors. He much prefers an urban setting; though he can function outside, as he has learned how to in his journeys, he would much rather be in a city, surrounded by people and buildings, than have trees and wild animals for company. Though he sometimes finds that the solitude found in being in the wilderness is refreshing, he still prefers urban environs to wild ones.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Troi does have an appreciation for certain scenes in nature. A summer sunrise over an endless plain, a tranquil forest clearing during a soft snowfall, the full moon and stars in a clear night sky - these are the sorts of things that draw him to nature when he is on the road.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Troi shuns responsibility. Though he does what must be done, he doesn't do it unless he pushes himself hard, someone else urges him to, or he simply loves the activity in question. He dodges being blamed for things as much as possible, as well, never liking being the source of a fault. When others come to him for assistance, then later blame him for what occurs after, he simply tells them that they didn't have to listen to him.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">When the name 'Zidaniel Raziel' is mentioned, however, his demeanor instantly becomes that of one who is on the hunt. His words become short and harsh, and he watches around himself intently, searching for an unknown foe.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Troi views his spellcasting as not so much as spellcasting as it is a manifestation of his religious beliefs. He is slowly coming to understand some of the teachings of Zidaniel, and - sifting through them in pursuit of truth - it has given him an understanding of the world. His understanding of arcane magic is moderate, but divine magic is something he views as slightly more esoteric in nature. Though his methods are relatively simple, it is his strong beliefs that fuel his divine power.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">For somatic components, he typically makes an unusual motion with his hand, producing a symbol he feels has a connection with his beliefs. For verbal components, he recites a passage he memorized from Zidaniel's teachings. For material components, he looks for small things that are simplistic but also symbolic. For a divine focus, he uses the ring Shiva gave him.</span>[/sblock]</p><p></p><p>[sblock=Background]<span style="font-size: 9px">Troi Delmontes was born on November 9th. He was an inquisitive child, also trying new things. Later on in life, when he knew enough to ask others about things they knew, he gathered up as much knowledge as he could. His parents encouraged him, and his interests grew. He was always into things that normal beings weren't capable of doing... he would listen intently to tales of monsters doing horrific things. <em>That's what I want to learn how to do.</em> Young Troi thought. <em>I want to learn the same things that monsters can do.</em></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">And so he began on his search. A young Troi began, on his own, studying the ways of monsters and how they were born, lived, and died. He began testing ways to emulate their skills that made them such dangerous enemies, but he continued to run into failure after failure. For a short time, he also studied arcane magic, thinking that could lead to an answer; however, it, like everything else, failed to yield one. Though he still continues to this day those attempts, he also attained other skills that went along with the research of animals and beasts.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">However, Troi's childhood was not an easy one. The city of Lathirn was a difficult one, and his parents had scarce enough money to raise a child. Eventually, the two seperated; he stayed with his mother, while his father disappeared from his life. After his father left, Troi became interested in religion. He joined a local church, and started going there on a regular basis. However, he soon found what he thought to be inconsistencies in their teachings. He questioned them on it, and they threw him from their church because of it. Since then, he has had little trust in religions of any nature, and prefers to follow his own set of beliefs.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">In addition, though he himself never became involved in it, Troi began learning the ways of those who lived on the streets; he grew to know several who were criminals, though he himself managed to stay just barely within the limits of the law. He learned of the vast webs of intelligence-gatherers, and picked up several other tricks of living on the street.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">When Troi turned 14, he met a man by the name of Zidaniel Raziel. Zidaniel was only a few years older than Troi, but he seemed to know many more things, and had strange ways of talking about things. Zidaniel was also a master thief and swordsman, but he refused to teach Troi the finer tricks of his trade. At about the same time, Troi also met a woman whose name he never learned, but who called herself Shiva. Shiva was a close friend of Troi's, but she and Zidaniel were involved with one another.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Years passed. When Troi was 16, Shiva came to him and told him of Zidaniel's evils, telling him that Zidaniel had hurt her in an unspeakable manner. Troi had put up with many of Zidaniel's ways - his constant thievery, his requests for money when he ran into the law and needed cash - but this was too far, too much. Zidaniel had finally broken the tenuous friendship that existed between the two by harming Shiva. Troi declared that he would hunt down Zidaniel and left to hunt him down, but before he went, Shiva gave him a plain silver ring, though she didn't say why. Troi sought out Zidaniel, and on a rainy night in an alleyway, the two fought - Troi with his whip, Zidaniel with his longsword.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The two nearly killed each other. Though not dead, each bore a mark from their encounter - Zidaniel now bore a long scar down the right side of his face, a testament to Troi's skill with the whip, while Troi had a long scar searing across his left shoulder, a symbol of Zidaniel's prowess with the blade.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Zidaniel disappeared into the night, and Troi sought out Shiva - but she was nowhere to be found. Though he lost a woman he might have, one day, come to love, he wandered out from that city called Lathirn - meaning 'without a name' - and became a traveller. He wandered the roads and towns of the world, learning the ways of his chosen trade along the way, and learning of things in general.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">His current haunt has become his favorite one, though he knows he must leave it soon. He must find Zidaniel, and finish what was started the last time they met. Though he is loathe to admit it, he knows that he and Zidaniel will fight again... and one of them will not walk away. But before he goes and possibly ends his life, he wants to complete the work he began as a child, and find a way to emulate the abilities of monsters.</span>[/sblock]</p><p></p><p>[sblock=Adventuring Log]<span style="font-size: 9px">The following entries are written in the spellbook Troi carries, scribed between notes on monsters and various ideas and drawings.</span></p><p></p><p><em>1st Entry:</em> <a href="http://www.enworld.org/forums/showthread.php?t=61310" target="_blank">The Trek to the Vinyard</a></p><p>[sblock]<span style="font-size: 9px">Well, we're on the road right now, coming down from Vingarius vinyard, south of Orussus. It's been a crazy time.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">We had to deal with orcs. Nasty ones, too - not your normal ones. Followed a deity by the name of Kroggoth, I think, or something along those lines. And there were a couple wolves, too, and they weren't normal, either... and one guy who changed his shape, but he ran off and we couldn't find him.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Damn! If only we hadn't dawdled around, we might've caught him, whoever the hell he was. Not that I think he was Zidaniel, or anything... though that bastard might've learned to change his shape...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Anyway. We got a hefty amount of cash from this job, a little over a grand. I'm planning on buying myself a new whip, hopefully better than this one... though I'd like to keep the handle. I like its grip, and I don't think I'd adjust too well to a new one. I'm thinking of getting a longbow, too... a ranged weapon wouldn't hurt, and I might've been able to shoot the shapechanger if I'd had one.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">And I'm getting a longsword, too. I know that Zidaniel used that, and that its his weapon... but I need something with a little more force behind it than a rapier or a whip, at least for now. When I finally perfect the technique I'm working on, then I'll ditch the longsword. For now, though, it's an evil that I'll have to deal with.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">My companions, this time? A woman by the name of Zoe, a paladin of Hyrag, or whatever. She was alright, though a little too... something. I don't know. Felix, some kind of merchant or priest of a merchant god. He liked to talk a lot. Thurgan... is Thurgan, of course. I've known him since I came into Orussus. Good guy, and good in a fight. Rinaldo... don't know about him. He's a merchant, too, I think. And Velbrik, one of those Nobius bards.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I learned quite a bit on this little venture. I think I'm going to be a little more cautious in the future, too. I leapt into a few things that I'll remember to consider more carefully next time, like opening unknown doors. I worked on using my whip, of course, and my technique is coming along... though it's not perfect, I think it will be soon. I'm going to start using two weapons at once, and see where that gets me... I think I'll be a lot more useful in combat if I do that, and it'll be more effective.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Hopefully there's another job waiting... this is good money, but I need more experience, too. I can't go after Zidaniel until I get as good with a whip as he was with a longsword, and I won't be able to do that without going out and actually fighting for my life, unfortunately.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I'll wait and see what the future holds...</span>[/sblock]</p><p></p><p><em>2nd Entry:</em> <a href="http://www.enworld.org/forums/showthread.php?t=66538" target="_blank">To Delmon's Aid</a></p><p>[sblock]<span style="font-size: 9px">An interesting venture, heading out to the wizard Delmon's tower. There was actually little to it.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">We found out a few important things this time around. For one, the feral orcs have a clerical friend who can bring them back from the dead, though not quite too well... they're still not entirely alive when they're brought back. I'm not too well-versed in the finer details of divine magic, but I'm not thinking that this is something that a good deity does.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Damn gods. Always getting involved in our affairs.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Anyway... Delmon said something about him not having a normal, human shape. I think that the cleric might be the shape-changer I spotted leaving the vinyards. If it is, that means that guy is going to be having issues with us real soon...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Luckily, I went this time with a group of people whom I'm primarily familiar with. Felix, Velbrik, and Thurgan all came along, and a new guy by the name of Thale. He's a cleric... yeah, I wandered around with an actual cleric. I haven't done that willingly for a long time. At least he didn't preach or anything. I would've had to hurt him.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">As it was, I did some pretty dumb things on this venture. Like fighting that fire elemental... why the hell didn't I go unbar the door to let the others in? Damn good thing that they managed to break through, though, otherwise I would've been really screwed. I learned my lesson, though... I'll be paying attention to my surroundings from now on, and try not to let the situation surprise me enough to make me lose my head.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Unfortunately, I didn't get too much practice in with my whip, which bothers me, and I didn't get to practice my two-handed style, as I didn't get a short sword like I originally intended to. I'm going to donate my longsword to somebody, because I quite frankly don't want to use it anymore... I'll go get a short sword in Orussus.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">However, we did get some neat stuff from the wizard. He was pretty generous, too, I think - though we did somewhat save his life, or something along those lines.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Hopefully I'll be a little wiser in the future...</span>[/sblock]</p><p></p><p><em>3rd Entry:</em> <a href="http://www.enworld.org/forums/showthread.php?t=72665" target="_blank">Feral Smackdown Battle Royale</a></p><p>[sblock]<span style="font-size: 9px">The fight in the monastery taught me a few things... seems that everything lately has been teaching me things, funny, that...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I don't think that hand-to-hand is really for me. I've been using a variety of blades lately: a rapier, a longsword, a shortsword... but I don't think getting into the thick of things is a good idea. Seems that everytime I do, I end up getting knocked down.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">But as much as I like archery - and I do, have since I was young - I don't want to relegate myself to bows, either.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Ranged weapons, like the whip, are my thing. I'm in melee, but not right next to the guy I'm attacking, which seems like a good thing. So what I need is something with reach... I could use two whips, but that would get unwieldy fast. Perhaps a thrown weapon? But it would have to return to me with each throw, or else that'd get expensive fast, buying more and more each time I went into combat. No, I need something that can be thrown, but that returns afterwards... I'll give this some thought, but for now I'll have to stick with a blade. Maybe when I get some down time, I'll work on something.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Almost funny, too, was how easily I got knocked out. A spell, of some kind... it weakened me so badly it took me down. I always knew I wasn't very hardy, but that surprised me a lot. I think I need to start exercising more to at least partially stop that kind of thing from happening.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Another thing I need to start thinking about is numbers. Not like math, or anything... but there is strength in numbers. When I charged into that room, I didn't think I'd end up in the middle alone. Granted, I was... foolish? Enough to believe that I could take on the monk, the orc, and the leader all on my own. I took out the orc, sure enough, but that's all I managed to do.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I got two, and was down. Ye gods, I'm so useless.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I don't think I can keep going like this, with Velbrik, Thurgan, and everybody else. Sure, these Kroggothites - I think that's how that's spelled - are dangerous and should be stopped, but not by me. I've done little more than hinder everybody else. Everytime we get into combat, who goes down? Me. I think it's quite obvious at this point that I'm not very good at this.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">So, what am I going to do now? I'm going to go to Orussus, and... something. Maybe I'll look more into that guy those kids down by Drewer's told me about... sounds like something I might be able to handle. Velbrik also mentioned something about a forest... though he'll probably keep going after the Kroggothites. Which is fine by me - he was quite productive throughout the last couple adventures we've had, so he's probably of more use than me.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Well, once I get back to Orussus, we'll see what the future holds...</span>[/sblock]</p><p></p><p><em>4th Entry:</em> <a href="http://www.enworld.org/forums/showthread.php?t=74910" target="_blank">Rivenblight's Castaway</a></p><p>[sblock]<span style="font-size: 9px">I don't like the looks of things right now.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">We've set out to take care of some bandits in the forest between Orussus and Rivenblight. It's been quite an experience thus far, and I don't think that it will get dull anytime soon.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Velbrik ended up coming along on this one, joining me and Jaan - a new guy we picked up at the inn - and Ioleta.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jaan's an alright guy, don't get me wrong. He's got little haggling sense, but decent all around. It's the other one we have to worry about.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Ioleta. An odd name - fitting, since she's an odd person. And that's about the best way to put it. In some ways, she reminds me of Zidaniel: erratic, forward, and what would appear to be messed up morals and such. I'm slightly worried... when we were talking to the guy who hired us for the job, he was freaked out when he saw me... the first thing I thought was that this guy had gotten a description of me, had something to deliver... from Zidaniel.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">No idea why that idea crossed my mind. Something just seemed to click, for some reason... that was the first thing that popped into my head, that someone would be freaked out by seeing me. Funny, that. Hell, I even lost my accent for a moment...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">But anyway. Yeah, she reminds me of Zidaniel - but she isn't him. Not that that idea had crossed my mind at all. She has some of his traits, sure, but not all of them. But for some reason, I don't think it's entirely coincidence that I thought of Zidaniel, and then she showed up, so similar to him in so many ways.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I've got a bad feeling about all of this... I don't know why, but I know something is going to happen. Something bad. Then again, my luck hasn't been that great as of late... perhaps it will turn, and I'm just being nervous?</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I suppose we'll find out soon enough...</span>[/sblock]</p><p></p><p><em>5th Entry:</em> <a href="http://www.enworld.org/forums/showthread.php?t=134346" target="_blank">Festival of Halina</a> (Part I)</p><p>[sblock]<span style="font-size: 9px">On the road once more. It seems like forever since I set out the last time... I'm not even really certain of how long I rested in that room, in that coma, since we returned from the trek to Rivenblight.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I thought about many things as I rested, recovering strength from yet another near-death. It's funny... every time, I seem to come so close, and yet I manage to pull through. It doesn't cease to amaze me.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">What really bothered me, though, was this dream that kept coming to me while I was out. There was a tower... and music, like what I used to play. And poetry - things I had written when I was a lot younger. And there was the smell of home, always the smell of home... of her... and that bastard showed up, and I fought that fight again, and again, and again, just like I always do whenever something reminds me of him. How I should have done something more, how I could have finished him off then and there if I had just had the skill...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">But there isn't any sense in worrying about the past, I suppose. I mean, I feel so stressed all the time, and worrying about what could have happened isn't going to help any. It's like... I feel like something is pushing me to do more. Like there is something greater I should be doing with my life, than running around trying to get enough skill to go back and hunt that bastard down...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I remember the road we're on right now. It runs along the Roaring River, which intersects with the Grellgo - the river that runs through Lathirn. They sometimes called it the Green River, I remember, since it ran through the swamp further north and sometimes sludge and other nasty things got caught up in the tide... but that was a long time ago. I think I remember hearing the <em>grellgo</em> meant "green" in halfling or something like that, but I don't really recall.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I'm traveling with a several people this time - and I don't know any of them. I remember being so dissatisfied with seeing the same people all the time back home, and now I can't seem to keep track of anyone for too long. People come and go all the time... even Velbrik, who's been with me for quite awhile, isn't on this trip. I just hope that I don't let these people down like I have the last few groups I was with... it sounds like I'm going to be the main fighter, and I don't really like that idea. I'm still not as good as I should be, and my tactics still need work...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Speaking of combat, I finally finished my weapon - the one I thought of on the way to Rivenblight. I started work on it while I rested, and I finished it just before this journey. I don't know if I can teach myself to use it - it seems really strange - but I think I'll figure it out.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">But that's enough for now. Hopefully I'll have the chance to reflect on this venture later... I just hope my luck changes.</span>[/sblock]</p><p></p><p><em>6th Entry:</em> <a href="http://www.enworld.org/forums/showthread.php?t=151602" target="_blank">Festival of Halina</a> (Part II)</p><p>[sblock]<span style="font-size: 9px">This has been a very, very, very long trip.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I cannot recall with any certainty many of the things that happened. Aside from the bandits we fought on the way here, I didn't really have any reason to pull out my weapons.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">All in all, pretty dull.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">There was some excitement with a local girl that Sunny got into trouble with. Lots of discussion and whatnot about what to do... lots of talking. I did quite a bit of thinking about things. Learned some things, too. I also decided to work on my art skills, since I had little else to do. I didn't get much practice with my boomerang, which irks me somewhat.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">In particular, I think I'm going to pick up music again. It's been a long time, but listening to Oirhandir and Carsis play at the dinner inspired me to pick it up again. So when we get to Orussus I'm going to pick up a lute, an instrument I tried out a long time ago but could never really get the hang of. Then again, I was pretty busy back in the day, so I suppose it made sense to drop it then.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">But nowadays, I'm not doing much. I still need to work on my skills to deal with Zidaniel, and I'm still on the look-out for Shiva. But after the trip to Halina, I'm feeling sort of... willing to let things be where they are for the moment, I guess. Yeah, I'm hunting him down, and yeah, I'd like to see her again... but I'm in no rush. Things will work out.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">I'll find them eventually. And then we can settle this.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em>Scribbled in the margins:</em> Also, I met an interesting woman by the man of Melinda, who I believe was part of the Freefolk. I was given a pouch containing her scarf and a note, informing me that she hoped we met again. I'm not entirely certain what to make of it, but perhaps if I feel the need for a companion I will seek her out. I have much to do before then, though... (rough sketch of Melinda)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">But there are some things I'd like to do first.</span>[/sblock]</p><p></p><p></p><p><em>7th Entry:</em> <a href="http://www.enworld.org/forums/showthread.php?t=162530" target="_blank">Niobe's Dilemma</a></p><p>[sblock]<span style="font-size: 9px">Well, I managed to find myself a job within a few hours of coming back to the Red Dragon Inn. Pretty strange how quickly time goes in that place. That's alright, though - after the Festival thing, I'd rather stay on the road.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Teaming up with Jaan again, who was with me hunting down bandits on the road to Rivenblight. I imagine we'll be a bit more cautious this time, with that whole thing coming back up. Lasair is along, too - she talks a lot about the <em>zivaash</em>, or something, which seems to me like it's similar to my own beliefs. She was with me during the whole thing with the Festival.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">And a new guy, Wil. Armored like a dwarf, and sounds like he's a healer. He'll be an alright guy to have around, I suppose, though I'm reminded of... who was it, Thelan? The guy from when we went to Delmon's tower. I didn't like him too much. Maybe Wil will be better. I don't like how many religious people we have in the group, though, it makes me edgy. Reminds me of Lathirn...</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">In fact, this whole thing sort of reminds me of back then. This guy Pacian wants us to hunt down his brother, who Lasair and I think we ran into at the Festival, going by the name of Carsis. Apparently Carsis kidnapped guy's wife, whose name is Niobe. So we have to go track her down.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Carsis seemed like a swell guy. So it'll be interesting if it's him, and it'll be interesting to see what his story is.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">There's quite a bit of cash riding on this one, too, which is something I like. It's about time I had some decent cash... maybe I can get a better whip, or something.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">We'll see, though. We have to head out to Earling first, which is apparently quite the ride. Never been there myself, but I think Jaan mentioned something about it being a long way.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Well, Jaan's back, so I suppose that's all for now.</span>[/sblock][/sblock]</p><p></p><p>[sblock=Important NPCs]<span style="font-size: 9px">The following is a list of important NPCs.</span></p><p></p><p>[sblock=Zidaniel Raziel]<span style="font-size: 9px">A master thief, expert with the longsword. Uses unusual philosophy as the reasoning behind his selfish actions. Bears a scar going vertically across the right side of his face.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Appearance</strong></span></p><p><span style="font-size: 9px">Zidaniel Raziel appears as an disheveled human. He has a slight goatee, and light blonde hair that is combed back neatly to the back of his neck. On the right side of his face, there is a barely visible, veritcal scar running from his forehead to his chin. He wears a blue bandana around his hair. He is usually dressed in tight-fitting white or black shirts, with baggier black leggings; he wears a long, heavy, black coat over his attire. A longsword is almost always strapped to his back. He is usually wearing dark blue fingerless gloves, which extend to roughly his elbows. He wears heavy black boots, and occasionally carries a small bag with an assortment of items.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em>Description</em></span></p><p><span style="font-size: 9px"><em>Eyes</em> - Brown</span></p><p><span style="font-size: 9px"><em>Hair</em> - Blonde</span></p><p><span style="font-size: 9px"><em>Height</em> - 5' 11"</span></p><p><span style="font-size: 9px"><em>Weight</em> - 126 lbs.</span></p><p><span style="font-size: 9px"><em>Age</em> - 19</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Personality</strong></span></p><p><span style="font-size: 9px">Zidaniel is self-centered, arrogant, and confident in himself. He has a great love for chaos, interfering in events that have nothing to do with his own affairs simply for the love of the chaos that it causes. He also enjoys studying people, determining their weaknesses and using them against them. Zidaniel is a chaotic person, though he does have a personal code of ethics - when he isn't drunk. He posesses a twisted sense of honor, which often conflicts with the codes of many major religions and groups. Unfortunately, this code of honor doesn't mention anything about stealing, and Zidaniel is skilled at the art of theft; he views stealing as a sort of mind game. Zidaniel himself is a Mortalist.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Zidaniel has a respect for games of the mind. He doesn't appreciate being given a definite way to win in any situation - he likes there being a chance of losing, a difficulty in his tasks. If there is no challenge, he becomes disgusted with the activity, and seeks out a new challenge. Zidaniel has an appreciation for the finer arts, such as song and music, though his tastes are slightly unusual; he also has a liking for swordplay, and fancies himself a great swordsman.</span>[/sblock]</p><p></p><p>[sblock=Shiva]<span style="font-size: 9px">A woman, she was once involved with Zidaniel. Having been emotionally scarred by him, she fled the town she found him in, and hasn't been seen by Troi since.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Appearance</strong></span></p><p><span style="font-size: 9px">Shiva is a shorter woman, and she dresses in blues and blacks, though she is known for sometimes wearing a bright pink color. Her hair is long and brown, and she lets it loose, hanging down to her mid-back. She usually wears a dark blue coat over her clothing. She wears a variety of bracelets, rings, and necklaces, and also wears two pairs of earrings.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em>Description</em></span></p><p><span style="font-size: 9px"><em>Eyes</em> - Brown</span></p><p><span style="font-size: 9px"><em>Hair</em> - Brown</span></p><p><span style="font-size: 9px"><em>Height</em> - 5' 2"</span></p><p><span style="font-size: 9px"><em>Weight</em> - 148 lbs.</span></p><p><span style="font-size: 9px"><em>Age</em> - 18</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Personality</strong></span></p><p><span style="font-size: 9px">Shiva is an easy-going person. She keeps little from those who know her, and she often needs emotional support from those she calls her friends. She laughs easily, but she also cries easily. Emotionally, she is a very confused person, not knowing where to turn to; however, in most situations, she manages to conceal this fact, and comes off as self-assured.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Shiva has a love of drawing, and often draws sketches of people or places she has seen.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Troi posesses...</strong></span></p><p><span style="font-size: 9px"><em>Shiva's Ring:</em> A simple silver band with no unusual markings.</span>[/sblock]</p><p></p><p>[sblock=Melinda]<span style="font-size: 9px">A Freefolk Troi met at the Festival of Halina, she and Troi spent some amount of time together.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Appearance</strong></span></p><p><span style="font-size: 9px">A fairly buxum brunnet freefolk, with long hair under a bandana over her head.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Troi posesses...</strong></span></p><p><span style="font-size: 9px"><em>Melinda's Scarf:</em> Smells faintly of Melinda.</span></p><p><span style="font-size: 9px"><em>Melinda's Note:</em> Reads, "Hope you track me down some time, Melinda"</span>[/sblock][/sblock]</p><p></p><p>[sblock=Public Information]<span style="font-size: 9px"><strong>Lathirn</strong> </span></p><p><span style="font-size: 9px">The city of Lathirn is a public location, and can be used in backgrounds and adventures.</span></p><p></p><p><span style="font-size: 9px"><strong>Zidaniel Raziel</strong></span></p><p><span style="font-size: 9px">Zidaniel Raziel is a public person, and can be used in adventures. <strong>DMs:</strong> [spoiler]When Zidaniel is encountered, he should be around Troi's level, but not lower; he should probably be portrayed as a rogue/fighter, focusing on the longsword. <em>Bront added:</em> Zidaniel is now in the employ of an underground organization with unclear political motives.[/spoiler]</span></p><p></p><p><span style="font-size: 9px"><strong>Shiva</strong></span></p><p><span style="font-size: 9px">Shiva is a public person, and can be used in adventures.</span>[/sblock]</p><p></p><p>[sblock=Edits]<span style="font-size: 9px">'Paid' for the blue drink. His hometown is called Lathirn. Changed some skills around. Converted to the 'standard' character sheet. Changed format around a little. Added the up-front reward for taking the Vinyard job from Fenton, which was 50 gold. Added Troi's religious persuasion. Fixed saving throw bonuses. Added more detail to history. Added more detail to history. Added in some skill points that I forgot about for being human. Changed weapons format. Noted what armor is worn. Leveled to 2nd. Purchased equipment. Changed out shortbow for longbow. Corrected attack bonuses with longsword. Changed layout. Corrected current cash. Bought two potions of cure light. Added 1 rank to Move Silently due to forgotten racial bonus skill point. Changed feat layout. Added more detail to important NPC's. Removed used equipment, 1 arrow and 1 potion of cure light. Added first installment of XP from <em>To Delmon's Aid</em>. Removed two-weapon attack listings due to their being useless without having a light weapon. Added final installment of XP from <em>To Delmon's Aid</em>, and added in an adventure log. Added in more detail to history to explain the significance of the ring. Added the chain shirt gained from Delmon. Added the healing salve gained from Delmon. Modified HP since we get 3/4 as opposed to 1/2. Modified description to include the chain shirt. Expanded on personality notes. Levelled to third. Added in forgotten racial skill point. Added in the Delmontes Technique feat that Troi just acquired for reference. Fixed grapple bonus. Added in the short sword taken from the ogre's corpse. Expanded on background to explain why he doesn't like religious people. Added notes on Troi's and Zidaniel's appearances. Added XP from the Feral big battle. Added the treasure and jar of healing from the monastery. Editted to include ability damage. Added logs entry for the trek into the monastery and the feral battle. Fixed log format. Noted sales and purchases made after the feral battle. Added 4th log entry mid-adventure for the castaway adventure. Added dagger, throwing axe, 3 gp, healing herbs from the fallen bandit in <em>rivenblight's castaway</em>. Removed one use of healing salve. Fixed glaring error in background. Expanded notes on Zidaniel, indicated public information. Added picture. Expanded on personality notes regarding natural scenes. Added a picture for Zidaniel - but I can apparently only have one image per post, so no picture for Zidaniel. Updated for rewards from Rivenblight's Castaway. Levelled to 4th. Forgot about craft points gained for 4th level. Added description of lesser scent. Crafted a boomerang. Added 5th adventure log for the start of the festival adventure. Added first installment of XP from Festival of Halina, as well as first installment of payment. Added 136 gp, 1 sp, 7 cp from Festival part of Festival of Halina. Added 10 gp and second installment of XP from Festival part of Festival of Halina. Added third installment of XP from Festival of Halina. Added in link to second part of Halina adventure. Added Zidaniel and Shiva to public information. Added another installment of Halina XP (400) and cash (20 gp). Added final installment of Halina XP, gp, added info about Melinda, the items acquired from the halfling sent by Melinda, and a second log entry for the Halina adventure. Made font smaller to save space. Levelled to 5th. Purchased masterwork artisan's tools for two craft skills (Art and Weaponsmithing), added masterwork lute, added listing of skill synergies and bonuses from Favored Enemy. Changed description to include lute. Approved for 5th. Added in 7th adventuring log for Niobe's Dilemma. Formatted the adventuring logs with sblock tags to conserve space. Threw edits into an sblock, as well. Decided to throw everything else no in the character sheet in sblocks, as well. Made some clarifications to background. Noted that he now appears rough-shaven. Increased craft points given that proposal increasing craft points was approved. Changed layout of weapons and various combat-related equipment to better fit with character sheet standards. Added in title and spots for DR, SR, and spell failure to better conform with sheet standards. Added first installment of XP from Niobe's Dilemma. Added second installment of XP from Niobe's Dilemma. Added final installment of XP from Niobe's Dilemma, as well as the reward (11872 gp 9 sp 5 cp). Corrected monetary rewards from Niobe's Dilemma (as per <a href="http://www.enworld.org/showpost.php?p=3383742&postcount=63" target="_blank">here</a>). Purchased some equipment at the end of Niobe's Dilemma (Ring of Pro +1, Gloves of Dex + 2). Forgot to improve skills based on Dex due to gloves. Forgot to improve init due to Dex booster. Put in total XP gained from Niobe's Dilemma.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1089598, member: 162"] [b][PLAIN]Troi Delmontes, Human Ranger (5) [Approved to 5th][/PLAIN][/b] [code][color=white][b]Name:[/b] Troi Delmontes [b]Class:[/b] Ranger [b]Race:[/b] Human [b]Size:[/b] Medium [b]Gender:[/b] Male [b]Alignment:[/b] NG [b]Religion:[/b] Personal Mortalist [b]Base Cur[/b] [b]Str:[/b] 12 +1 12 +1 [b]Level:[/b] 5 [b]XP:[/b] 11948 [b]Dex:[/b] 17 +3 19 +4 [b]BAB:[/b] +5 [b]HP:[/b] 32 (5d8) [b]Con:[/b] 10 -- 10 -- [b]Grapple:[/b] +6 [b]DR:[/b] -/- [b]Int:[/b] 14 +2 14 +2 [b]Speed:[/b] 30 ft. [b]SR:[/b] -- [b]Wis:[/b] 12 +1 12 +1 [b]Init:[/b] +4 [b]Spell Save:[/b] +1 [b]Cha:[/b] 12 +1 12 +1 [b]ACP:[/b] -1 [b]Spell Fail:[/b] --% [b]Base Armor Shld Dex Size Nat Misc[/b] [b]Armor:[/b] 20 10 +5 +0 +4 +0 +0 +1 [b]Touch:[/b] 15 [b]Flatfooted:[/b] 16 [b]Defensive Gear:[/b] [i]Chain Shirt +1[/i], [i]Ring of Protection +1[/i] [b]Total Base Mod Misc Fort:[/b] +4 4 +0 [b]Ref:[/b] +8 4 +4 [b]Will:[/b] +2 1 +1 [b]Weapons Attack Damage Critical Range Special[/b] Whip (+1) +10 1d4+2 20 (x2) 15 ft. Provoke AoOs Rapier +9 1d6+1 19 (x2) Melee Longbow [17 arrows] +9 1d8 20 (x3) 80 ft. Provoke AoOs Shortsword (MW) +10 1d6+1 19 (x2) Melee Throwing Axe [i]Melee[/i] +9 1d6+1 20 (x2) Melee [i]Ranged[/i] +9 1d6+1 20 (x2) 10 ft. Provoke AoOs Dagger [i]Melee[/i] +9 1d4+1 20 (x2) Melee [i]Ranged[/i] +9 1d4+1 20 (x2) 10 ft. Provoke AoOs Boomerang [Not Prof.] [i]Melee[/i] +5 1d4+1 20 (x2) Melee [i]Ranged[/i] +5 1d4+1 20 (x2) 30 ft. Provoke AoOs [b]Languages:[/b] Common, Gnome, Elven [b]Ranger Abilities[/b] [i]Class Skills[/i] [i]Favored Enemy +4 (Ex) [Magical Beast][/i] [i]Favored Enemy +2 (Ex) [Humanoid (Human)][/i] [i]Wild Empathy +6 (Ex)[/i] [i]Track[/i] [i]Combat Style (Ex) [Two-Weapon Combat][/i] [i]Endurance[/i] [i]Lesser Scent[/i] [i]Spellcasting[/i] [b]Feats[/b] Exotic Weapon Proficiency (Whip) Weapon Finesse Delmontes Technique: Piercing Whip [b]Skills Total Ranks Mod Misc[/b] Concentration +2 2 Craft [Art] +6 2 +2 +2 Craft [Weaponsmithing] +8 4 +2 +2 Gather Information +3 2 +1 Handle Animal +5 4 +1 Hide +4 1 +4 -1 Knowledge [Arcana] [cc] +5 3 +2 Knowledge [Geography] +5 3 +2 Knowledge [Nature] +9 5 +2 +2 Listen +7 6 +1 Move Silently +11 8 +4 -1 Perform [Strings] +3 2 +1 Search +7 5 +2 Spellcraft [cc] +3 1 +2 Spot +7 6 +1 Survival +9 8 +1 Use Rope +6 2 +4 [b]Skill Synergies Total Bonus[/b] Listen [i]against Magical Beasts +11 +4 against Humans +9 +2[/i] Perform [i]with Masterwork Lute +5 +2[/i] Spot [i]against Magical Beasts +11 +4 against Humans +9 +2[/i] Survival [i]in aboveground natural environments +11 +2 against Magical Beasts +13 +4 against Humans +11 +2[/i] [b]Magic Items[/b] [i]Gloves of Dexterity +2[/i] [b]Equipment[/b] Explorer's Outfit Lute, Masterwork Backpack --Bedroll --Candles (10) --Flint and Steel --Grappling Hook --Ink (1 oz. vial) --Inkpen (2) --Rope, Hemp (50 ft.) --Spellbook --Soap (1 lb.) --Tent --Torches (4) --Waterskin --Artisan's Tools, Masterwork [Weaponsmithing] --Artisan's Tools, Masterwork [Art] Belt Pouch --2853 gold piece(s) --12 silver piece(s) --11 copper piece(s) Belt Pouch --[url=http://www.enworld.org/forums/showpost.php?p=1088931&postcount=4]Felix[/url]'s Lucky Shark Tooth --Melinda's Note --Melinda's Scarf Belt Pouch --Healing Herbs [b]Spells[/b] [i]Spells/Day:[/i] 1/0/0/0 [b]Spells Typically Prepared[/b] [i](1st):[/i] Longstrider [b]Craft Points:[/b] 2249 [b]Lgt Med Hvy Lift Push[/b] [b]Max Weight:[/b] 43 86 130 260 650 [b]XP Tracking[/b] [url=http://www.enworld.org/showthread.php?t=61310]The Trek to the Vinyard[/url]: 1575 [url=http://www.enworld.org/showthread.php?t=66538]To Delmon's Aid[/url]: 1590 [url=http://www.enworld.org/showthread.php?t=72665]Feral Smackdown Battle Royale[/url]: 900 [url=http://www.enworld.org/showthread.php?t=74910]Rivenblight's Castaway[/url]: 2700[/color] Festival of Halina ([url=http://www.enworld.org/forums/showthread.php?t=134346]Part I[/url], [url=http://www.enworld.org/forums/showthread.php?t=151602]Part II[/url]): 3483 (433 + 650 + 600 + 800 + [url=http://www.enworld.org/forums/showpost.php?p=2824184&postcount=805]1000[/url]) [url=http://www.enworld.org/forums/showthread.php?t=162530]Niobe's Dilemma[/url]: 1700 ([url=http://www.enworld.org/forums/showpost.php?p=2974913&postcount=320]950[/url] + [url=http://www.enworld.org/forums/showpost.php?p=3347343&postcount=767]500[/url] + 250)[/code] [sblock=Ranger Ability Descriptions]Class Skills [size=1]Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex). ACP applies to the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, Tumble.[/size] Favored Enemy +4 (Ex) [Magical Beast] Favored Enemy +2 (Ex) [Humanoid (Human)] [size=1]The ranger gains the listed bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets the listed bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.[/size] Wild Empathy +6 (Ex) [size=1]The ranger can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. To be affected, an animal must be within 30 feet of the ranger. The ranger can also use this ability to influence magical beasts with Intelligence scores of 1 or 2, but gets a -4 penalty to the check.[/size] Track [size=1]The ranger gains Track as a bonus feat.[/size] Combat Style (Ex) [Two-Weapon Combat] [size=1]At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way. If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat. If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.[/size] Endurance [size=1]A ranger gains Endurance as a bonus feat at 3rd level.[/size] Lesser Scent (Ex) [size=1]At 4th level, the ranger can choose to either gain the Lesser Scent ability, or get an animal companion as per the normal progression. This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. Unlike normal Scent, however, lesser scent does not allow the creature to automatically detect scents; it must focus on the attempt, and its range is slightly smaller. The creature can detect opponents within 20 feet by sense of smell by making a successful Search check against DC as per Table S-1. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 10 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.[/size] [code]Table S-1: Lesser Scent Search DC Smell -10 Troglodyte stench, skunk musk 0 Smoke, rotting garbage 5 Aromatic scents (burning bread, strong incense) 10 Normal scents 15 Subtle or vague scents 20 Barely noticeable scent Search DC Modifier Condition +5 Running water between creature with scent and source of scent +1 Per 10 feet of distance +5 Smeller distracted[/code] [size=1]When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location. A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.[/size][/sblock] [sblock=Delmontes Technique]Delmontes Technique: Piercing Whip [General] [size=1]You are so skilled in using a whip, that you can find chinks in almost any armor and strike there with enough force to deal damage. [b]Prerequisites:[/b] Exotic Weapon Proficiency (Whip), Weapon Finesse. [b]Benefit:[/b] When using a whip, you can deal damage to opponents with up to +4 armor or +6 natural armor. Your damage with a whip is increased to 1d4 (1d3 for Small characters). [b]Normal:[/b] Without this feat, you can't deal damage with a whip to opponents with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.[/size][/sblock] [sblock=Craft History][size=1]Boomerang [7 gp 5 sp, 1 craft][/size][/sblock] [sblock=Appearance][size=1]Troi is laid-back, and he looks it. His hair is slighty unkempt, brown, and tied back into a ponytail that hangs down to his mid-back. He is mildly rough-shaven. He wears a plain black shirt, with a slightly more elaborate blue shirt over it. He wears black breeches, and wears black-and-blue bracers. He has a simple silver ring on the middle finger of his right hand, and wears a finely-made belt. His rapier is a fine weapon, purchased from a good friend of his; his whip, however, is a better weapon, with an ivory handle and a fine leather grip. A finely-crafted lute is slung across his back, held in place by a plain leather belt. His chain shirt, when he wears it, is worn underneath his normal clothing, making him look slightly bulkier. When his left shoulder is bare, the jagged scar extending from his collarbone to the end of his shoulder is quite visible. [i]Description[/i] [i]Eyes[/i] - Blue [i]Hair[/i] - Brown [i]Height[/i] - 5' 10" [i]Weight[/i] - 130 lbs. [i]Age[/i] - 17[/size] [img]http://elfwood.lysator.liu.se/art/l/a/laurac/antar.jpg[/img] [size=1]This is an approximation of Troi's appearance.[/size][/sblock] [sblock=Personality][size=1]Troi is a laid-back person. He doesn't get angry easily, though when he does, he isn't very friendly. Troi is a good negotiator, and prefers to settle arguments between others by calming them and throwing in some unusual philosophical statement. In his own conflicts, he prefers to skewer his opponents with mocking and sarcasm than outright fight. He's a generally friendly and helpful guy, and he makes friends easily. He likes to help people who have problems, but his concern only goes so far. Troi has a respect for nature, as he studies it's most dangerous creatures in an attempt to find a way to harness their inherent abilities in such a way that humans and the other humanoid races can utilize them. Throughout his search for such creatures, he has gained a respect for the power of nature, and is quite comfortable in less hospitable settings. He doesn't like hurting animals and his targets, however, as he only wants to research them to find out how they do those things that monsters do. He oftentimes has his 'spellbook' out, which he instead uses as a form of keeping his notes all in one place, and writing new ideas in it or reviewing and revising old ones. However, respect for nature doesn't require a liking for it, and Troi doesn't exactly love the outdoors. He much prefers an urban setting; though he can function outside, as he has learned how to in his journeys, he would much rather be in a city, surrounded by people and buildings, than have trees and wild animals for company. Though he sometimes finds that the solitude found in being in the wilderness is refreshing, he still prefers urban environs to wild ones. Troi does have an appreciation for certain scenes in nature. A summer sunrise over an endless plain, a tranquil forest clearing during a soft snowfall, the full moon and stars in a clear night sky - these are the sorts of things that draw him to nature when he is on the road. Troi shuns responsibility. Though he does what must be done, he doesn't do it unless he pushes himself hard, someone else urges him to, or he simply loves the activity in question. He dodges being blamed for things as much as possible, as well, never liking being the source of a fault. When others come to him for assistance, then later blame him for what occurs after, he simply tells them that they didn't have to listen to him. When the name 'Zidaniel Raziel' is mentioned, however, his demeanor instantly becomes that of one who is on the hunt. His words become short and harsh, and he watches around himself intently, searching for an unknown foe. Troi views his spellcasting as not so much as spellcasting as it is a manifestation of his religious beliefs. He is slowly coming to understand some of the teachings of Zidaniel, and - sifting through them in pursuit of truth - it has given him an understanding of the world. His understanding of arcane magic is moderate, but divine magic is something he views as slightly more esoteric in nature. Though his methods are relatively simple, it is his strong beliefs that fuel his divine power. For somatic components, he typically makes an unusual motion with his hand, producing a symbol he feels has a connection with his beliefs. For verbal components, he recites a passage he memorized from Zidaniel's teachings. For material components, he looks for small things that are simplistic but also symbolic. For a divine focus, he uses the ring Shiva gave him.[/size][/sblock] [sblock=Background][size=1]Troi Delmontes was born on November 9th. He was an inquisitive child, also trying new things. Later on in life, when he knew enough to ask others about things they knew, he gathered up as much knowledge as he could. His parents encouraged him, and his interests grew. He was always into things that normal beings weren't capable of doing... he would listen intently to tales of monsters doing horrific things. [i]That's what I want to learn how to do.[/i] Young Troi thought. [i]I want to learn the same things that monsters can do.[/i] And so he began on his search. A young Troi began, on his own, studying the ways of monsters and how they were born, lived, and died. He began testing ways to emulate their skills that made them such dangerous enemies, but he continued to run into failure after failure. For a short time, he also studied arcane magic, thinking that could lead to an answer; however, it, like everything else, failed to yield one. Though he still continues to this day those attempts, he also attained other skills that went along with the research of animals and beasts. However, Troi's childhood was not an easy one. The city of Lathirn was a difficult one, and his parents had scarce enough money to raise a child. Eventually, the two seperated; he stayed with his mother, while his father disappeared from his life. After his father left, Troi became interested in religion. He joined a local church, and started going there on a regular basis. However, he soon found what he thought to be inconsistencies in their teachings. He questioned them on it, and they threw him from their church because of it. Since then, he has had little trust in religions of any nature, and prefers to follow his own set of beliefs. In addition, though he himself never became involved in it, Troi began learning the ways of those who lived on the streets; he grew to know several who were criminals, though he himself managed to stay just barely within the limits of the law. He learned of the vast webs of intelligence-gatherers, and picked up several other tricks of living on the street. When Troi turned 14, he met a man by the name of Zidaniel Raziel. Zidaniel was only a few years older than Troi, but he seemed to know many more things, and had strange ways of talking about things. Zidaniel was also a master thief and swordsman, but he refused to teach Troi the finer tricks of his trade. At about the same time, Troi also met a woman whose name he never learned, but who called herself Shiva. Shiva was a close friend of Troi's, but she and Zidaniel were involved with one another. Years passed. When Troi was 16, Shiva came to him and told him of Zidaniel's evils, telling him that Zidaniel had hurt her in an unspeakable manner. Troi had put up with many of Zidaniel's ways - his constant thievery, his requests for money when he ran into the law and needed cash - but this was too far, too much. Zidaniel had finally broken the tenuous friendship that existed between the two by harming Shiva. Troi declared that he would hunt down Zidaniel and left to hunt him down, but before he went, Shiva gave him a plain silver ring, though she didn't say why. Troi sought out Zidaniel, and on a rainy night in an alleyway, the two fought - Troi with his whip, Zidaniel with his longsword. The two nearly killed each other. Though not dead, each bore a mark from their encounter - Zidaniel now bore a long scar down the right side of his face, a testament to Troi's skill with the whip, while Troi had a long scar searing across his left shoulder, a symbol of Zidaniel's prowess with the blade. Zidaniel disappeared into the night, and Troi sought out Shiva - but she was nowhere to be found. Though he lost a woman he might have, one day, come to love, he wandered out from that city called Lathirn - meaning 'without a name' - and became a traveller. He wandered the roads and towns of the world, learning the ways of his chosen trade along the way, and learning of things in general. His current haunt has become his favorite one, though he knows he must leave it soon. He must find Zidaniel, and finish what was started the last time they met. Though he is loathe to admit it, he knows that he and Zidaniel will fight again... and one of them will not walk away. But before he goes and possibly ends his life, he wants to complete the work he began as a child, and find a way to emulate the abilities of monsters.[/size][/sblock] [sblock=Adventuring Log][size=1]The following entries are written in the spellbook Troi carries, scribed between notes on monsters and various ideas and drawings.[/size] [i]1st Entry:[/i] [url=http://www.enworld.org/forums/showthread.php?t=61310]The Trek to the Vinyard[/url] [sblock][size=1]Well, we're on the road right now, coming down from Vingarius vinyard, south of Orussus. It's been a crazy time. We had to deal with orcs. Nasty ones, too - not your normal ones. Followed a deity by the name of Kroggoth, I think, or something along those lines. And there were a couple wolves, too, and they weren't normal, either... and one guy who changed his shape, but he ran off and we couldn't find him. Damn! If only we hadn't dawdled around, we might've caught him, whoever the hell he was. Not that I think he was Zidaniel, or anything... though that bastard might've learned to change his shape... Anyway. We got a hefty amount of cash from this job, a little over a grand. I'm planning on buying myself a new whip, hopefully better than this one... though I'd like to keep the handle. I like its grip, and I don't think I'd adjust too well to a new one. I'm thinking of getting a longbow, too... a ranged weapon wouldn't hurt, and I might've been able to shoot the shapechanger if I'd had one. And I'm getting a longsword, too. I know that Zidaniel used that, and that its his weapon... but I need something with a little more force behind it than a rapier or a whip, at least for now. When I finally perfect the technique I'm working on, then I'll ditch the longsword. For now, though, it's an evil that I'll have to deal with. My companions, this time? A woman by the name of Zoe, a paladin of Hyrag, or whatever. She was alright, though a little too... something. I don't know. Felix, some kind of merchant or priest of a merchant god. He liked to talk a lot. Thurgan... is Thurgan, of course. I've known him since I came into Orussus. Good guy, and good in a fight. Rinaldo... don't know about him. He's a merchant, too, I think. And Velbrik, one of those Nobius bards. I learned quite a bit on this little venture. I think I'm going to be a little more cautious in the future, too. I leapt into a few things that I'll remember to consider more carefully next time, like opening unknown doors. I worked on using my whip, of course, and my technique is coming along... though it's not perfect, I think it will be soon. I'm going to start using two weapons at once, and see where that gets me... I think I'll be a lot more useful in combat if I do that, and it'll be more effective. Hopefully there's another job waiting... this is good money, but I need more experience, too. I can't go after Zidaniel until I get as good with a whip as he was with a longsword, and I won't be able to do that without going out and actually fighting for my life, unfortunately. I'll wait and see what the future holds...[/size][/sblock] [i]2nd Entry:[/i] [url=http://www.enworld.org/forums/showthread.php?t=66538]To Delmon's Aid[/url] [sblock][size=1]An interesting venture, heading out to the wizard Delmon's tower. There was actually little to it. We found out a few important things this time around. For one, the feral orcs have a clerical friend who can bring them back from the dead, though not quite too well... they're still not entirely alive when they're brought back. I'm not too well-versed in the finer details of divine magic, but I'm not thinking that this is something that a good deity does. Damn gods. Always getting involved in our affairs. Anyway... Delmon said something about him not having a normal, human shape. I think that the cleric might be the shape-changer I spotted leaving the vinyards. If it is, that means that guy is going to be having issues with us real soon... Luckily, I went this time with a group of people whom I'm primarily familiar with. Felix, Velbrik, and Thurgan all came along, and a new guy by the name of Thale. He's a cleric... yeah, I wandered around with an actual cleric. I haven't done that willingly for a long time. At least he didn't preach or anything. I would've had to hurt him. As it was, I did some pretty dumb things on this venture. Like fighting that fire elemental... why the hell didn't I go unbar the door to let the others in? Damn good thing that they managed to break through, though, otherwise I would've been really screwed. I learned my lesson, though... I'll be paying attention to my surroundings from now on, and try not to let the situation surprise me enough to make me lose my head. Unfortunately, I didn't get too much practice in with my whip, which bothers me, and I didn't get to practice my two-handed style, as I didn't get a short sword like I originally intended to. I'm going to donate my longsword to somebody, because I quite frankly don't want to use it anymore... I'll go get a short sword in Orussus. However, we did get some neat stuff from the wizard. He was pretty generous, too, I think - though we did somewhat save his life, or something along those lines. Hopefully I'll be a little wiser in the future...[/size][/sblock] [i]3rd Entry:[/i] [url=http://www.enworld.org/forums/showthread.php?t=72665]Feral Smackdown Battle Royale[/url] [sblock][size=1]The fight in the monastery taught me a few things... seems that everything lately has been teaching me things, funny, that... I don't think that hand-to-hand is really for me. I've been using a variety of blades lately: a rapier, a longsword, a shortsword... but I don't think getting into the thick of things is a good idea. Seems that everytime I do, I end up getting knocked down. But as much as I like archery - and I do, have since I was young - I don't want to relegate myself to bows, either. Ranged weapons, like the whip, are my thing. I'm in melee, but not right next to the guy I'm attacking, which seems like a good thing. So what I need is something with reach... I could use two whips, but that would get unwieldy fast. Perhaps a thrown weapon? But it would have to return to me with each throw, or else that'd get expensive fast, buying more and more each time I went into combat. No, I need something that can be thrown, but that returns afterwards... I'll give this some thought, but for now I'll have to stick with a blade. Maybe when I get some down time, I'll work on something. Almost funny, too, was how easily I got knocked out. A spell, of some kind... it weakened me so badly it took me down. I always knew I wasn't very hardy, but that surprised me a lot. I think I need to start exercising more to at least partially stop that kind of thing from happening. Another thing I need to start thinking about is numbers. Not like math, or anything... but there is strength in numbers. When I charged into that room, I didn't think I'd end up in the middle alone. Granted, I was... foolish? Enough to believe that I could take on the monk, the orc, and the leader all on my own. I took out the orc, sure enough, but that's all I managed to do. I got two, and was down. Ye gods, I'm so useless. I don't think I can keep going like this, with Velbrik, Thurgan, and everybody else. Sure, these Kroggothites - I think that's how that's spelled - are dangerous and should be stopped, but not by me. I've done little more than hinder everybody else. Everytime we get into combat, who goes down? Me. I think it's quite obvious at this point that I'm not very good at this. So, what am I going to do now? I'm going to go to Orussus, and... something. Maybe I'll look more into that guy those kids down by Drewer's told me about... sounds like something I might be able to handle. Velbrik also mentioned something about a forest... though he'll probably keep going after the Kroggothites. Which is fine by me - he was quite productive throughout the last couple adventures we've had, so he's probably of more use than me. Well, once I get back to Orussus, we'll see what the future holds...[/size][/sblock] [i]4th Entry:[/i] [url=http://www.enworld.org/forums/showthread.php?t=74910]Rivenblight's Castaway[/url] [sblock][size=1]I don't like the looks of things right now. We've set out to take care of some bandits in the forest between Orussus and Rivenblight. It's been quite an experience thus far, and I don't think that it will get dull anytime soon. Velbrik ended up coming along on this one, joining me and Jaan - a new guy we picked up at the inn - and Ioleta. Jaan's an alright guy, don't get me wrong. He's got little haggling sense, but decent all around. It's the other one we have to worry about. Ioleta. An odd name - fitting, since she's an odd person. And that's about the best way to put it. In some ways, she reminds me of Zidaniel: erratic, forward, and what would appear to be messed up morals and such. I'm slightly worried... when we were talking to the guy who hired us for the job, he was freaked out when he saw me... the first thing I thought was that this guy had gotten a description of me, had something to deliver... from Zidaniel. No idea why that idea crossed my mind. Something just seemed to click, for some reason... that was the first thing that popped into my head, that someone would be freaked out by seeing me. Funny, that. Hell, I even lost my accent for a moment... But anyway. Yeah, she reminds me of Zidaniel - but she isn't him. Not that that idea had crossed my mind at all. She has some of his traits, sure, but not all of them. But for some reason, I don't think it's entirely coincidence that I thought of Zidaniel, and then she showed up, so similar to him in so many ways. I've got a bad feeling about all of this... I don't know why, but I know something is going to happen. Something bad. Then again, my luck hasn't been that great as of late... perhaps it will turn, and I'm just being nervous? I suppose we'll find out soon enough...[/size][/sblock] [i]5th Entry:[/i] [url=http://www.enworld.org/forums/showthread.php?t=134346]Festival of Halina[/url] (Part I) [sblock][size=1]On the road once more. It seems like forever since I set out the last time... I'm not even really certain of how long I rested in that room, in that coma, since we returned from the trek to Rivenblight. I thought about many things as I rested, recovering strength from yet another near-death. It's funny... every time, I seem to come so close, and yet I manage to pull through. It doesn't cease to amaze me. What really bothered me, though, was this dream that kept coming to me while I was out. There was a tower... and music, like what I used to play. And poetry - things I had written when I was a lot younger. And there was the smell of home, always the smell of home... of her... and that bastard showed up, and I fought that fight again, and again, and again, just like I always do whenever something reminds me of him. How I should have done something more, how I could have finished him off then and there if I had just had the skill... But there isn't any sense in worrying about the past, I suppose. I mean, I feel so stressed all the time, and worrying about what could have happened isn't going to help any. It's like... I feel like something is pushing me to do more. Like there is something greater I should be doing with my life, than running around trying to get enough skill to go back and hunt that bastard down... I remember the road we're on right now. It runs along the Roaring River, which intersects with the Grellgo - the river that runs through Lathirn. They sometimes called it the Green River, I remember, since it ran through the swamp further north and sometimes sludge and other nasty things got caught up in the tide... but that was a long time ago. I think I remember hearing the [i]grellgo[/i] meant "green" in halfling or something like that, but I don't really recall. I'm traveling with a several people this time - and I don't know any of them. I remember being so dissatisfied with seeing the same people all the time back home, and now I can't seem to keep track of anyone for too long. People come and go all the time... even Velbrik, who's been with me for quite awhile, isn't on this trip. I just hope that I don't let these people down like I have the last few groups I was with... it sounds like I'm going to be the main fighter, and I don't really like that idea. I'm still not as good as I should be, and my tactics still need work... Speaking of combat, I finally finished my weapon - the one I thought of on the way to Rivenblight. I started work on it while I rested, and I finished it just before this journey. I don't know if I can teach myself to use it - it seems really strange - but I think I'll figure it out. But that's enough for now. Hopefully I'll have the chance to reflect on this venture later... I just hope my luck changes.[/size][/sblock] [i]6th Entry:[/i] [url=http://www.enworld.org/forums/showthread.php?t=151602]Festival of Halina[/url] (Part II) [sblock][size=1]This has been a very, very, very long trip. I cannot recall with any certainty many of the things that happened. Aside from the bandits we fought on the way here, I didn't really have any reason to pull out my weapons. All in all, pretty dull. There was some excitement with a local girl that Sunny got into trouble with. Lots of discussion and whatnot about what to do... lots of talking. I did quite a bit of thinking about things. Learned some things, too. I also decided to work on my art skills, since I had little else to do. I didn't get much practice with my boomerang, which irks me somewhat. In particular, I think I'm going to pick up music again. It's been a long time, but listening to Oirhandir and Carsis play at the dinner inspired me to pick it up again. So when we get to Orussus I'm going to pick up a lute, an instrument I tried out a long time ago but could never really get the hang of. Then again, I was pretty busy back in the day, so I suppose it made sense to drop it then. But nowadays, I'm not doing much. I still need to work on my skills to deal with Zidaniel, and I'm still on the look-out for Shiva. But after the trip to Halina, I'm feeling sort of... willing to let things be where they are for the moment, I guess. Yeah, I'm hunting him down, and yeah, I'd like to see her again... but I'm in no rush. Things will work out. I'll find them eventually. And then we can settle this. [i]Scribbled in the margins:[/i] Also, I met an interesting woman by the man of Melinda, who I believe was part of the Freefolk. I was given a pouch containing her scarf and a note, informing me that she hoped we met again. I'm not entirely certain what to make of it, but perhaps if I feel the need for a companion I will seek her out. I have much to do before then, though... (rough sketch of Melinda) But there are some things I'd like to do first.[/size][/sblock] [i]7th Entry:[/i] [url=http://www.enworld.org/forums/showthread.php?t=162530]Niobe's Dilemma[/url] [sblock][size=1]Well, I managed to find myself a job within a few hours of coming back to the Red Dragon Inn. Pretty strange how quickly time goes in that place. That's alright, though - after the Festival thing, I'd rather stay on the road. Teaming up with Jaan again, who was with me hunting down bandits on the road to Rivenblight. I imagine we'll be a bit more cautious this time, with that whole thing coming back up. Lasair is along, too - she talks a lot about the [i]zivaash[/i], or something, which seems to me like it's similar to my own beliefs. She was with me during the whole thing with the Festival. And a new guy, Wil. Armored like a dwarf, and sounds like he's a healer. He'll be an alright guy to have around, I suppose, though I'm reminded of... who was it, Thelan? The guy from when we went to Delmon's tower. I didn't like him too much. Maybe Wil will be better. I don't like how many religious people we have in the group, though, it makes me edgy. Reminds me of Lathirn... In fact, this whole thing sort of reminds me of back then. This guy Pacian wants us to hunt down his brother, who Lasair and I think we ran into at the Festival, going by the name of Carsis. Apparently Carsis kidnapped guy's wife, whose name is Niobe. So we have to go track her down. Carsis seemed like a swell guy. So it'll be interesting if it's him, and it'll be interesting to see what his story is. There's quite a bit of cash riding on this one, too, which is something I like. It's about time I had some decent cash... maybe I can get a better whip, or something. We'll see, though. We have to head out to Earling first, which is apparently quite the ride. Never been there myself, but I think Jaan mentioned something about it being a long way. Well, Jaan's back, so I suppose that's all for now.[/size][/sblock][/sblock] [sblock=Important NPCs][size=1]The following is a list of important NPCs.[/size] [sblock=Zidaniel Raziel][size=1]A master thief, expert with the longsword. Uses unusual philosophy as the reasoning behind his selfish actions. Bears a scar going vertically across the right side of his face. [b]Appearance[/b] Zidaniel Raziel appears as an disheveled human. He has a slight goatee, and light blonde hair that is combed back neatly to the back of his neck. On the right side of his face, there is a barely visible, veritcal scar running from his forehead to his chin. He wears a blue bandana around his hair. He is usually dressed in tight-fitting white or black shirts, with baggier black leggings; he wears a long, heavy, black coat over his attire. A longsword is almost always strapped to his back. He is usually wearing dark blue fingerless gloves, which extend to roughly his elbows. He wears heavy black boots, and occasionally carries a small bag with an assortment of items. [i]Description Eyes[/i] - Brown [i]Hair[/i] - Blonde [i]Height[/i] - 5' 11" [i]Weight[/i] - 126 lbs. [i]Age[/i] - 19 [b]Personality[/b] Zidaniel is self-centered, arrogant, and confident in himself. He has a great love for chaos, interfering in events that have nothing to do with his own affairs simply for the love of the chaos that it causes. He also enjoys studying people, determining their weaknesses and using them against them. Zidaniel is a chaotic person, though he does have a personal code of ethics - when he isn't drunk. He posesses a twisted sense of honor, which often conflicts with the codes of many major religions and groups. Unfortunately, this code of honor doesn't mention anything about stealing, and Zidaniel is skilled at the art of theft; he views stealing as a sort of mind game. Zidaniel himself is a Mortalist. Zidaniel has a respect for games of the mind. He doesn't appreciate being given a definite way to win in any situation - he likes there being a chance of losing, a difficulty in his tasks. If there is no challenge, he becomes disgusted with the activity, and seeks out a new challenge. Zidaniel has an appreciation for the finer arts, such as song and music, though his tastes are slightly unusual; he also has a liking for swordplay, and fancies himself a great swordsman.[/size][/sblock] [sblock=Shiva][size=1]A woman, she was once involved with Zidaniel. Having been emotionally scarred by him, she fled the town she found him in, and hasn't been seen by Troi since. [b]Appearance[/b] Shiva is a shorter woman, and she dresses in blues and blacks, though she is known for sometimes wearing a bright pink color. Her hair is long and brown, and she lets it loose, hanging down to her mid-back. She usually wears a dark blue coat over her clothing. She wears a variety of bracelets, rings, and necklaces, and also wears two pairs of earrings. [i]Description Eyes[/i] - Brown [i]Hair[/i] - Brown [i]Height[/i] - 5' 2" [i]Weight[/i] - 148 lbs. [i]Age[/i] - 18 [b]Personality[/b] Shiva is an easy-going person. She keeps little from those who know her, and she often needs emotional support from those she calls her friends. She laughs easily, but she also cries easily. Emotionally, she is a very confused person, not knowing where to turn to; however, in most situations, she manages to conceal this fact, and comes off as self-assured. Shiva has a love of drawing, and often draws sketches of people or places she has seen. [b]Troi posesses...[/b] [i]Shiva's Ring:[/i] A simple silver band with no unusual markings.[/size][/sblock] [sblock=Melinda][size=1]A Freefolk Troi met at the Festival of Halina, she and Troi spent some amount of time together. [b]Appearance[/b] A fairly buxum brunnet freefolk, with long hair under a bandana over her head. [b]Troi posesses...[/b] [i]Melinda's Scarf:[/i] Smells faintly of Melinda. [i]Melinda's Note:[/i] Reads, "Hope you track me down some time, Melinda"[/size][/sblock][/sblock] [sblock=Public Information][size=1][b]Lathirn[/b] The city of Lathirn is a public location, and can be used in backgrounds and adventures.[/size] [size=1][b]Zidaniel Raziel[/b] Zidaniel Raziel is a public person, and can be used in adventures. [b]DMs:[/b] [spoiler]When Zidaniel is encountered, he should be around Troi's level, but not lower; he should probably be portrayed as a rogue/fighter, focusing on the longsword. [i]Bront added:[/i] Zidaniel is now in the employ of an underground organization with unclear political motives.[/spoiler][/size] [size=1][b]Shiva[/b] Shiva is a public person, and can be used in adventures.[/size][/sblock] [sblock=Edits][size=1]'Paid' for the blue drink. His hometown is called Lathirn. Changed some skills around. Converted to the 'standard' character sheet. Changed format around a little. Added the up-front reward for taking the Vinyard job from Fenton, which was 50 gold. Added Troi's religious persuasion. Fixed saving throw bonuses. Added more detail to history. Added more detail to history. Added in some skill points that I forgot about for being human. Changed weapons format. Noted what armor is worn. Leveled to 2nd. Purchased equipment. Changed out shortbow for longbow. Corrected attack bonuses with longsword. Changed layout. Corrected current cash. Bought two potions of cure light. Added 1 rank to Move Silently due to forgotten racial bonus skill point. Changed feat layout. Added more detail to important NPC's. Removed used equipment, 1 arrow and 1 potion of cure light. Added first installment of XP from [i]To Delmon's Aid[/i]. Removed two-weapon attack listings due to their being useless without having a light weapon. Added final installment of XP from [i]To Delmon's Aid[/i], and added in an adventure log. Added in more detail to history to explain the significance of the ring. Added the chain shirt gained from Delmon. Added the healing salve gained from Delmon. Modified HP since we get 3/4 as opposed to 1/2. Modified description to include the chain shirt. Expanded on personality notes. Levelled to third. Added in forgotten racial skill point. Added in the Delmontes Technique feat that Troi just acquired for reference. Fixed grapple bonus. Added in the short sword taken from the ogre's corpse. Expanded on background to explain why he doesn't like religious people. Added notes on Troi's and Zidaniel's appearances. Added XP from the Feral big battle. Added the treasure and jar of healing from the monastery. Editted to include ability damage. Added logs entry for the trek into the monastery and the feral battle. Fixed log format. Noted sales and purchases made after the feral battle. Added 4th log entry mid-adventure for the castaway adventure. Added dagger, throwing axe, 3 gp, healing herbs from the fallen bandit in [i]rivenblight's castaway[/i]. Removed one use of healing salve. Fixed glaring error in background. Expanded notes on Zidaniel, indicated public information. Added picture. Expanded on personality notes regarding natural scenes. Added a picture for Zidaniel - but I can apparently only have one image per post, so no picture for Zidaniel. Updated for rewards from Rivenblight's Castaway. Levelled to 4th. Forgot about craft points gained for 4th level. Added description of lesser scent. Crafted a boomerang. Added 5th adventure log for the start of the festival adventure. Added first installment of XP from Festival of Halina, as well as first installment of payment. Added 136 gp, 1 sp, 7 cp from Festival part of Festival of Halina. Added 10 gp and second installment of XP from Festival part of Festival of Halina. Added third installment of XP from Festival of Halina. Added in link to second part of Halina adventure. Added Zidaniel and Shiva to public information. Added another installment of Halina XP (400) and cash (20 gp). Added final installment of Halina XP, gp, added info about Melinda, the items acquired from the halfling sent by Melinda, and a second log entry for the Halina adventure. Made font smaller to save space. Levelled to 5th. Purchased masterwork artisan's tools for two craft skills (Art and Weaponsmithing), added masterwork lute, added listing of skill synergies and bonuses from Favored Enemy. Changed description to include lute. Approved for 5th. Added in 7th adventuring log for Niobe's Dilemma. Formatted the adventuring logs with sblock tags to conserve space. Threw edits into an sblock, as well. Decided to throw everything else no in the character sheet in sblocks, as well. Made some clarifications to background. Noted that he now appears rough-shaven. Increased craft points given that proposal increasing craft points was approved. Changed layout of weapons and various combat-related equipment to better fit with character sheet standards. Added in title and spots for DR, SR, and spell failure to better conform with sheet standards. Added first installment of XP from Niobe's Dilemma. Added second installment of XP from Niobe's Dilemma. Added final installment of XP from Niobe's Dilemma, as well as the reward (11872 gp 9 sp 5 cp). Corrected monetary rewards from Niobe's Dilemma (as per [url=http://www.enworld.org/showpost.php?p=3383742&postcount=63]here[/url]). Purchased some equipment at the end of Niobe's Dilemma (Ring of Pro +1, Gloves of Dex + 2). Forgot to improve skills based on Dex due to gloves. Forgot to improve init due to Dex booster. Put in total XP gained from Niobe's Dilemma.[/size][/sblock] [/QUOTE]
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