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<blockquote data-quote="Goldhawk" data-source="post: 1602134" data-attributes="member: 20375"><p><strong>Gerald Swordlash</strong></p><p></p><p>[CODE]</p><p>[B]Name : [/B] Gerald Swordlash</p><p>[B]Class : [/B] Fighter</p><p>[B]Race : [/B] Human</p><p>[B]Size : [/B] Medium</p><p>[B]Gender : [/B] Male</p><p>[B]Alignment : [/B] CG</p><p>[B]Deity : [/B] Grendath</p><p>[B]STR : [/B] 16 +3 [B]Level: [/B] 1 [B]XP: 0[/B]</p><p>[B]DEX : [/B] 15 +2 [B]BAB: [/B] +1 [B]HP: [/B] 11 (1d10+1)</p><p>[B]CON : [/B] 12 +1 [B]Grapple: [/B] +4 [B]Dmg Red: [/B]</p><p>[B]INT : [/B] 14 +2 [B]Speed: [/B] 20’ [B]Spell Res: [/B]</p><p>[B]WIS : [/B] 8 -1 [B]Init: [/B] +2 [B]Spell Save: [/B]</p><p>[B]CHA : [/B] 10 -- [B]ACP: [/B] -4 [B]Spell Failure: [/B] 25%</p><p></p><p> [B]Base Armor Shield Dex Size Nat Misc Total[/B]</p><p> [B]Armor:[/B] 10 +4 +2 +16</p><p> [B]Touch: [/B] 12 [B]Flatfooted: [/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort: [/B] 2 +1 +3</p><p>[B]Ref : [/B] 0 +2 +2</p><p>[B]Will: [/B] 0 -1 -1</p><p></p><p>[B]Weapon Attack Damage Critical Range Type[/B]</p><p>Dire flail(Main) +2 1d8+3 20/x2 - B</p><p>Dire flail(Off) +2 1d8+1 20/x2 - B</p><p>Handaxe +4 1d6+3 20/x3 - S</p><p>Shortbow +3 1d6 20/x3 60 fts. P</p><p></p><p>[B]Languages: [/B] Common, Giant, Orc</p><p></p><p>[B]Abilities: [/B]</p><p>[B]Racial Abilities[/B]</p><p>1 feat at 1st level</p><p>Extra skill points</p><p></p><p>[B]Class Abilities[/B]</p><p>Extra feat (1st level)</p><p></p><p>[B]Feats[/B]</p><p>Exotic Weapon Proficiency(Dire flail)</p><p>Two-Weapon Fighting(Human Bonus Feat)</p><p>Combat Expertise(Fighter Bonus Feat)</p><p></p><p>[B]Skill Points: [/B] 20 [B]Max Ranks: [/B] 4 / 2</p><p></p><p>[B]Skill Ranks Mod Misc Total[/B]</p><p>Climb +2 +3 -4 +1</p><p>Craft: Alchemy +4 +2 +6</p><p>Craft: Weaponsmithing +2 +2 +4</p><p>Intimidate +4 +4</p><p>Jump +2 +3 -4 +1</p><p>Ride +4 +2 +6</p><p>Swim +2 +3 -8 -3</p><p>*CC skill</p><p></p><p></p><p>[B]Equipment Cost Weight[/B]</p><p>Dire flail 90 gp. 10 lb.</p><p>4 pints of Oil 4 sp. 4 lb.</p><p>Handaxe 6 gp. 2 lb. </p><p>Shortbow 30 gp. 2 lb.</p><p>Arrows(20) 1 gp. 3 lb.</p><p>Scale Mail 50 gp. 30 lb.</p><p>Backpack 2 gp. 2 lb.</p><p>Waterskin 1 gp. 4 lb.</p><p>Bedroll 1 sp. 5 lb.</p><p>Sack 1 sp. 0.5 lb. </p><p>Flint & Steel 1 gp. ---</p><p>5 torches 5 cp. 5 lb.</p><p>Silk Rope 10 gp. 5 lb.</p><p>2 Trail Rations 1 gp. 2 lb.</p><p>Grappling Hook 1 gp. 4 lb.</p><p>Traveller Outfit 1 gp. 5 lb.</p><p></p><p>[B]Total Weight: [/B] 83.5 lb. [B]Money: [/B] 45 gp 3 sp 5 cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p> [B]Max Weight: [/B] 76 153 230 460 1150 </p><p></p><p>[B]Age: [/B] 17 years old</p><p>[B]Height: [/B] 5’ 10’’</p><p>[B]Weight: [/B] 180 lb.</p><p>[B]Eyes: [/B] Brown</p><p>[B]Hair: [/B] Black</p><p>[B]Skin: [/B] Fair with a hint of a tan</p><p>[/CODE]</p><p></p><p><strong>Appearance: </strong></p><p>At first glance, the man seem to bulky and look like a hardy guardsman who seen a lot of battle. With his standard military chain mail, he seem like a common guardsman. However on closer look, one will notice his young face and his bright and enthusiastic eyes. His hair is cut short and tidy as by military standard. What is suprising to everyone is that Gerald carry a weapon unlike anything that have been seen before – a dire flail. Although some adventurer would hide their armor behind their clothing, Gerald does the opposite. In fact, he show his scale mail proudly as if it is a war trophy. </p><p></p><p><strong>Background: </strong></p><p>Gerald is born to a peasant family somewhere in the Living Enworld. As soon as he is 8 years old, as with tradition, his father sent young Gerald to learn a trade with the local alchemist, who is aging and have no successors. Gerald have no qualm about doing that and he is about to happily settle in the lifestyle of his small town.</p><p></p><p>That is until one day……….</p><p></p><p>When he was delivering potions to the inn as an errand, a group of adventurers staggered in. While Gerald hangs around there, the adventurers began to tell tales of slaying dragon, killing monsters, taking tremendous loot and rescuing nobles. As to prove this is true to the snickering town folks, one of them pull out a gold necklace that shine so brightly that some began to cover their eyes. It this moment that Gerald knew that he want to be an adventurer.</p><p></p><p>Next morning, Gerald packed his meager belongings and asked to join the group as a henchman. He soon proves his usefulness by his knowledge of alchemy and his small knowledge of weaponry. However, before even one month is over, the group is attacked by hordes of monster. Gerald survived only because he hung back to collect some herb.</p></blockquote><p></p>
[QUOTE="Goldhawk, post: 1602134, member: 20375"] [b]Gerald Swordlash[/b] [CODE] [B]Name : [/B] Gerald Swordlash [B]Class : [/B] Fighter [B]Race : [/B] Human [B]Size : [/B] Medium [B]Gender : [/B] Male [B]Alignment : [/B] CG [B]Deity : [/B] Grendath [B]STR : [/B] 16 +3 [B]Level: [/B] 1 [B]XP: 0[/B] [B]DEX : [/B] 15 +2 [B]BAB: [/B] +1 [B]HP: [/B] 11 (1d10+1) [B]CON : [/B] 12 +1 [B]Grapple: [/B] +4 [B]Dmg Red: [/B] [B]INT : [/B] 14 +2 [B]Speed: [/B] 20’ [B]Spell Res: [/B] [B]WIS : [/B] 8 -1 [B]Init: [/B] +2 [B]Spell Save: [/B] [B]CHA : [/B] 10 -- [B]ACP: [/B] -4 [B]Spell Failure: [/B] 25% [B]Base Armor Shield Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +2 +16 [B]Touch: [/B] 12 [B]Flatfooted: [/B] 14 [B]Base Mod Misc Total[/B] [B]Fort: [/B] 2 +1 +3 [B]Ref : [/B] 0 +2 +2 [B]Will: [/B] 0 -1 -1 [B]Weapon Attack Damage Critical Range Type[/B] Dire flail(Main) +2 1d8+3 20/x2 - B Dire flail(Off) +2 1d8+1 20/x2 - B Handaxe +4 1d6+3 20/x3 - S Shortbow +3 1d6 20/x3 60 fts. P [B]Languages: [/B] Common, Giant, Orc [B]Abilities: [/B] [B]Racial Abilities[/B] 1 feat at 1st level Extra skill points [B]Class Abilities[/B] Extra feat (1st level) [B]Feats[/B] Exotic Weapon Proficiency(Dire flail) Two-Weapon Fighting(Human Bonus Feat) Combat Expertise(Fighter Bonus Feat) [B]Skill Points: [/B] 20 [B]Max Ranks: [/B] 4 / 2 [B]Skill Ranks Mod Misc Total[/B] Climb +2 +3 -4 +1 Craft: Alchemy +4 +2 +6 Craft: Weaponsmithing +2 +2 +4 Intimidate +4 +4 Jump +2 +3 -4 +1 Ride +4 +2 +6 Swim +2 +3 -8 -3 *CC skill [B]Equipment Cost Weight[/B] Dire flail 90 gp. 10 lb. 4 pints of Oil 4 sp. 4 lb. Handaxe 6 gp. 2 lb. Shortbow 30 gp. 2 lb. Arrows(20) 1 gp. 3 lb. Scale Mail 50 gp. 30 lb. Backpack 2 gp. 2 lb. Waterskin 1 gp. 4 lb. Bedroll 1 sp. 5 lb. Sack 1 sp. 0.5 lb. Flint & Steel 1 gp. --- 5 torches 5 cp. 5 lb. Silk Rope 10 gp. 5 lb. 2 Trail Rations 1 gp. 2 lb. Grappling Hook 1 gp. 4 lb. Traveller Outfit 1 gp. 5 lb. [B]Total Weight: [/B] 83.5 lb. [B]Money: [/B] 45 gp 3 sp 5 cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight: [/B] 76 153 230 460 1150 [B]Age: [/B] 17 years old [B]Height: [/B] 5’ 10’’ [B]Weight: [/B] 180 lb. [B]Eyes: [/B] Brown [B]Hair: [/B] Black [B]Skin: [/B] Fair with a hint of a tan [/CODE] [B]Appearance: [/B] At first glance, the man seem to bulky and look like a hardy guardsman who seen a lot of battle. With his standard military chain mail, he seem like a common guardsman. However on closer look, one will notice his young face and his bright and enthusiastic eyes. His hair is cut short and tidy as by military standard. What is suprising to everyone is that Gerald carry a weapon unlike anything that have been seen before – a dire flail. Although some adventurer would hide their armor behind their clothing, Gerald does the opposite. In fact, he show his scale mail proudly as if it is a war trophy. [B]Background: [/B] Gerald is born to a peasant family somewhere in the Living Enworld. As soon as he is 8 years old, as with tradition, his father sent young Gerald to learn a trade with the local alchemist, who is aging and have no successors. Gerald have no qualm about doing that and he is about to happily settle in the lifestyle of his small town. That is until one day………. When he was delivering potions to the inn as an errand, a group of adventurers staggered in. While Gerald hangs around there, the adventurers began to tell tales of slaying dragon, killing monsters, taking tremendous loot and rescuing nobles. As to prove this is true to the snickering town folks, one of them pull out a gold necklace that shine so brightly that some began to cover their eyes. It this moment that Gerald knew that he want to be an adventurer. Next morning, Gerald packed his meager belongings and asked to join the group as a henchman. He soon proves his usefulness by his knowledge of alchemy and his small knowledge of weaponry. However, before even one month is over, the group is attacked by hordes of monster. Gerald survived only because he hung back to collect some herb. [/QUOTE]
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