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<blockquote data-quote="Brain" data-source="post: 1638922" data-attributes="member: 20995"><p><strong>Scun</strong></p><p></p><p>[code][b]Name:[/b] Scun</p><p>[b]Class:[/b] Cleric 4 / Barbarian 1</p><p>[b]Race:[/b] Half-Orc</p><p>[b]Size:[/b] Medium</p><p>[b]Gender:[/b] Male</p><p>[b]Alignment:[/b] Chaotic Good</p><p>[b]Deity:[/b] Mongrel</p><p></p><p>[b]Str:[/b] 18 +4 (10p) [b]Level:[/b] 5 [b]XP:[/b] 11561</p><p>[b]Dex:[/b] 14 +2 (6p) [b]BAB:[/b] +4 [b]HP:[/b] 40 ([8+1]+[9+1]+[6+1]+[6+1]+[6+1])</p><p>[b]Con:[/b] 12 +1 (4p) [b]Grapple:[/b] +8 [b]Dmg Red:[/b] -/-</p><p>[b]Int:[/b] 10 +0 (4p) [b]Speed:[/b] 30' or 40' without coin weight [b]Spell Res:[/b] --</p><p>[b]Wis:[/b] 15 +2 (6p) [b]Init:[/b] +2 [b]Spell Save:[/b] +2</p><p>[b]Cha:[/b] 6 -2 (0p) [b]ACP: [/b]-6 (heavy load) or -2 without coin weight</p><p></p><p>4th level stat increase: Wisdom</p><p></p><p>[b] Base Armor Shld Dex Size Nat Misc Total[/b]</p><p>[b]Armor:mithral chain shirt +1[/b] 10 +5 +2 +2 +0 +0 +0 19 (or 17 without shield)</p><p>[b]Touch:[/b] 12</p><p>[b]Flatfooted:[/b] 17</p><p></p><p>[b] Base Mod Misc Total[/b]</p><p>[b]Fort:[/b] 6 +1 +7</p><p>[b]Ref:[/b] 1 +2 +3</p><p>[b]Will:[/b] 4 +2 +6</p><p></p><p>[b]Weapon Attack Damage Critical[/b]</p><p>MW Greatsword +9 2d6+6 19-20x2</p><p>Shortspear +8 1d6+4 x2</p><p>Thrown Shortspear +6 1d6+4 x2 range 20</p><p>Sickle +8 1d6+4 x2</p><p></p><p>[b]Languages:[/b] Common, Orc</p><p></p><p>[b]Abilities:[/b]</p><p></p><p>Half-Orc: Darkvision 60'</p><p></p><p>Cleric: Turn Undead 1/day -2 to turn, 2d6+2 damage</p><p></p><p>Travel Domain: [SIZE=-1]</p><p>For a total time per day of 1 round per cleric level you possess, you </p><p>can act normally</p><p>regardless of magical effects that impede movement as if you were </p><p>affected by the</p><p>spell freedom of movement. This effect occurs automatically as soon as </p><p>it applies,</p><p>lasts until it runs out or is no longer needed, and can operate multiple </p><p>times per day</p><p>(up to the total daily limit of rounds). This granted power is a </p><p>supernatural ability.</p><p>Add Survival to your list of cleric class skills.[/SIZE]</p><p></p><p>Luck Domain: [SIZE=-1]</p><p>You gain the power of good fortune, which is usable once per day. This </p><p>extraordinary</p><p>ability allows you to reroll one roll that you have just made before the </p><p>DM declares</p><p>whether the roll results in success or failure. You must take the result </p><p>of the reroll,</p><p>even if it’s worse than the original roll.[/SIZE]</p><p></p><p>Spells per day:</p><p>Level 0: 5</p><p>Level 1: 3 + 1 bonus + 1 domain</p><p>Level 2: 2 + 1 bonus + 1 domain</p><p></p><p>Caster Level: 4</p><p></p><p>Barbarian: Fast Movement, Rage 1/day (6 rounds)</p><p></p><p>[b]Feats:[/b] Endurance, Diehard</p><p></p><p>Skill Points: 18 Max Ranks: 8/4</p><p>Skills Ranks Mod Misc Total</p><p>Concentration 8+1 +9</p><p>Listen 3 +2 +5</p><p>Knowledge (Religion) 2 +0 +2</p><p>Survival 5 +2 +7</p><p></p><p>[b]Equipment: Cost Weight[/b]</p><p>Mithril Chain Shirt +1 10 lb</p><p>MW Greatsword 8 lb</p><p>Chain Mail 150 gp 40 lb</p><p>Heavy Wooden Shield 7 gp 10 lb</p><p>Shortspear 1 gp 3 lb</p><p>Sickle 6 gp 2 lb</p><p>Signal Whistle 8 sp 0 lb</p><p>Wooden Holy Symbol 1 gp 0 lb</p><p>Spell Component Pouch 5 gp 2 lb</p><p>Backpack 2 gp 2 lb</p><p>Traveler's Outfit</p><p>Bedroll 1 sp 5 lb</p><p>Winter Blanket 5 sp 3 lb</p><p>Fishing Net 4 gp 5 lb</p><p>Trail Rations, 4 days remaining 4 lb</p><p>Waterskin 1 gp 4 lb</p><p>Wand of Cure Light Wounds (50) 750gp</p><p>Magic Ring from Dragon</p><p></p><p>[b]Equipment Weight:[/b] 98 lb </p><p>[b]Money:[/b] 124 pp 6676 gp 8 sp 10 cp [b]Money Weight[/b]120 lbs</p><p></p><p>[b] Lgt Med Hvy Lift Push[/b]</p><p>[b]Max Weight:[/b] 100 200 300 600 1500</p><p></p><p>[b]Age:[/b] 22</p><p>[b]Height:[/b] 5'4"</p><p>[b]Weight:[/b] 195 lb</p><p>[b]Eyes:[/b] Yellow</p><p>[b]Hair:[/b] Black</p><p>[b]Skin:[/b] Mottled Green[/code]</p><p><strong>Appearance:</strong> Scun has obvious Orc heritage, his mottled green skin </p><p>and yellow eyes make that abundantly clear to anyone who gazes upon him. </p><p>He is short and stout, but has very conspicuous muscles. Along with his </p><p>Mithral Chain Shirt which he seems to wear constantly, he has a large </p><p>backpack that bulges with unknown items. You see a whistle around his </p><p>neck on a string, along with another necklace of twine that hangs </p><p>underneath his armor. Most of his belongings seem to be well used and </p><p>somewhat old, and tend not to match with each other.</p><p></p><p><strong>Background:</strong> Scun, as with so many other Half-Orcs, was the </p><p>product of an Orc raid on a Human village. His raped mother was a kind </p><p>soul, and kept him safe for the first few years of his life. As he grew </p><p>faster than the other children and was much stronger, she feared for </p><p>their safety in turn. She sent him to help her brother on his farm. The </p><p>brother used him for labor and made him eat and sleep with the dogs. </p><p>Scun ran away and traveled the roads, here he found out about Mongrel </p><p>from a wandering old man, who shared what he had in Scun's time of need. </p><p>Scun travelled with the man for a few years, helping him where he could </p><p>and learning of the world. When the old man died, Scun wandered </p><p>aimlessly for a time, but then found his own purpose in life and became </p><p>an adventurer.</p><p></p><p><em>Experience Tracking:</em></p><p><a href="https://www.enworld.org/index.php?THREADs" target="_blank">The Island of Varras'zul</a></p><p>[sblock] <ul> <li data-xf-list-type="ul">150 XP from Snake</li> <li data-xf-list-type="ul">100 XP from Spider Swarm</li> <li data-xf-list-type="ul">50 XP from Quicksand</li> <li data-xf-list-type="ul">200 XP from Water elementals</li> <li data-xf-list-type="ul">150 XP from Golgol, the earth Mephit</li> <li data-xf-list-type="ul">150 XP from Xorn</li> <li data-xf-list-type="ul">200 XP from Centipedes</li> <li data-xf-list-type="ul">100 XP from Caged Remnant</li> <li data-xf-list-type="ul">150 XP from bypassing the Trap</li> <li data-xf-list-type="ul">150 XP from escaping the Centipede Swarm</li> <li data-xf-list-type="ul">200 XP from the Guardian (Spider)</li> <li data-xf-list-type="ul">1100 XP from time spent on adventure</li> <li data-xf-list-type="ul">100 XP from ad hoc reward</li> </ul><p>total=2800[/sblock]</p><p></p><p>Immortality Awakens</p><p>[sblock]</p><p>675 from 1st encounter (Hobgoblins, Grey Renders, Orcs)</p><p>100 from monthly xp (was level 2 at the time)</p><p>900 from 2nd encounter with Hobgoblins</p><p>1870 from mid-adventure update - after rescuing Sykhia</p><p>300 from worm encounter</p><p>800 from roleplay encounter with nomads</p><p>150+800 time xp</p><p>533 from sand tortoise encounter</p><p>200 from crystal ambush</p><p>833 from temple stuff</p><p>1600 time xp</p><p>total = [/sblock]</p><p></p><p><em>Treasure Tracking:</em></p><p><a href="https://www.enworld.org/index.php?THREADs" target="_blank">The Island of Varras'zul</a></p><p>[sblock] <ul> <li data-xf-list-type="ul">50 GP from Reward for completion</li> <li data-xf-list-type="ul">1943 GP and 2 SP from ending treasure split</li> </ul><p>total=1993 GP and 2 SP[/sblock]</p><p></p><p>Immortality Awakens</p><p>[sblock]</p><p>Magic Ring from Dragon (unidentified)</p><p>Mithral Chain Shirt +1 from dead party member</p><p>MW Greatsword from dead party member</p><p>6666 gp</p><p>total = [/sblock]</p><p></p><p>Purchases:</p><p>Wand of Cure Light Wounds - full from Thurgan</p><p></p><p>current hp: 40/40</p><p>Spells Prepared:</p><p>0: Detect Magic, Detect Poison, Create Water, Create Water, Create Water</p><p>1: Magic Weapon, Shield of Faith, Comprehend Languages, Hide from Undead | Domain: Longstrider</p><p>2: Calm Emotions, Bull's Strength, Silence | Domain: Aid</p></blockquote><p></p>
[QUOTE="Brain, post: 1638922, member: 20995"] [b]Scun[/b] [code][b]Name:[/b] Scun [b]Class:[/b] Cleric 4 / Barbarian 1 [b]Race:[/b] Half-Orc [b]Size:[/b] Medium [b]Gender:[/b] Male [b]Alignment:[/b] Chaotic Good [b]Deity:[/b] Mongrel [b]Str:[/b] 18 +4 (10p) [b]Level:[/b] 5 [b]XP:[/b] 11561 [b]Dex:[/b] 14 +2 (6p) [b]BAB:[/b] +4 [b]HP:[/b] 40 ([8+1]+[9+1]+[6+1]+[6+1]+[6+1]) [b]Con:[/b] 12 +1 (4p) [b]Grapple:[/b] +8 [b]Dmg Red:[/b] -/- [b]Int:[/b] 10 +0 (4p) [b]Speed:[/b] 30' or 40' without coin weight [b]Spell Res:[/b] -- [b]Wis:[/b] 15 +2 (6p) [b]Init:[/b] +2 [b]Spell Save:[/b] +2 [b]Cha:[/b] 6 -2 (0p) [b]ACP: [/b]-6 (heavy load) or -2 without coin weight 4th level stat increase: Wisdom [b] Base Armor Shld Dex Size Nat Misc Total[/b] [b]Armor:mithral chain shirt +1[/b] 10 +5 +2 +2 +0 +0 +0 19 (or 17 without shield) [b]Touch:[/b] 12 [b]Flatfooted:[/b] 17 [b] Base Mod Misc Total[/b] [b]Fort:[/b] 6 +1 +7 [b]Ref:[/b] 1 +2 +3 [b]Will:[/b] 4 +2 +6 [b]Weapon Attack Damage Critical[/b] MW Greatsword +9 2d6+6 19-20x2 Shortspear +8 1d6+4 x2 Thrown Shortspear +6 1d6+4 x2 range 20 Sickle +8 1d6+4 x2 [b]Languages:[/b] Common, Orc [b]Abilities:[/b] Half-Orc: Darkvision 60' Cleric: Turn Undead 1/day -2 to turn, 2d6+2 damage Travel Domain: [SIZE=-1] For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills.[/SIZE] Luck Domain: [SIZE=-1] You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.[/SIZE] Spells per day: Level 0: 5 Level 1: 3 + 1 bonus + 1 domain Level 2: 2 + 1 bonus + 1 domain Caster Level: 4 Barbarian: Fast Movement, Rage 1/day (6 rounds) [b]Feats:[/b] Endurance, Diehard Skill Points: 18 Max Ranks: 8/4 Skills Ranks Mod Misc Total Concentration 8+1 +9 Listen 3 +2 +5 Knowledge (Religion) 2 +0 +2 Survival 5 +2 +7 [b]Equipment: Cost Weight[/b] Mithril Chain Shirt +1 10 lb MW Greatsword 8 lb Chain Mail 150 gp 40 lb Heavy Wooden Shield 7 gp 10 lb Shortspear 1 gp 3 lb Sickle 6 gp 2 lb Signal Whistle 8 sp 0 lb Wooden Holy Symbol 1 gp 0 lb Spell Component Pouch 5 gp 2 lb Backpack 2 gp 2 lb Traveler's Outfit Bedroll 1 sp 5 lb Winter Blanket 5 sp 3 lb Fishing Net 4 gp 5 lb Trail Rations, 4 days remaining 4 lb Waterskin 1 gp 4 lb Wand of Cure Light Wounds (50) 750gp Magic Ring from Dragon [b]Equipment Weight:[/b] 98 lb [b]Money:[/b] 124 pp 6676 gp 8 sp 10 cp [b]Money Weight[/b]120 lbs [b] Lgt Med Hvy Lift Push[/b] [b]Max Weight:[/b] 100 200 300 600 1500 [b]Age:[/b] 22 [b]Height:[/b] 5'4" [b]Weight:[/b] 195 lb [b]Eyes:[/b] Yellow [b]Hair:[/b] Black [b]Skin:[/b] Mottled Green[/code] [b]Appearance:[/b] Scun has obvious Orc heritage, his mottled green skin and yellow eyes make that abundantly clear to anyone who gazes upon him. He is short and stout, but has very conspicuous muscles. Along with his Mithral Chain Shirt which he seems to wear constantly, he has a large backpack that bulges with unknown items. You see a whistle around his neck on a string, along with another necklace of twine that hangs underneath his armor. Most of his belongings seem to be well used and somewhat old, and tend not to match with each other. [b]Background:[/b] Scun, as with so many other Half-Orcs, was the product of an Orc raid on a Human village. His raped mother was a kind soul, and kept him safe for the first few years of his life. As he grew faster than the other children and was much stronger, she feared for their safety in turn. She sent him to help her brother on his farm. The brother used him for labor and made him eat and sleep with the dogs. Scun ran away and traveled the roads, here he found out about Mongrel from a wandering old man, who shared what he had in Scun's time of need. Scun travelled with the man for a few years, helping him where he could and learning of the world. When the old man died, Scun wandered aimlessly for a time, but then found his own purpose in life and became an adventurer. [I]Experience Tracking:[/I] [URL="https://www.enworld.org/index.php?THREADs"]The Island of Varras'zul[/URL] [sblock][list] [*]150 XP from Snake [*]100 XP from Spider Swarm [*]50 XP from Quicksand [*]200 XP from Water elementals [*]150 XP from Golgol, the earth Mephit [*]150 XP from Xorn [*]200 XP from Centipedes [*]100 XP from Caged Remnant [*]150 XP from bypassing the Trap [*]150 XP from escaping the Centipede Swarm [*]200 XP from the Guardian (Spider) [*]1100 XP from time spent on adventure [*]100 XP from ad hoc reward[/list] total=2800[/sblock] Immortality Awakens [sblock] 675 from 1st encounter (Hobgoblins, Grey Renders, Orcs) 100 from monthly xp (was level 2 at the time) 900 from 2nd encounter with Hobgoblins 1870 from mid-adventure update - after rescuing Sykhia 300 from worm encounter 800 from roleplay encounter with nomads 150+800 time xp 533 from sand tortoise encounter 200 from crystal ambush 833 from temple stuff 1600 time xp total = [/sblock] [I]Treasure Tracking:[/I] [URL="https://www.enworld.org/index.php?THREADs"]The Island of Varras'zul[/URL] [sblock][list] [*]50 GP from Reward for completion [*]1943 GP and 2 SP from ending treasure split[/list] total=1993 GP and 2 SP[/sblock] Immortality Awakens [sblock] Magic Ring from Dragon (unidentified) Mithral Chain Shirt +1 from dead party member MW Greatsword from dead party member 6666 gp total = [/sblock] Purchases: Wand of Cure Light Wounds - full from Thurgan current hp: 40/40 Spells Prepared: 0: Detect Magic, Detect Poison, Create Water, Create Water, Create Water 1: Magic Weapon, Shield of Faith, Comprehend Languages, Hide from Undead | Domain: Longstrider 2: Calm Emotions, Bull's Strength, Silence | Domain: Aid [/QUOTE]
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