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<blockquote data-quote="Rae ArdGaoth" data-source="post: 2089476" data-attributes="member: 21064"><p><strong>[PLAIN]Quarion Holimion, Elven Druid 5 [RETIRED][/PLAIN]</strong></p><p></p><p>[sblock=Retired: ]<strong>Name:</strong> Quarion Holimion</p><p><strong>Class:</strong> Druid 5</p><p><strong>Race:</strong> Elf</p><p><strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Male</p><p><strong>Alignment:</strong> True Neutral</p><p><strong>Deity:</strong> Verdante and the forces of nature</p><p></p><p>[CODE][B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 4 [B]XP:[/B] 11700</p><p>[B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +3 [B]HP:[/B] 22 (4d8-4) 22/22</p><p>[B]Con:[/B] 8 -1 ( 2p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] ~/~</p><p>[B]Int:[/B] 12 +1 ( 4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] ~</p><p>[B]Wis:[/B] 19 +4 (10p.+1L4) [B]Init:[/B] +3 [B]Spell Save:[/B] 14 + Spell Level</p><p>[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 4 -1 +3</p><p>[B]Ref:[/B] 1 +3 +4</p><p>[B]Will:[/B] 4 +4 +8</p><p></p><p>[B]Languages:[/B] Common, Elven, Sylvan, Druidic</p><p></p><p>[B]Abilities:[/B] [url=http://www.d20srd.org/srd/races.htm#elves]Elven racial traits[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#natureSense]Nature Sense[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#wildEmpathy]Wild Empathy[/url] +8, [url=http://www.d20srd.org/srd/classes/druid.htm#woodlandStride]Woodland Stride[/url],</p><p>[url=http://www.d20srd.org/srd/classes/druid.htm#tracklessStep]Trackless Step[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#resistNaturesLure]Resist Nature's Lure[/url]</p><p></p><p>[B]Feats:[/B] [url=http://www.d20srd.org/srd/feats.htm#track]Track[/url], [url=http://www.d20srd.org/srd/feats.htm#pointBlankShot]Point-Blank Shot[/url]</p><p>[/CODE]</p><p><strong>Combat Stats and Skills:</strong>[CODE]</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +2 +3 +0 +0 +0 18</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 15</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Darkwood Quarterstaff +4 1d6 x2</p><p>Longsword +3 1d8 19-20/x2</p><p>Darkwood C. Shortbow +7 1d6 x3 (70' range inc.)</p><p> - w/in 30' (Point-blank) +8 1d6+1 x3</p><p></p><p>[B]Skill Points:[/B] 35 [B]Max Ranks:[/B] 7/3.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance (DEX) 0 +3 +3</p><p>Climb (STR) 0 +0 +0</p><p>Concentration (CON) 0 -1 -1</p><p>Handle Animal (CHA) 7 +2 +9</p><p>Heal (WIS) 1 +4 +5</p><p>Hide (DEX) 0 +3 +3</p><p>Knowledge (nature) (INT) 7 +1 +4(C,S) +12</p><p>Listen (WIS) 7 +4 +2(R) +13</p><p>Move Silently (DEX) 0 +3 +3</p><p>Search (INT) 0 +1 +2(R) +3</p><p>Spellcraft (INT) 1 +1 +2</p><p>Spot (WIS) 7 +4 +2(R) +13</p><p>Survival (WIS) 5 +4 +2(C) +11 (+13 above ground on natural terrain, from KN: Nature)</p><p>Swim (STR) 0 +0 +0</p><p></p><p>*S=Synergy</p><p>*R=Racial</p><p>*C=Class Ability</p><p></p><p>[B]Craft Points:[/B] 575</p><p></p><p></p><p></p><p>[/CODE]</p><p><strong>Equipment: </strong>[CODE]</p><p>[B]Equipment: Cost Weight[/B]</p><p>Darkwood Quarterstaff 340gp 2lb</p><p>Longsword 15gp 4lb</p><p>Darkwood Comp. Shortbow 395gp 1lb</p><p> - Arrows x40 2gp 6lb</p><p>[i]Raes Sandastan[/i],</p><p> Leather Armor +1 1160gp 15lb</p><p>[i]Haral Thrumh[/i],</p><p> Darkwood Buckler +1 1215gp 2.5lb</p><p>Headband of Wisdom +2 4000gp ~lb</p><p></p><p>Traveler's Outfit ~gp ~lb</p><p>Wooden Holy Symbol 1gp ~lb</p><p>Holly and Mistletoe ~gp ~lb</p><p>Waterskin (not full) 1gp 1lb</p><p>Sunrod 2gp 1lb</p><p>Vial of CLW 50gp ~lb</p><p></p><p>Light Horse (15 STR, 14 CON, HP: 3d8+3=16)</p><p></p><p>[B]Total Weight:[/B]32.5lb [B]Money:[/B] 77.18gp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[/CODE]</p><p><strong>Spellcasting: </strong></p><p><strong>Prepared <a href="http://www.d20srd.org/srd/spellLists/druidSpells.htm" target="_blank">Spells</a>: (5/4/3)</strong></p><p><strong>Level 0:</strong> <em><a href="http://www.d20srd.org/srd/spells/createWater.htm" target="_blank">create water</a></em>, <em><a href="http://www.d20srd.org/srd/spells/light.htm" target="_blank">light</a></em>, <em><a href="http://www.d20srd.org/srd/spells/purifyFoodAndDrink.htm" target="_blank">purify food and drink</a></em>, <em><a href="http://www.d20srd.org/srd/spells/detectMagic.htm" target="_blank">detect magic</a></em>, <em><a href="http://www.d20srd.org/srd/spells/cureMinorWounds.htm" target="_blank">cure minor wounds</a></em></p><p><strong>Level 1:</strong> <em><a href="http://www.d20srd.org/srd/spells/cureLightWounds.htm" target="_blank">cure light wounds</a></em>, <em><a href="http://www.d20srd.org/srd/spells/charmAnimal.htm" target="_blank">charm animal</a></em>, <em><a href="http://www.d20srd.org/srd/spells/speakWithAnimals.htm" target="_blank">speak with animals</a></em>, <em><a href="http://www.d20srd.org/srd/spells/shillelagh.htm" target="_blank">shillelagh</a></em></p><p><strong>Level 2:</strong> <em><a href="http://www.d20srd.org/srd/spells/spiderClimb.htm" target="_blank">spider climb</a></em>, <em><a href="http://www.d20srd.org/srd/spells/fogCloud.htm" target="_blank">fog cloud</a></em>, <em><a href="http://www.d20srd.org/srd/spells/bearsEndurance.htm" target="_blank">bear's endurance</a></em></p><p></p><p>Spontaneous Casting: A druid may "lose" a prepared spell in order to cast any <em>summon nature's ally</em> spell of equal or lower level</p><p></p><p><strong>Age:</strong> 163</p><p><strong>Height:</strong> 5'9"</p><p><strong>Weight:</strong> 124lb</p><p><strong>Eyes:</strong> Dark, deep brown</p><p><strong>Hair:</strong> Auburn, shoulder length.</p><p><strong>Skin:</strong> Tan for an elf, but generally fair</p><p></p><p></p><p><strong>Appearance:</strong> Strikingly tall for an elf, Quarion Holimion belongs to the forest. His elegant, forest green cloak is split down the center and adorned with countless bits of the woodlands. His brown breeches are torn but patched expertly with hide in several places, at the knees especially, and the toes of his boots are covered in old, worn leather. His gloves are not on his hands, they rest in his belt, hardly used at all. Wrapped around his forehead is a white strip of cloth with an eye in the center. Buckled to his arm is a small shield with a weave design burned into the dark wood. Under the cloak he wears a magnificent piece of leather armor; its pieces of hard, cured leather are cut into leaves and dyed the many colors of autumn. Beneath the armor, a light green vest covers a grey cotton shirt. All of his clothes are decorated haphazardly with leaves, braided twigs, and weaves of grass. Tangled into his hair are more twigs, ivy, and leaves. Yet despite all this dirt and messiness, the various parts of the wilderness seem to belong on the druid, as though they were things of his natural form. The tree-bits in his hair are arranged in a chaotic but beautiful way. On his back, sheathed in two thick leather loops attached to his armor, rests a dark brown staff made of twisted, spiraling wood. At his hip is a simple longsword, and around his chest is a darkwood bow. Every piece of his garb quietly whispers of the treasures of the forest. His dark eyes gleam with an inner wisdom and knowledge, but his face is stern, as though he knows great loss. When a smile does cross his serious face, it is subtle but true.</p><p></p><p><strong>Personality:</strong> Proud but wise, Quarion is one of the few druids in Enworld. He loves the wilderness, forests especially, and he often gives little gifts to wild animals and heals the sick or hurt. He believes his home was destroyed by a red dragon, and so he despises all aberrations of nature, especially dragons. In the past he has been prejudiced towards monstrous humanoids, but he has since learned the error of his ways and now attempts to be truly unbiased on all matters. He is an elf of few words and fewer smiles. When he does speak, he often does so in Elven, preferring the smooth, Sylvan-based language to the harsher Common of the humans. He visits civilization often, but he prefers to sleep and live in the wilderness. When he is in a city, he always brings his waterskin, full of fresh, boiled spring water, and prefers to drink that over most artificial concoctions, though he has been known to enjoy a fine elven wine every now and then.</p><p></p><p>[sblock=Garma (Wolf, Medium Animal): HP 26/26, AC 16 (12 touch, 14 FF'd) Bite +4, 1d6+2]HP: 26 (4d8+8)</p><p>Init.: +3</p><p>Speed: 50'</p><p>Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +1/+3</p><p>Attack: Bite +4 melee (1d6+2)</p><p>Full Attack: Bite +4 melee (1d6+2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Trip</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +6, Will +1</p><p>Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1*</p><p>Feats: Track, Weapon Focus (bite)</p><p></p><p><em>Trip (Ex)</em>: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. </p><p></p><p><em>Link (Ex)</em>: Quarion receives a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Garma.</p><p></p><p><em>Share Spells (Ex)</em>: Quarion may have any spell (but not any spell-like ability) he casts upon himself also affect Garma. Garma must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Garma if he moves farther than 5 feet away and will not affect the animal again, even if he returns before the duration expires</p><p></p><p>Additionally, Quarion may cast a spell with a target of “You” on Garma (as a touch range spell) instead of on himself.</p><p></p><p><em>Evasion (Ex)</em>: If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.</p><p></p><p>*Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p>Tricks Taught: Track*, Attack*, Attack (unnatural creatures), Defend, Down, Fetch, Heel, Seek[/sblock]</p><p><strong>History: </strong></p><p><em>All public.</em></p><p></p><p>Quarion Holimion was born in a forest in the southeastern part of the Vastermarch Cities. His home forest was on the very edge of the region and the surrounding area was almost completely unpopulated by humans. Quarion and his moon elf community lived in a series of clearings in the woods, mostly keeping to themselves, only minor trading with distant settlements bringing them news of the outside world. Quarion spent his first half century in that forest, learning the ways of his ancestors with the bow and sword.</p><p></p><p>Of course, peace is never permanent in this chaotic world of ours, and soon the secluded establishment in the woods was entirely consumed by a terrible forest fire. Over half of the wood was destroyed and almost every elf living in the wood died, including the Holimion clan. To this day, Quarion still does not know for sure what started the forest fire, but tracks and other, smellier evidence leads him to the conclusion that the fire was started by a monster of some sort, possibly even a red dragon. Quarion traveled for a while with the other survivors but soon the ragtag band split and went their separate ways. Quarion wandered, into the forests south of Larkenwold Reach. There he took up residence, living in an old oak tree, alone except for the animals and plants that surrounded him.</p><p></p><p>After 50 years of woodland solitude, he was approached by a great brown bear. Since he thought he knew of all the animals in his territory, he was surprised, but he was deferential to the strong beast. Quarion left a large fish out for the bear before he retired to the high crook in his tree. When he awoke, the fish and the bear were both gone to be replaced by a wizened old man wearing a cloak of leaves and hide clothes. The man beckoned to Quarion and whispered secrets of the forest in his ear for three days and nights. On the fourth day, the man smiled and died. Famished, Quarion went to find food. Upon his thought, a deer came up to him and lowered its head, as though inviting Quarion to kill and eat it. He did and ate his first meal as a druid.</p><p></p><p></p><p>For more than half a century of living among the animals in the various forests of the region, Quarion has traveled ever southward. Now he has taken up residence just outside of Orussus, watching over the area for aberrations and unnatural monsters, offenses to the nature deities which he reveres.</p><p></p><p>[sblock=Experience: ]XP Chart:</p><p><a href="http://www.enworld.org/showpost.php?p=2515288&postcount=543" target="_blank">1034</a>, <a href="http://www.enworld.org/showpost.php?p=2893670&postcount=835" target="_blank">2870</a> from Slaves of the Dragon.</p><p><a href="http://www.enworld.org/showpost.php?p=3338784&postcount=179" target="_blank">600</a>, <a href="http://www.enworld.org/showpost.php?p=3384270&postcount=189" target="_blank">150</a> Real-time XP from Stolen Goods.</p><p><a href="http://www.enworld.org/showpost.php?p=3552569&postcount=174" target="_blank">420</a>, from subduing a boar and real-time XP in Break of Dawn.</p><p><a href="http://www.enworld.org/showpost.php?p=3602616&postcount=361" target="_blank">350</a>, from clobbering a swarm of demonic rats in Break of Dawn.</p><p><a href="http://www.enworld.org/showpost.php?p=3913761&postcount=843" target="_blank">1140</a>, from delving into a druidic shrine in Break of Dawn.</p><p><a href="http://www.enworld.org/forum/living-en-world/221926-break-dawn-part-2-manzanita-judging-completed.html#post4547346" target="_blank">5136 XP</a>, from putting down a few devils.</p><p></p><p>[sblock=Loot/Finances: ]<em>Tracking began 4/10/07 at 3167.18gp</em></p><p></p><p>-215gp for Darkwood buckler (2.5lb)</p><p>-1000gp for +1 magical shield bonus to Darkwood buckler</p><p>-340gp for Darkwood quarterstaff (2lb)</p><p>+15gp for selling shortbow</p><p>-395gp for Darkwood composite shortbow (1lb)</p><p>+5gp for selling leather armor</p><p>-160gp for MW leather armor</p><p>-1000gp for +1 magical armor bonus to MW leather armor </p><p></p><p>[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 2089476, member: 21064"] [b][PLAIN]Quarion Holimion, Elven Druid 5 [RETIRED][/PLAIN][/b] [sblock=Retired: ][B]Name:[/B] Quarion Holimion [B]Class:[/B] Druid 5 [B]Race:[/B] Elf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] True Neutral [B]Deity:[/B] Verdante and the forces of nature [CODE][B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 4 [B]XP:[/B] 11700 [B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +3 [B]HP:[/B] 22 (4d8-4) 22/22 [B]Con:[/B] 8 -1 ( 2p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] ~/~ [B]Int:[/B] 12 +1 ( 4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] ~ [B]Wis:[/B] 19 +4 (10p.+1L4) [B]Init:[/B] +3 [B]Spell Save:[/B] 14 + Spell Level [B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A [B]Base Mod Misc Total[/B] [B]Fort:[/B] 4 -1 +3 [B]Ref:[/B] 1 +3 +4 [B]Will:[/B] 4 +4 +8 [B]Languages:[/B] Common, Elven, Sylvan, Druidic [B]Abilities:[/B] [url=http://www.d20srd.org/srd/races.htm#elves]Elven racial traits[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#natureSense]Nature Sense[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#wildEmpathy]Wild Empathy[/url] +8, [url=http://www.d20srd.org/srd/classes/druid.htm#woodlandStride]Woodland Stride[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#tracklessStep]Trackless Step[/url], [url=http://www.d20srd.org/srd/classes/druid.htm#resistNaturesLure]Resist Nature's Lure[/url] [B]Feats:[/B] [url=http://www.d20srd.org/srd/feats.htm#track]Track[/url], [url=http://www.d20srd.org/srd/feats.htm#pointBlankShot]Point-Blank Shot[/url] [/CODE] [b]Combat Stats and Skills:[/b][CODE] [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +2 +3 +0 +0 +0 18 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 15 [B]Weapon Attack Damage Critical[/B] Darkwood Quarterstaff +4 1d6 x2 Longsword +3 1d8 19-20/x2 Darkwood C. Shortbow +7 1d6 x3 (70' range inc.) - w/in 30' (Point-blank) +8 1d6+1 x3 [B]Skill Points:[/B] 35 [B]Max Ranks:[/B] 7/3.5 [B]Skills Ranks Mod Misc Total[/B] Balance (DEX) 0 +3 +3 Climb (STR) 0 +0 +0 Concentration (CON) 0 -1 -1 Handle Animal (CHA) 7 +2 +9 Heal (WIS) 1 +4 +5 Hide (DEX) 0 +3 +3 Knowledge (nature) (INT) 7 +1 +4(C,S) +12 Listen (WIS) 7 +4 +2(R) +13 Move Silently (DEX) 0 +3 +3 Search (INT) 0 +1 +2(R) +3 Spellcraft (INT) 1 +1 +2 Spot (WIS) 7 +4 +2(R) +13 Survival (WIS) 5 +4 +2(C) +11 (+13 above ground on natural terrain, from KN: Nature) Swim (STR) 0 +0 +0 *S=Synergy *R=Racial *C=Class Ability [B]Craft Points:[/B] 575 [/CODE] [b]Equipment: [/b][CODE] [B]Equipment: Cost Weight[/B] Darkwood Quarterstaff 340gp 2lb Longsword 15gp 4lb Darkwood Comp. Shortbow 395gp 1lb - Arrows x40 2gp 6lb [i]Raes Sandastan[/i], Leather Armor +1 1160gp 15lb [i]Haral Thrumh[/i], Darkwood Buckler +1 1215gp 2.5lb Headband of Wisdom +2 4000gp ~lb Traveler's Outfit ~gp ~lb Wooden Holy Symbol 1gp ~lb Holly and Mistletoe ~gp ~lb Waterskin (not full) 1gp 1lb Sunrod 2gp 1lb Vial of CLW 50gp ~lb Light Horse (15 STR, 14 CON, HP: 3d8+3=16) [B]Total Weight:[/B]32.5lb [B]Money:[/B] 77.18gp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [/CODE] [b]Spellcasting: [/b] [B]Prepared [url=http://www.d20srd.org/srd/spellLists/druidSpells.htm]Spells[/url]: (5/4/3)[/B] [B]Level 0:[/B] [i][url=http://www.d20srd.org/srd/spells/createWater.htm]create water[/url][/i], [i][url=http://www.d20srd.org/srd/spells/light.htm]light[/url][/i], [i][url=http://www.d20srd.org/srd/spells/purifyFoodAndDrink.htm]purify food and drink[/url][/i], [i][url=http://www.d20srd.org/srd/spells/detectMagic.htm]detect magic[/url][/i], [i][url=http://www.d20srd.org/srd/spells/cureMinorWounds.htm]cure minor wounds[/url][/i] [B]Level 1:[/B] [i][url=http://www.d20srd.org/srd/spells/cureLightWounds.htm]cure light wounds[/url][/i], [i][url=http://www.d20srd.org/srd/spells/charmAnimal.htm]charm animal[/url][/i], [i][url=http://www.d20srd.org/srd/spells/speakWithAnimals.htm]speak with animals[/url][/i], [i][url=http://www.d20srd.org/srd/spells/shillelagh.htm]shillelagh[/url][/i] [B]Level 2:[/B] [i][url=http://www.d20srd.org/srd/spells/spiderClimb.htm]spider climb[/url][/i], [i][url=http://www.d20srd.org/srd/spells/fogCloud.htm]fog cloud[/url][/i], [i][url=http://www.d20srd.org/srd/spells/bearsEndurance.htm]bear's endurance[/url][/i] Spontaneous Casting: A druid may "lose" a prepared spell in order to cast any [i]summon nature's ally[/i] spell of equal or lower level [B]Age:[/B] 163 [B]Height:[/B] 5'9" [B]Weight:[/B] 124lb [B]Eyes:[/B] Dark, deep brown [B]Hair:[/B] Auburn, shoulder length. [B]Skin:[/B] Tan for an elf, but generally fair [B]Appearance:[/B] Strikingly tall for an elf, Quarion Holimion belongs to the forest. His elegant, forest green cloak is split down the center and adorned with countless bits of the woodlands. His brown breeches are torn but patched expertly with hide in several places, at the knees especially, and the toes of his boots are covered in old, worn leather. His gloves are not on his hands, they rest in his belt, hardly used at all. Wrapped around his forehead is a white strip of cloth with an eye in the center. Buckled to his arm is a small shield with a weave design burned into the dark wood. Under the cloak he wears a magnificent piece of leather armor; its pieces of hard, cured leather are cut into leaves and dyed the many colors of autumn. Beneath the armor, a light green vest covers a grey cotton shirt. All of his clothes are decorated haphazardly with leaves, braided twigs, and weaves of grass. Tangled into his hair are more twigs, ivy, and leaves. Yet despite all this dirt and messiness, the various parts of the wilderness seem to belong on the druid, as though they were things of his natural form. The tree-bits in his hair are arranged in a chaotic but beautiful way. On his back, sheathed in two thick leather loops attached to his armor, rests a dark brown staff made of twisted, spiraling wood. At his hip is a simple longsword, and around his chest is a darkwood bow. Every piece of his garb quietly whispers of the treasures of the forest. His dark eyes gleam with an inner wisdom and knowledge, but his face is stern, as though he knows great loss. When a smile does cross his serious face, it is subtle but true. [B]Personality:[/b] Proud but wise, Quarion is one of the few druids in Enworld. He loves the wilderness, forests especially, and he often gives little gifts to wild animals and heals the sick or hurt. He believes his home was destroyed by a red dragon, and so he despises all aberrations of nature, especially dragons. In the past he has been prejudiced towards monstrous humanoids, but he has since learned the error of his ways and now attempts to be truly unbiased on all matters. He is an elf of few words and fewer smiles. When he does speak, he often does so in Elven, preferring the smooth, Sylvan-based language to the harsher Common of the humans. He visits civilization often, but he prefers to sleep and live in the wilderness. When he is in a city, he always brings his waterskin, full of fresh, boiled spring water, and prefers to drink that over most artificial concoctions, though he has been known to enjoy a fine elven wine every now and then. [sblock=Garma (Wolf, Medium Animal): HP 26/26, AC 16 (12 touch, 14 FF'd) Bite +4, 1d6+2]HP: 26 (4d8+8) Init.: +3 Speed: 50' Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +4 melee (1d6+2) Full Attack: Bite +4 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +6, Will +1 Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1* Feats: Track, Weapon Focus (bite) [i]Trip (Ex)[/i]: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. [i]Link (Ex)[/i]: Quarion receives a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Garma. [i]Share Spells (Ex)[/i]: Quarion may have any spell (but not any spell-like ability) he casts upon himself also affect Garma. Garma must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Garma if he moves farther than 5 feet away and will not affect the animal again, even if he returns before the duration expires Additionally, Quarion may cast a spell with a target of “You” on Garma (as a touch range spell) instead of on himself. [i]Evasion (Ex)[/i]: If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. *Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent. Tricks Taught: Track*, Attack*, Attack (unnatural creatures), Defend, Down, Fetch, Heel, Seek[/sblock] [b]History: [/b] [i]All public.[/i] Quarion Holimion was born in a forest in the southeastern part of the Vastermarch Cities. His home forest was on the very edge of the region and the surrounding area was almost completely unpopulated by humans. Quarion and his moon elf community lived in a series of clearings in the woods, mostly keeping to themselves, only minor trading with distant settlements bringing them news of the outside world. Quarion spent his first half century in that forest, learning the ways of his ancestors with the bow and sword. Of course, peace is never permanent in this chaotic world of ours, and soon the secluded establishment in the woods was entirely consumed by a terrible forest fire. Over half of the wood was destroyed and almost every elf living in the wood died, including the Holimion clan. To this day, Quarion still does not know for sure what started the forest fire, but tracks and other, smellier evidence leads him to the conclusion that the fire was started by a monster of some sort, possibly even a red dragon. Quarion traveled for a while with the other survivors but soon the ragtag band split and went their separate ways. Quarion wandered, into the forests south of Larkenwold Reach. There he took up residence, living in an old oak tree, alone except for the animals and plants that surrounded him. After 50 years of woodland solitude, he was approached by a great brown bear. Since he thought he knew of all the animals in his territory, he was surprised, but he was deferential to the strong beast. Quarion left a large fish out for the bear before he retired to the high crook in his tree. When he awoke, the fish and the bear were both gone to be replaced by a wizened old man wearing a cloak of leaves and hide clothes. The man beckoned to Quarion and whispered secrets of the forest in his ear for three days and nights. On the fourth day, the man smiled and died. Famished, Quarion went to find food. Upon his thought, a deer came up to him and lowered its head, as though inviting Quarion to kill and eat it. He did and ate his first meal as a druid. For more than half a century of living among the animals in the various forests of the region, Quarion has traveled ever southward. Now he has taken up residence just outside of Orussus, watching over the area for aberrations and unnatural monsters, offenses to the nature deities which he reveres. [sblock=Experience: ]XP Chart: [url=http://www.enworld.org/showpost.php?p=2515288&postcount=543]1034[/url], [url=http://www.enworld.org/showpost.php?p=2893670&postcount=835]2870[/url] from Slaves of the Dragon. [url=http://www.enworld.org/showpost.php?p=3338784&postcount=179]600[/url], [url=http://www.enworld.org/showpost.php?p=3384270&postcount=189]150[/url] Real-time XP from Stolen Goods. [url=http://www.enworld.org/showpost.php?p=3552569&postcount=174]420[/url], from subduing a boar and real-time XP in Break of Dawn. [url=http://www.enworld.org/showpost.php?p=3602616&postcount=361]350[/url], from clobbering a swarm of demonic rats in Break of Dawn. [url=http://www.enworld.org/showpost.php?p=3913761&postcount=843]1140[/url], from delving into a druidic shrine in Break of Dawn. [url=http://www.enworld.org/forum/living-en-world/221926-break-dawn-part-2-manzanita-judging-completed.html#post4547346]5136 XP[/url], from putting down a few devils. [sblock=Loot/Finances: ][i]Tracking began 4/10/07 at 3167.18gp[/i] -215gp for Darkwood buckler (2.5lb) -1000gp for +1 magical shield bonus to Darkwood buckler -340gp for Darkwood quarterstaff (2lb) +15gp for selling shortbow -395gp for Darkwood composite shortbow (1lb) +5gp for selling leather armor -160gp for MW leather armor -1000gp for +1 magical armor bonus to MW leather armor [/sblock][/sblock][/sblock] [/QUOTE]
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