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<blockquote data-quote="Mogwaimon" data-source="post: 1648178" data-attributes="member: 21199"><p><strong>Gurm Ironforge</strong></p><p></p><p>[CODE][B]Name:[/B] Gurm Ironforge</p><p>[B]Class:[/B] Fighter</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] Delanor</p><p></p><p>[B]Str:[/B] 15 +2 (8p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 15 +2 (8p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d10+1)</p><p>[B]Con:[/B] 13 +1 (3p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0/0</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 11 +0 (3p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 10 +0 (4p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] 25%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +4</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 0 +0 +0</p><p></p><p>[B]Weapon Attack Damage Critical RangeInc[/B]</p><p>Scimitar(Primary Hand) +2 1d4+2 18-20/x2 - 15 GP, 4 Lbs</p><p>Dagger(OffHand) +1 1d4+1 19-20/x2 10ft 2GP, 1 Lb</p><p>(BAB is +1, strength mod is 2, so attack bonus is 3, dagger is light so TWF is -2, -2.Scimitar is +1, dagger is +1.Weapon focus is on the scimitar, so add another +1 to that.Final result is +2, +1.)</p><p>[B]Languages:[/B] Common, Dwarven, Orc(Bonus Language)</p><p></p><p>[B]Abilities:[/B] </p><p>Dwarven Abilities</p><p>+2 Con, -2 Cha</p><p>Base speed is 20 ft, but can move with medium or heavy armor and/or carry a medium/heavy load without incurring any penalties</p><p>Darkvision 60 ft</p><p>+2 racial bonus on Search checks for stonework</p><p>May use dwarven waraxes and urgroshes as martial weapons</p><p>+4 bonus on ability checks made to resist bull rushes or trip attacks on the ground</p><p>+2 on saves against poison</p><p>+2 racial bonus against spells and spell-like effects</p><p>+1 racial attack bonus against orcs and goblinoids</p><p>+4 bonus to AC against monsters of the giant type</p><p>+2 racial bonus on Appraise checks that are related to stone or metal items</p><p>+2 racial bonus on craftchecks related to stone or metal</p><p>Weapon and armor proficiency with all simple/martial weapons, all kinds of armor, and all shields. </p><p></p><p></p><p></p><p>[B]Feats:[/B] Two Weapon Fighting(1st Level Feat)</p><p> Weapon Focus(Scimitar) (Bonus Feat, Fighter)</p><p></p><p>[B]Skill Points:[/B] 8 (2+1*4 = 12) [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb(Str) 4 -4 +0</p><p>Craft(Weaponsmithing(Int)) 2 +2 +4</p><p>Handle Animal(Cha) 2 +0 +2</p><p>Intimidate(Cha) 0 +0 +0</p><p>Ride(Dex) 0 +0 +0</p><p>Swim(Str) 4 -4 +0</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Scale Armor 50gp 30lb</p><p>Backpack(Empty) 2gp 2lb</p><p>Tent 10gp 20lb</p><p>[B]Total Weight:[/B]58lb [B]Money:[/B] 149gp 0sp 0cp (d4)</p><p></p><p> [B]Lgt Med Hvy Lift(Off ground) Push[/B]</p><p>[B]Max Weight:[/B] 66lb 67-133lbs 134-200lbs 400lbs 1000lbs</p><p></p><p>[B]Age:[/B] 87</p><p>[B]Height:[/B] 4'1"</p><p>[B]Weight:[/B] 164lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Greyish-silver</p><p>[B]Skin:[/B] Tan[/CODE]</p><p><strong>Appearance:</strong> Gurm Ironforge is a small muscular dwarf.Gurm wears a purple overcoat over his armor, if he's currently wearing any.His pants are tight and dark blue, but loose enough so that they don't hamper his movement.He also wears huge black boots that clack as he walks.Finally, he also wears a pair of goggles over his forehead and has a gold ring pierced through his ear.</p><p></p><p><strong>Background:</strong> Gurm Ironforge has always been a strange dwarf.His loud nature and love for the sea mark him as eccentric amongst his people.Gurm has always dreamed of the sea, his greatest dream being to become a pirate and sail the seas searching for treasure.What he doesn't know is that most pirates are cutthroats and purse snatchers.As for where he came from, he was born to the Ironforge clan in an indescript part of the world.He left his clan because he wanted to prove to himself and to his clan that dwarves aren't restricted to living with or in stone.</p><p></p><p>This is my first time playing D&D and my first time rolling up a character, so if I've made any glaring mistakes, please do tell ^^;;</p><p></p><p>Edit:Forgot to put down my weapon proficiencies for Fighter class</p><p></p><p>Edit2: Believe I have finally fixed all my errors, I should hope ^^</p></blockquote><p></p>
[QUOTE="Mogwaimon, post: 1648178, member: 21199"] [b]Gurm Ironforge[/b] [CODE][B]Name:[/B] Gurm Ironforge [B]Class:[/B] Fighter [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] Delanor [B]Str:[/B] 15 +2 (8p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 15 +2 (8p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d10+1) [B]Con:[/B] 13 +1 (3p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0/0 [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0 [B]Wis:[/B] 11 +0 (3p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +2 [B]Cha:[/B] 10 +0 (4p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] 25% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +4 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 0 +0 +0 [B]Weapon Attack Damage Critical RangeInc[/B] Scimitar(Primary Hand) +2 1d4+2 18-20/x2 - 15 GP, 4 Lbs Dagger(OffHand) +1 1d4+1 19-20/x2 10ft 2GP, 1 Lb (BAB is +1, strength mod is 2, so attack bonus is 3, dagger is light so TWF is -2, -2.Scimitar is +1, dagger is +1.Weapon focus is on the scimitar, so add another +1 to that.Final result is +2, +1.) [B]Languages:[/B] Common, Dwarven, Orc(Bonus Language) [B]Abilities:[/B] Dwarven Abilities +2 Con, -2 Cha Base speed is 20 ft, but can move with medium or heavy armor and/or carry a medium/heavy load without incurring any penalties Darkvision 60 ft +2 racial bonus on Search checks for stonework May use dwarven waraxes and urgroshes as martial weapons +4 bonus on ability checks made to resist bull rushes or trip attacks on the ground +2 on saves against poison +2 racial bonus against spells and spell-like effects +1 racial attack bonus against orcs and goblinoids +4 bonus to AC against monsters of the giant type +2 racial bonus on Appraise checks that are related to stone or metal items +2 racial bonus on craftchecks related to stone or metal Weapon and armor proficiency with all simple/martial weapons, all kinds of armor, and all shields. [B]Feats:[/B] Two Weapon Fighting(1st Level Feat) Weapon Focus(Scimitar) (Bonus Feat, Fighter) [B]Skill Points:[/B] 8 (2+1*4 = 12) [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Climb(Str) 4 -4 +0 Craft(Weaponsmithing(Int)) 2 +2 +4 Handle Animal(Cha) 2 +0 +2 Intimidate(Cha) 0 +0 +0 Ride(Dex) 0 +0 +0 Swim(Str) 4 -4 +0 [B]Equipment: Cost Weight[/B] Scale Armor 50gp 30lb Backpack(Empty) 2gp 2lb Tent 10gp 20lb [B]Total Weight:[/B]58lb [B]Money:[/B] 149gp 0sp 0cp (d4) [B]Lgt Med Hvy Lift(Off ground) Push[/B] [B]Max Weight:[/B] 66lb 67-133lbs 134-200lbs 400lbs 1000lbs [B]Age:[/B] 87 [B]Height:[/B] 4'1" [B]Weight:[/B] 164lb [B]Eyes:[/B] Blue [B]Hair:[/B] Greyish-silver [B]Skin:[/B] Tan[/CODE] [B]Appearance:[/B] Gurm Ironforge is a small muscular dwarf.Gurm wears a purple overcoat over his armor, if he's currently wearing any.His pants are tight and dark blue, but loose enough so that they don't hamper his movement.He also wears huge black boots that clack as he walks.Finally, he also wears a pair of goggles over his forehead and has a gold ring pierced through his ear. [B]Background:[/B] Gurm Ironforge has always been a strange dwarf.His loud nature and love for the sea mark him as eccentric amongst his people.Gurm has always dreamed of the sea, his greatest dream being to become a pirate and sail the seas searching for treasure.What he doesn't know is that most pirates are cutthroats and purse snatchers.As for where he came from, he was born to the Ironforge clan in an indescript part of the world.He left his clan because he wanted to prove to himself and to his clan that dwarves aren't restricted to living with or in stone. This is my first time playing D&D and my first time rolling up a character, so if I've made any glaring mistakes, please do tell ^^;; Edit:Forgot to put down my weapon proficiencies for Fighter class Edit2: Believe I have finally fixed all my errors, I should hope ^^ [/QUOTE]
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