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<blockquote data-quote="EvilGM" data-source="post: 1576950" data-attributes="member: 4628"><p><strong>Yarrog - Kobold Cleric</strong></p><p></p><p>[CODE][B]Name:[/B] Yarrog</p><p>[B]Class:[/B] Cleric</p><p>[B]Race:[/B] Kobold</p><p>[B]Size:[/B] small</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] Mongrel (travel, trickery)</p><p></p><p>[B]Str:[/B] 8 -1 (04p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 12 +1 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d8+1)</p><p>[B]Con:[/B] 12 +1 (06p.) [B]Grapple:[/B] -5 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 15 +2 (08p.) [B]Init:[/B] +1 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] - [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +1 +1 +1 15</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +3</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 +2 +4</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>unarmed -1 1d2-1 20/x2</p><p>light crossbow (bolt) +1 1d6 19-20/x2 80'</p><p>club -1 1d4-1 20/x2 10'</p><p>dagger -1 1d3-1 19-20/x2 10'</p><p></p><p>[B]Languages:[/B] Draconic, Common, Undercommon</p><p></p><p>[B]Abilities:[/B] Turn undead, Darkvision 60', Freedom of movement</p><p>Divine spellcasting, Spontaneous casting</p><p></p><p>[B]Feats:[/B] Self-Sufficient (+2 Heal/Survival)</p><p></p><p>[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>*Appraise - +2 +2</p><p>*Balance - +1 +1</p><p>Bluff 1 +1 +2</p><p>*Climb - -1 -1</p><p>Concentration 2 +1 +3</p><p>Craft (trapmaking) - +2 2 +4</p><p>Craft () - +2 +2</p><p>Diplomacy - +1 +1</p><p>Disguise - +1 +1</p><p>*Escape artist - +1 +1</p><p>*Forgery - +2 +2</p><p>*Gather information - +1 +1</p><p>Heal 3 +2 2 +7</p><p>Hide 4 +1 4 +9</p><p>*Intimidate - +1 +1</p><p>*Jump - -1 -1</p><p>Knowledge (religion) 1 +2 +3</p><p>*Listen - +2 +2</p><p>*Move silently - +1 +1</p><p>*Perform () - +1 +1</p><p>Profession (miner) - +2 2 +4</p><p>*Ride - +1 +1</p><p>*Search - +2 2 +4</p><p>*Sense motive - +2 +2</p><p>Spellcraft 1 +2 +3</p><p>*Spot - +2 +2</p><p>Survival 4 +2 2 +8</p><p>*Swim - -1 -1</p><p>*Use rope - +1 +1</p><p> * cross class skill</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Traveller's Outfit 0gp 0lb</p><p>Leather Armor 10gp 7.5lb</p><p>Light crossbow 35gp 2lb</p><p>Bolts (20) 2gp 1lb</p><p>Bolts, cold iron (10) 2gp 0.5lb</p><p>Club 0gp 1.5lb</p><p>Dagger (2) 4gp 1lb</p><p>Belt pouch (4) 4gp 0.5lb</p><p>Holy symbol, silver 25gp 1lb</p><p>Healer's kit 50gp 1lb</p><p></p><p>[B]Total Weight:[/B]18lb [B]Money:[/B] 66gp 19sp 10cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 20 40 60 120 300</p><p></p><p>[B]Age:[/B] ?? (young)</p><p>[B]Height:[/B] 2'4"</p><p>[B]Weight:[/B] 38lb</p><p>[B]Eyes:[/B] glowing yellow</p><p>[B]Hair:[/B] -</p><p>[B]Skin:[/B] scaly skin - dark rusty brown</p><p>[/CODE]</p><p></p><p>Darkvision (Ex): Kobolds can see in the dark up to 60 feet.</p><p>Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the</p><p>radius of a daylight spell.</p><p></p><p><strong>Cleric Ability Descriptions</strong></p><p>Class Skills</p><p>*Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), *Disguise</p><p>(Cha), Heal (Wis), *Hide (Dex), Knowledge (arcana) (Int), Knowledge (history)</p><p>(Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession</p><p>(Wis), Spellcraft (Int), and **Survival (Wis).</p><p> * Trickery domain granted power</p><p> ** Travel domain granted power</p><p></p><p>Simple Weapon Proficiency ; Light/Medium/Heavy Armor/Shield Proficiency</p><p></p><p>Aura (Ex): A cleric of Mongrel has a particularly powerful chaotic aura (see</p><p>the detect evil spell for details).</p><p></p><p>Freedom of Movement (Su): For a total time per day of 1 round per cleric</p><p>level you possess, you can act normally regardless of magical effects that</p><p>impede movement as if you were affected by the spell freedom of movement.</p><p>This effect occurs automatically as soon as it applies, lasts until it runs</p><p>out or is no longer needed, and can operate multiple times per day (up to</p><p>the total daily limit of rounds). (Travel domain granted power)</p><p></p><p>Turn Undead (Su): Good clerics can turn or destroy undead creatures a number</p><p>of times per day equal to 3 + Charisma modifier.</p><p></p><p><strong>Cleric Spells Prepared:</strong> (3/2+1) DC 12 + spell level</p><p><strong>0th</strong> create water, purify food and drink, read magic</p><p><strong>1st</strong> *longstrider, detect evil, protection from evil;</p><p> * Domain slot</p><p></p><p><strong>Appearance:</strong> Yarrog is a short, reptilian humanoid with scaly, rusty</p><p>brown skin. He has glowing yellow eyes and a short tail. He wears slightly</p><p>dirty clothing and leather armor, covering himself with a dark green hooded</p><p>cloak while travelling. Yarrog is 2'4" tall and weighs 38 pounds.</p><p></p><p><strong>Background:</strong> Working on this atm</p></blockquote><p></p>
[QUOTE="EvilGM, post: 1576950, member: 4628"] [b]Yarrog - Kobold Cleric[/b] [CODE][B]Name:[/B] Yarrog [B]Class:[/B] Cleric [B]Race:[/B] Kobold [B]Size:[/B] small [B]Gender:[/B] male [B]Alignment:[/B] CG [B]Deity:[/B] Mongrel (travel, trickery) [B]Str:[/B] 8 -1 (04p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 12 +1 (02p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d8+1) [B]Con:[/B] 12 +1 (06p.) [B]Grapple:[/B] -5 [B]Dmg Red:[/B] - [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 15 +2 (08p.) [B]Init:[/B] +1 [B]Spell Save:[/B] - [B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] - [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +1 +1 +1 15 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +2 +4 [B]Weapon Attack Damage Critical Range[/B] unarmed -1 1d2-1 20/x2 light crossbow (bolt) +1 1d6 19-20/x2 80' club -1 1d4-1 20/x2 10' dagger -1 1d3-1 19-20/x2 10' [B]Languages:[/B] Draconic, Common, Undercommon [B]Abilities:[/B] Turn undead, Darkvision 60', Freedom of movement Divine spellcasting, Spontaneous casting [B]Feats:[/B] Self-Sufficient (+2 Heal/Survival) [B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] *Appraise - +2 +2 *Balance - +1 +1 Bluff 1 +1 +2 *Climb - -1 -1 Concentration 2 +1 +3 Craft (trapmaking) - +2 2 +4 Craft () - +2 +2 Diplomacy - +1 +1 Disguise - +1 +1 *Escape artist - +1 +1 *Forgery - +2 +2 *Gather information - +1 +1 Heal 3 +2 2 +7 Hide 4 +1 4 +9 *Intimidate - +1 +1 *Jump - -1 -1 Knowledge (religion) 1 +2 +3 *Listen - +2 +2 *Move silently - +1 +1 *Perform () - +1 +1 Profession (miner) - +2 2 +4 *Ride - +1 +1 *Search - +2 2 +4 *Sense motive - +2 +2 Spellcraft 1 +2 +3 *Spot - +2 +2 Survival 4 +2 2 +8 *Swim - -1 -1 *Use rope - +1 +1 * cross class skill [B]Equipment: Cost Weight[/B] Traveller's Outfit 0gp 0lb Leather Armor 10gp 7.5lb Light crossbow 35gp 2lb Bolts (20) 2gp 1lb Bolts, cold iron (10) 2gp 0.5lb Club 0gp 1.5lb Dagger (2) 4gp 1lb Belt pouch (4) 4gp 0.5lb Holy symbol, silver 25gp 1lb Healer's kit 50gp 1lb [B]Total Weight:[/B]18lb [B]Money:[/B] 66gp 19sp 10cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 20 40 60 120 300 [B]Age:[/B] ?? (young) [B]Height:[/B] 2'4" [B]Weight:[/B] 38lb [B]Eyes:[/B] glowing yellow [B]Hair:[/B] - [B]Skin:[/B] scaly skin - dark rusty brown [/CODE] Darkvision (Ex): Kobolds can see in the dark up to 60 feet. Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. [B]Cleric Ability Descriptions[/B] Class Skills *Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), *Disguise (Cha), Heal (Wis), *Hide (Dex), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int), and **Survival (Wis). * Trickery domain granted power ** Travel domain granted power Simple Weapon Proficiency ; Light/Medium/Heavy Armor/Shield Proficiency Aura (Ex): A cleric of Mongrel has a particularly powerful chaotic aura (see the detect evil spell for details). Freedom of Movement (Su): For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). (Travel domain granted power) Turn Undead (Su): Good clerics can turn or destroy undead creatures a number of times per day equal to 3 + Charisma modifier. [B]Cleric Spells Prepared:[/B] (3/2+1) DC 12 + spell level [B]0th[/B] create water, purify food and drink, read magic [B]1st[/B] *longstrider, detect evil, protection from evil; * Domain slot [B]Appearance:[/B] Yarrog is a short, reptilian humanoid with scaly, rusty brown skin. He has glowing yellow eyes and a short tail. He wears slightly dirty clothing and leather armor, covering himself with a dark green hooded cloak while travelling. Yarrog is 2'4" tall and weighs 38 pounds. [B]Background:[/B] Working on this atm [/QUOTE]
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