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(Record) Official Character Thread
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<blockquote data-quote="fuzzy" data-source="post: 1847006" data-attributes="member: 24103"><p><strong>Celeste Raynal (RETIRED)</strong></p><p></p><p>[CODE][B]Name:[/B] Celeste Raynal</p><p>[B]Class:[/B] Soulknife</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] NG</p><p>[B]Deity:[/B] Mortalist</p><p></p><p>[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 11 (1d10+1)</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0/-</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] -2 [B]Spell Fail:[/B] 25%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +1 +2 +0 +0 +1 17</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 15</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +0 +1</p><p>[B]Ref:[/B] 2 +2 +0 +4</p><p>[B]Will:[/B] 2 +1 +0 +3</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Mindblade +4 1d6+3 19-20x2</p><p>Light Crossbow +2 1d8 19-20x2</p><p></p><p></p><p>[B]Languages:[/B] Common, Celestial</p><p></p><p>[B]Abilities:[/B] Mind Blade</p><p></p><p>[B]Feats:[/B] Weapon Focus(Mind Blade)(B), Wild Talent(B), Dodge, Psionic Dodge</p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Autohypnosis 4 +1 +0 +5</p><p>Concentration 4 +2 +0 +6</p><p>Hide 4 +2 -2 +3</p><p>Knowledge(psionics) 4 +0 +0 +4</p><p>Move Silently 4 +2 -2 +3</p><p> </p><p>[B]Equipment: Cost Weight[/B]</p><p>Mind Blade 0cp 0lb</p><p>Light Crossbow 35gp 4lb</p><p> 20 bolts 2gp 2lb</p><p>Light Shield, Wood 3gp 5lb</p><p>Studded Leather Armor 25gp 20lb</p><p>Backpack 2gp 2lb</p><p> Flint and Steel 1gp 0lb</p><p> 50 foot hemp rope 1gp 10lb</p><p> Bedroll 1sp 5lb</p><p> Trail Rations, 4 days 2gp 4lb</p><p> 3 sunrods 6gp 3lb</p><p>2 Potions of</p><p> Cure Light Wounds 100gp 0lb</p><p>2 flasks of acid 20gp 0lbs</p><p>[B]Total Weight:[/B]55lb [B]Money:[/B] 22gp 9sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 76 153 230 460 1150</p><p></p><p>[B]Age:[/B] 19</p><p>[B]Height:[/B] 5'7"</p><p>[B]Weight:[/B] 128lb</p><p>[B]Eyes:[/B] Silver</p><p>[B]Hair:[/B] Blonde</p><p>[B]Skin:[/B] Tanned[/CODE]</p><p><strong>Appearance:</strong> Celeste has long blonde hair and sparkling silver eyes. Her tanned skin contrasts sharply with the silver-and-blue outfits she prefers. You don't see any weapons besides a plain crossbow strapped on her back, but she acts like she has something else to use.</p><p></p><p><strong>Background:</strong> Celeste first discovered her psionic powers around her 16th birthday when she was heading home from her village's farm and she was ambushed by two goblins. She instinctively focused for a second and her mind blade sprang into her hand. She fended of the goblins easily, but her family was freaked out when she told them about the incident. She has been traveling since then to improve her abilities. </p><p></p><p>[CODE]</p><p> [B]AUTOHYPNOSIS[B/] (WIS; TRAINED ONLY)</p><p>You have trained your mind to gain mastery over your body and the mind’s own deepest capabilities.</p><p>Check: The DC and the effect of a successful check depend on the task you attempt.</p><p>Task DC</p><p>Ignore caltrop wound 18</p><p>Memorize 15</p><p>Resist dying 20</p><p>Resist fear Fear effect DC</p><p>Tolerate poison Poison’s DC</p><p>Willpower 20</p><p>Ignore Caltrop Wound: If you are wounded by stepping on a caltrop, your </p><p>speed is reduced to one-half normal. </p><p>A successful Autohypnosis check removes this movement penalty. The </p><p>wound doesn’t go away—it is just ignored through self-persuasion.</p><p>Memorize: You can attempt to memorize a long string of numbers, a long </p><p>passage of verse, or some other particularly difficult piece of information (but </p><p>you can’t memorize magical writing or similarly exotic scripts).</p><p>Each successful check allows you to memorize a single page of text (up to </p><p>800 words), numbers, diagrams, or sigils (even if you don’t recognize their </p><p>meaning). </p><p>If a document is longer than one page, you can make additional checks for </p><p>each additional page. You always retain this information; however, you can </p><p>recall it only with another successful Autohypnosis check.</p><p>Resist Dying: You can attempt to subconsciously prevent yourself from dying. </p><p>If you have negative hit points and are losing hit points (at 1 per round, 1 </p><p>per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to </p><p>see if you become stable. </p><p>If the check is successful, you stop losing hit points (you do not gain any hit </p><p>points, however, as a result of the check). You can substitute this check for </p><p>the d% roll in later rounds if you are initially unsuccessful.</p><p>Resist Fear: In response to any fear effect, you make a saving throw </p><p>normally. If you fail the saving throw, you can make an Autohypnosis check </p><p>on your next round even while overcome by fear.</p><p>If your autohypnosis check meets or beats the DC for the fear effect, you </p><p>shrug off the fear. On a failed check, the fear affects you normally, and you</p><p>gain no further attempts to shrug off that particular fear effect.</p><p>Tolerate Poison: You can choose to substitute an Autohypnosis check for a </p><p>saving throw against any standard poison’s secondary damage or effect.</p><p>This skill has no effect on the initial saving throw against poison.</p><p>Willpower: If reduced to 0 hit points (disabled), you can make an</p><p>Autohypnosis check. </p><p>If successful, you can take a normal action while at 0 hit points without </p><p>taking 1 point of damage. </p><p>You must make a check for each strenuous action you want to take. A failed </p><p>Autohypnosis check in this circumstance carries no </p><p>direct penalty—you can choose not to take the strenuous action and thus </p><p>avoid the hit point loss. If you do so anyway, you drop to –1 hit points, as </p><p>normal when disabled.</p><p>Action: None. Making an Autohypnosis check doesn’t require an action; it is </p><p>either a free action (when attempted reactively) or part of another action </p><p>(when attempted actively).</p><p>Try Again: Yes, for memorize and willpower uses, though a success doesn’t </p><p>cancel the effects of a previous failure. No for the other uses.</p><p>Synergy: If you have 5 or more ranks in Autohypnosis, you get a +2 bonus </p><p>on Knowledge (psionics) checks.</p><p>If you have 5 or more ranks in Concentration, you get a +2 bonus on </p><p>Autohypnosis checks.</p><p> [B]CONCENTRATION[B/] (CON)</p><p> Gain Psionic Focus: Merely holding a reservoir of psionic power points in </p><p>mind gives psionic characters a special energy. Psionic characters can put </p><p>that energy to work without actually paying a power point cost—they can </p><p>become psionically focused as a special use of the Concentration skill.</p><p>If you have 1 or more power points available, you can meditate to attempt to </p><p>become psionically focused. The DC to become psionically focused is </p><p>20. Meditating is a full-round action that provokes attacks of opportunity. </p><p>When you are psionically focused, you can expend your focus to gain the </p><p>benefit of a psionic feat—many psionic feats are activated in this way.</p><p>Once you are psionically focused, you remain focused until you expend your</p><p>focus, become unconscious, or go to sleep (or enter a meditative trance, in </p><p>the case of elans), or until your power point reserve drops to 0.[/CODE]</p><p>[CODE]</p><p>PSIONIC DODGE (PSIONIC)</p><p>You are proficient at dodging blows.</p><p>Prerequisite: Dex 13, Dodge.</p><p>Benefit: You must be psionically focused to use this feat. You receive a +1 </p><p>dodge bonus to your Armor Class. </p><p>This bonus stacks with the bonus from the Dodge feat (but only applies on </p><p>attacks made by the opponent you have designated).</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="fuzzy, post: 1847006, member: 24103"] [b]Celeste Raynal (RETIRED)[/b] [CODE][B]Name:[/B] Celeste Raynal [B]Class:[/B] Soulknife [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] NG [B]Deity:[/B] Mortalist [B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 11 (1d10+1) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 0/- [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0 [B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] -2 [B]Spell Fail:[/B] 25% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +1 +2 +0 +0 +1 17 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +0 +1 [B]Ref:[/B] 2 +2 +0 +4 [B]Will:[/B] 2 +1 +0 +3 [B]Weapon Attack Damage Critical[/B] Mindblade +4 1d6+3 19-20x2 Light Crossbow +2 1d8 19-20x2 [B]Languages:[/B] Common, Celestial [B]Abilities:[/B] Mind Blade [B]Feats:[/B] Weapon Focus(Mind Blade)(B), Wild Talent(B), Dodge, Psionic Dodge [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Autohypnosis 4 +1 +0 +5 Concentration 4 +2 +0 +6 Hide 4 +2 -2 +3 Knowledge(psionics) 4 +0 +0 +4 Move Silently 4 +2 -2 +3 [B]Equipment: Cost Weight[/B] Mind Blade 0cp 0lb Light Crossbow 35gp 4lb 20 bolts 2gp 2lb Light Shield, Wood 3gp 5lb Studded Leather Armor 25gp 20lb Backpack 2gp 2lb Flint and Steel 1gp 0lb 50 foot hemp rope 1gp 10lb Bedroll 1sp 5lb Trail Rations, 4 days 2gp 4lb 3 sunrods 6gp 3lb 2 Potions of Cure Light Wounds 100gp 0lb 2 flasks of acid 20gp 0lbs [B]Total Weight:[/B]55lb [B]Money:[/B] 22gp 9sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 153 230 460 1150 [B]Age:[/B] 19 [B]Height:[/B] 5'7" [B]Weight:[/B] 128lb [B]Eyes:[/B] Silver [B]Hair:[/B] Blonde [B]Skin:[/B] Tanned[/CODE] [B]Appearance:[/B] Celeste has long blonde hair and sparkling silver eyes. Her tanned skin contrasts sharply with the silver-and-blue outfits she prefers. You don't see any weapons besides a plain crossbow strapped on her back, but she acts like she has something else to use. [B]Background:[/B] Celeste first discovered her psionic powers around her 16th birthday when she was heading home from her village's farm and she was ambushed by two goblins. She instinctively focused for a second and her mind blade sprang into her hand. She fended of the goblins easily, but her family was freaked out when she told them about the incident. She has been traveling since then to improve her abilities. [CODE] [B]AUTOHYPNOSIS[B/] (WIS; TRAINED ONLY) You have trained your mind to gain mastery over your body and the mind’s own deepest capabilities. Check: The DC and the effect of a successful check depend on the task you attempt. Task DC Ignore caltrop wound 18 Memorize 15 Resist dying 20 Resist fear Fear effect DC Tolerate poison Poison’s DC Willpower 20 Ignore Caltrop Wound: If you are wounded by stepping on a caltrop, your speed is reduced to one-half normal. A successful Autohypnosis check removes this movement penalty. The wound doesn’t go away—it is just ignored through self-persuasion. Memorize: You can attempt to memorize a long string of numbers, a long passage of verse, or some other particularly difficult piece of information (but you can’t memorize magical writing or similarly exotic scripts). Each successful check allows you to memorize a single page of text (up to 800 words), numbers, diagrams, or sigils (even if you don’t recognize their meaning). If a document is longer than one page, you can make additional checks for each additional page. You always retain this information; however, you can recall it only with another successful Autohypnosis check. Resist Dying: You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points (at 1 per round, 1 per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points (you do not gain any hit points, however, as a result of the check). You can substitute this check for the d% roll in later rounds if you are initially unsuccessful. Resist Fear: In response to any fear effect, you make a saving throw normally. If you fail the saving throw, you can make an Autohypnosis check on your next round even while overcome by fear. If your autohypnosis check meets or beats the DC for the fear effect, you shrug off the fear. On a failed check, the fear affects you normally, and you gain no further attempts to shrug off that particular fear effect. Tolerate Poison: You can choose to substitute an Autohypnosis check for a saving throw against any standard poison’s secondary damage or effect. This skill has no effect on the initial saving throw against poison. Willpower: If reduced to 0 hit points (disabled), you can make an Autohypnosis check. If successful, you can take a normal action while at 0 hit points without taking 1 point of damage. You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to –1 hit points, as normal when disabled. Action: None. Making an Autohypnosis check doesn’t require an action; it is either a free action (when attempted reactively) or part of another action (when attempted actively). Try Again: Yes, for memorize and willpower uses, though a success doesn’t cancel the effects of a previous failure. No for the other uses. Synergy: If you have 5 or more ranks in Autohypnosis, you get a +2 bonus on Knowledge (psionics) checks. If you have 5 or more ranks in Concentration, you get a +2 bonus on Autohypnosis checks. [B]CONCENTRATION[B/] (CON) Gain Psionic Focus: Merely holding a reservoir of psionic power points in mind gives psionic characters a special energy. Psionic characters can put that energy to work without actually paying a power point cost—they can become psionically focused as a special use of the Concentration skill. If you have 1 or more power points available, you can meditate to attempt to become psionically focused. The DC to become psionically focused is 20. Meditating is a full-round action that provokes attacks of opportunity. When you are psionically focused, you can expend your focus to gain the benefit of a psionic feat—many psionic feats are activated in this way. Once you are psionically focused, you remain focused until you expend your focus, become unconscious, or go to sleep (or enter a meditative trance, in the case of elans), or until your power point reserve drops to 0.[/CODE] [CODE] PSIONIC DODGE (PSIONIC) You are proficient at dodging blows. Prerequisite: Dex 13, Dodge. Benefit: You must be psionically focused to use this feat. You receive a +1 dodge bonus to your Armor Class. This bonus stacks with the bonus from the Dodge feat (but only applies on attacks made by the opponent you have designated). [/CODE] [/QUOTE]
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