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<blockquote data-quote="Creamsteak" data-source="post: 1089923" data-attributes="member: 552"><p>[code]</p><p>Name: Gur Chuck-Chuck</p><p>Gender: Male</p><p>Race: Human</p><p>Class: Ranger</p><p>Alignment: Chaotic Good</p><p>Deity: </p><p></p><p>Ability Score Mod Cost Level: 4th XP: 8,366</p><p>Str: 11 +0 3 BAB: +4 HP: 37 (4d8+11)</p><p>Dex: 14 +2 6 Grap: +4 AC: 15</p><p>Con: 14 +2 6 Speed: 30' Touch: 12</p><p>Int: 13 +1 5 Init: +2 Flat: 13</p><p>Wis: 17 +3 10 (+1) ACP: -0</p><p>Cha: 8 -1 0</p><p></p><p>Saves: Base Mod Feat Total</p><p>Fort: 4 2 0 6</p><p>Ref: 4 2 0 6</p><p>Will: 1 3 0 4</p><p></p><p>Weapons Attack Damage Critical</p><p>Quarterstaff +4 1d6 x2</p><p>Longbow +6 1d8 x3</p><p></p><p>Languages: Common, Giant</p><p></p><p>Abilities: Favored Class (Ranger), 1st favored enemy (Giants), wild empathy, </p><p> archery combat style, animal companion, spellcasting (1).</p><p></p><p>Feats: Diehard, [Rapid Shot], [Endurance], Self-Sufficient, Toughness, [Track]</p><p></p><p>Skill Points: 56 Max Ranks: 7/3.5</p><p></p><p>Skills Ranks Mod Misc Total</p><p>Climb 2 0 0 2</p><p>Concentration 4 2 0 6</p><p>Handle Animal 2 -1 0 1</p><p>Heal 7 3 2 12</p><p>Hide 4 2 0 6</p><p>Knowledge (Nature) 7 1 2 10 </p><p>Listen 7 3 0 10</p><p>Move Silently 4 2 0 6</p><p>Search 5 1 0 6</p><p>Spot 7 3 0 10 </p><p>Survival 7 3 2(*) 12*</p><p></p><p>* Additional +2 Survival in aboveground natural environments.</p><p> Additional +2 Survival checks to find or follow tracks.</p><p> This makes a total +16 to survival checks to find or follow </p><p> tracks in aboveground natural environments.[/code]</p><p></p><p><strong>Spells Prepared:</strong> Entangle.</p><p></p><p><strong><u>Equipment</u></strong></p><p>Quarterstaff (4 lb.) 0 gp</p><p>Drow Studded Leather Armor (15 lb.) 175 gp</p><p>Longbow (3 lb.) 75 gp</p><p>74 Arrows (11 lb.) 4 gp</p><p>Spell Components Pouch (2 lbs.) 5 gp</p><p></p><p>Light Horse "Mr. Shnigglepuffmarmaduke" 75 gp</p><p>Saddlebags 8 gp</p><p>Bit and Bridle 2 gp</p><p>Riding Saddle 30 gp</p><p>20 days rations (20 lbs.) 10 gp</p><p></p><p>Light Horse "Ms. Shnigglepuffmarmaduke" 75 gp</p><p>Saddlebags 8 gp</p><p>Bit and Bridle 2 gp</p><p>Pack Saddle 15 gp</p><p>20 days feed for two horses (400 lbs.) 2 gp</p><p></p><p><strong>Platinum Pieces:</strong> 143</p><p><strong>Gold Pieces:</strong> 22</p><p><strong>Silver Pieces:</strong> 5</p><p></p><p>Age: 23</p><p>Height: 5'11"</p><p>Weight: 190 lb</p><p>Eyes: Brown</p><p>Hair: Shaggy and Unkempt</p><p>Skin: Rough, leathery, and quite dirty at most times</p><p></p><p>[sblock=Animal Companion]<span style="font-size: 15px"><strong><u>Animal Companion</u></strong></span></p><p><strong>Gruedelmach Van-Liebenshnernin Barimore the Eighth, sir.</strong></p><p><em>"Gur Chuck-Chuck's wolf animal companion, and best friend."</em></p><p><strong>Medium Animal</strong> </p><p><strong>Hit Dice:</strong> 2d8+4 (13 hp)</p><p><strong>Initiative: +2</strong></p><p><strong>Speed:</strong> 50 ft. (10 squares)</p><p><strong>Armor Class:</strong> 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack:</strong> Bite +3 melee (1d6+1)</p><p><strong>Full Attack:</strong> Bite +3 melee (1d6+1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Trip</p><p><strong>Special Qualities:</strong> Low-light vision, scent, link, share spells, tricks</p><p><strong>Saves:</strong> Fort +5, Ref +5, Will +1</p><p><strong>Abilities:</strong> Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p><strong>Skills:</strong> Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*</p><p><strong>Feats:</strong> Track <span style="font-size: 9px">B</span>, Weapon Focus (bite)</p><p></p><p><strong>Tricks (Ex):</strong> Fetch, heel, stay, track, attack, down, come.</p><p> </p><p><strong>Trip (Ex):</strong> A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.</p><p></p><p><strong>Skills:</strong> *Wolves have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p><strong>Link (Ex):</strong> Gur can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. Gur gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.</p><p></p><p><strong>Share Spells (Ex):</strong> At Gur's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to Gur before the duration expires. Additionally, Gur may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. Gur and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).[/sblock]</p><p></p><p>1200 Craft Points</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1089923, member: 552"] [code] Name: Gur Chuck-Chuck Gender: Male Race: Human Class: Ranger Alignment: Chaotic Good Deity: Ability Score Mod Cost Level: 4th XP: 8,366 Str: 11 +0 3 BAB: +4 HP: 37 (4d8+11) Dex: 14 +2 6 Grap: +4 AC: 15 Con: 14 +2 6 Speed: 30' Touch: 12 Int: 13 +1 5 Init: +2 Flat: 13 Wis: 17 +3 10 (+1) ACP: -0 Cha: 8 -1 0 Saves: Base Mod Feat Total Fort: 4 2 0 6 Ref: 4 2 0 6 Will: 1 3 0 4 Weapons Attack Damage Critical Quarterstaff +4 1d6 x2 Longbow +6 1d8 x3 Languages: Common, Giant Abilities: Favored Class (Ranger), 1st favored enemy (Giants), wild empathy, archery combat style, animal companion, spellcasting (1). Feats: Diehard, [Rapid Shot], [Endurance], Self-Sufficient, Toughness, [Track] Skill Points: 56 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Climb 2 0 0 2 Concentration 4 2 0 6 Handle Animal 2 -1 0 1 Heal 7 3 2 12 Hide 4 2 0 6 Knowledge (Nature) 7 1 2 10 Listen 7 3 0 10 Move Silently 4 2 0 6 Search 5 1 0 6 Spot 7 3 0 10 Survival 7 3 2(*) 12* * Additional +2 Survival in aboveground natural environments. Additional +2 Survival checks to find or follow tracks. This makes a total +16 to survival checks to find or follow tracks in aboveground natural environments.[/code] [b]Spells Prepared:[/b] Entangle. [b][u]Equipment[/u][/b] Quarterstaff (4 lb.) 0 gp Drow Studded Leather Armor (15 lb.) 175 gp Longbow (3 lb.) 75 gp 74 Arrows (11 lb.) 4 gp Spell Components Pouch (2 lbs.) 5 gp Light Horse "Mr. Shnigglepuffmarmaduke" 75 gp Saddlebags 8 gp Bit and Bridle 2 gp Riding Saddle 30 gp 20 days rations (20 lbs.) 10 gp Light Horse "Ms. Shnigglepuffmarmaduke" 75 gp Saddlebags 8 gp Bit and Bridle 2 gp Pack Saddle 15 gp 20 days feed for two horses (400 lbs.) 2 gp [b]Platinum Pieces:[/b] 143 [b]Gold Pieces:[/b] 22 [b]Silver Pieces:[/b] 5 Age: 23 Height: 5'11" Weight: 190 lb Eyes: Brown Hair: Shaggy and Unkempt Skin: Rough, leathery, and quite dirty at most times [sblock=Animal Companion][size=4][b][u]Animal Companion[/u][/b][u][/u][/size] [b]Gruedelmach Van-Liebenshnernin Barimore the Eighth, sir.[/b] [i]"Gur Chuck-Chuck's wolf animal companion, and best friend."[/i] [b]Medium Animal[/b] [b]Hit Dice:[/b] 2d8+4 (13 hp) [b]Initiative: +2[/b] [b]Speed:[/b] 50 ft. (10 squares) [b]Armor Class:[/b] 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 [b]Base Attack/Grapple:[/b] +1/+2 [b]Attack:[/b] Bite +3 melee (1d6+1) [b]Full Attack:[/b] Bite +3 melee (1d6+1) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Trip [b]Special Qualities:[/b] Low-light vision, scent, link, share spells, tricks [b]Saves:[/b] Fort +5, Ref +5, Will +1 [b]Abilities:[/b] Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 [b]Skills:[/b] Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* [b]Feats:[/b] Track [size=1]B[/size], Weapon Focus (bite) [b]Tricks (Ex):[/b] Fetch, heel, stay, track, attack, down, come. [b]Trip (Ex):[/b] A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. [b]Skills:[/b] *Wolves have a +4 racial bonus on Survival checks when tracking by scent. [b]Link (Ex):[/b] Gur can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. Gur gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. [b]Share Spells (Ex):[/b] At Gur's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to Gur before the duration expires. Additionally, Gur may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. Gur and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).[/sblock] 1200 Craft Points [/QUOTE]
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