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<blockquote data-quote="Jdvn1" data-source="post: 2128000" data-attributes="member: 26424"><p><strong>Kamdar Gilfoot, Gnome Bard</strong></p><p></p><p>[CODE][B]Name:[/B] Kamdar Gilfoot</p><p>[B]Class:[/B] Bard</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] Phyrah, true neutral god of travel, exploration, music, storytelling</p><p>and quests.</p><p></p><p>[B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 2964</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (2d6+2)</p><p>[B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 8 -1 (00p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +12</p><p>[B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +0 +3 +1 +0 +0 17</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1</p><p>[B]Ref:[/B] 3 +3 +6</p><p>[B]Will:[/B] 3 -1 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Whip +3 1d2+1 20/x2</p><p>Rapier +3 1d4+1 18-20/x2</p><p>Shortbow +5 1d4 20/x3</p><p>Arrows (20) -----/-----/-----/-----</p><p></p><p>[B]Languages:[/B] Common, Gnome, Dwarven, Elven</p><p></p><p>[B]Abilities:[/B]</p><p>[smallcaps]Class:[/smallcaps]</p><p>Bardic Knowledge (+4)</p><p>Bardic Music (2/day)</p><p>- Countersong</p><p>- [i]fascinate[/i]</p><p>- Inspire Courage +1</p><p></p><p>Spells:</p><p>0 (3/day) ---</p><p>- Detect Magic</p><p>- Light</p><p>- Lullaby</p><p>- Mending</p><p>- Message</p><p></p><p>1 (1/day) -</p><p>- Cure Light Wounds</p><p>- Grease</p><p></p><p>[smallcaps]Racial:[/smallcaps]</p><p>(below)</p><p></p><p>[B]Feats:[/B] Combat Expertise</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 2.5 +2 +4</p><p>Balance 2.5 +3 -1 +4</p><p>Craft(Alchemy) 2.5 +2 +2 +6</p><p>Decipher Script 2.5 +2 +4</p><p>Escape Artist 5 +3 -1 +7</p><p>Gather Information 2.5 +2 +4</p><p>Hide 2.5 +3 +3 +8</p><p>Knowledge(Geography) 2.5 +2 +4</p><p>Knowledge(History) 2.5 +2 +4</p><p>Knowledge(Local) 2.5 +2 +4</p><p>Knowledge(Nobility) 2.5 +2 +4</p><p>Listen 0 -1 +2 +1</p><p>Perform(Sing) 5 +2 +7</p><p>Sleight of Hand 2.5 +3 -1 +4</p><p>Tumble 2.5 +3 -1 +4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Studded Leather 25gp 10lb</p><p>Whip 1gp 1lb</p><p>Rapier 20gp 1lb</p><p>Shortbow 30gp 1lb</p><p>Arrows (20) 1gp 1.5lb</p><p>Signet ring 5gp --lb</p><p>Backpack 2gp .5lb</p><p>-Bedroll 1sp 1.25lb</p><p>-Chalk (10) 1sp --lb</p><p>-Rations (5) 25sp 1.25lb</p><p>-Waterskin 1gp 1lb</p><p></p><p>[B]Total Weight:[/B]28.5lb [B]Money:[/B] 784gp 3sp 15cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32 64 94 94 485</p><p></p><p>[B]Age:[/B] 52</p><p>[B]Height:[/B] 3'5"</p><p>[B]Weight:[/B] 45lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Blonde</p><p>[B]Skin:[/B] Light[/CODE]</p><p><strong>Appearance:</strong> Kamdar at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Kamdar likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Gilfoot to Gilfoot.</p><p></p><p><strong>Personality:</strong> Kamdar always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though.</p><p></p><p><strong>Background:</strong> [sblock]Kamdar grew up in a fairly typical small Gnome village, filled with all sorts of merriness and such. His father sold vegetables at the market while Kamdar attracted customers, a practice that kept up for some time.</p><p></p><p>Eventually, Kamdar got some renown as a talented voice among the locals and someone put it into his head that Kamdar could make money working in taverns. To his family's dismay, Kamdar left to larger cities when he was able to travel by himself so that he could see where in the world his voice fitted in.</p><p></p><p>Kamdar's first experiences with taverns was rough, due to low-quality bars. No one was ever sober enough to listen, and the few that noticed he was singing would laugh at the "child on the stage." Sometimes, Kamdar had to maneuver himself through barfights in order to exit the bar.</p><p></p><p>Feeling out of place in the world, Kamdar eventually found some decent taverns and bars and learned some interesting stories on the way, but he never settled down. After leaving his hometown so awkwardly, he felt that going home would be more awkward. He wanted to show his family that he could make something of himself in the world, not just sell vegetables. So, one day, he happens upon the Red Dragon Inn...[/sblock]</p><p><strong>Notes:</strong>[sblock=Racial Traits]<span style="font-size: 9px">Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class,</span></p><p><span style="font-size: 9px">a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons</span></p><p><span style="font-size: 9px">than humans use, and his lifting and carrying limits are three-quarters of those of a Medium </span></p><p><span style="font-size: 9px">character.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight,</span></p><p><span style="font-size: 9px">and similar conditions of poor illumination. He retains the ability to distinguish color and </span></p><p><span style="font-size: 9px">detail under these conditions.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic</span></p><p><span style="font-size: 9px">weapons.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">+2 racial bonus on saving throws against illusions.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. </span></p><p><span style="font-size: 9px">This adjustment stacks with those from similar effects.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">+1 racial bonus on attack rolls against kobolds and goblinoids.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its</span></p><p><span style="font-size: 9px">Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge</span></p><p><span style="font-size: 9px">bonus, too.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">+2 racial bonus on Listen checks.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">+2 racial bonus on Craft (alchemy) checks.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome</span></p><p><span style="font-size: 9px">with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing</span></p><p><span style="font-size: 9px">lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier </span></p><p><span style="font-size: 9px">+ spell level.</span>[/sblock][sblock=Progession][smallcaps]Feats[/smallcaps]</p><p>1 Combat Expertise</p><p>3 Improved Trip</p><p>6 Weapon Finesse</p><p>9 </p><p>Delmonte's techniques... (req WF)</p><p></p><p>1</p><p>Expeditious Retreat</p><p>Comprehend Languages</p><p></p><p>2</p><p>Alter Self</p><p>Cat's Grace</p><p>Heroism</p><p>[/sblock]</p><p>[sblock=Level 1][CODE][B]Name:[/B] Kamdar Gilfoot</p><p>[B]Class:[/B] Bard</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] Phyrah, true neutral god of travel, exploration, music, storytelling</p><p>and quests.</p><p></p><p>[B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 (1d6+1)</p><p>[B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] -3 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 8 -1 (00p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +12</p><p>[B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +0 +3 +1 +0 +0 17</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1</p><p>[B]Ref:[/B] 2 +3 +5</p><p>[B]Will:[/B] 2 -1 +1</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Whip +2 1d2+1 20/x2</p><p>Rapier +2 1d4+1 18-20/x2</p><p>Shortbow +2 1d4 20/x3</p><p>Arrows (20) -----/-----/-----/-----</p><p></p><p>[B]Languages:[/B] Common, Gnome, Dwarven, Elven</p><p></p><p>[B]Abilities:[/B]</p><p>[smallcaps]Class:[/smallcaps]</p><p>Bardic Music</p><p>Bardic Knowledge</p><p>Countersong</p><p>[i]fascinate[/i]</p><p>Inspire Courage +1</p><p>Spells:</p><p>0 - 3/day, 4 Known</p><p>- Detect Magic</p><p>- Lullaby</p><p>- Mending</p><p>- Message</p><p></p><p>[smallcaps]Racial:[/smallcaps]</p><p>[sblock][size=1]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class,</p><p>a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons</p><p>than humans use, and his lifting and carrying limits are three-quarters of those of a Medium </p><p>character.</p><p></p><p>Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight,</p><p>and similar conditions of poor illumination. He retains the ability to distinguish color and </p><p>detail under these conditions.</p><p></p><p>Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic</p><p>weapons.</p><p></p><p>+2 racial bonus on saving throws against illusions.</p><p></p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. </p><p>This adjustment stacks with those from similar effects.</p><p></p><p>+1 racial bonus on attack rolls against kobolds and goblinoids.</p><p></p><p>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its</p><p>Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge</p><p>bonus, too.</p><p></p><p>+2 racial bonus on Listen checks.</p><p></p><p>+2 racial bonus on Craft (alchemy) checks.</p><p></p><p>Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome</p><p>with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing</p><p>lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier </p><p>+ spell level.[/size][/sblock]</p><p></p><p>[B]Feats:[/B] Combat Expertise</p><p></p><p>[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 2 +2 +4</p><p>Balance 2 +3 -1 +4</p><p>Craft(Alchemy) 2 +2 +2 +6</p><p>Decipher Script 2 +2 +4</p><p>Escape Artist 4 +3 -1 +6</p><p>Gather Information 2 +2 +4</p><p>Hide 2 +3 +3 +8</p><p>Knowledge(Geography) 2 +2 +4</p><p>Knowledge(History) 2 +2 +4</p><p>Knowledge(Local) 2 +2 +4</p><p>Knowledge(Nobility) 2 +2 +4</p><p>Listen 0 -1 +2 +1</p><p>Perform(Sing) 4 +2 +6</p><p>Sleight of Hand 2 +3 -1 +4</p><p>Tumble 2 +3 -1 +4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Studded Leather 25gp 10lb</p><p>Whip 1gp 1lb</p><p>Rapier 20gp 1lb</p><p>Shortbow 30gp 1lb</p><p>Arrows (20) 1gp 1.5lb</p><p>Signet ring 5gp --lb</p><p>Backpack 2gp .5lb</p><p>-Bedroll 1sp 1.25lb</p><p>-Chalk (10) 1sp --lb</p><p>-Rations (5) 25sp 1.25lb</p><p>-Waterskin 1gp 1lb</p><p></p><p>[B]Total Weight:[/B]28.5lb [B]Money:[/B] 70gp 2sp 10cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32 64 94 94 485</p><p></p><p>[B]Age:[/B] 52</p><p>[B]Height:[/B] 3'5"</p><p>[B]Weight:[/B] 45lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Blonde</p><p>[B]Skin:[/B] Light[/CODE][/sblock]</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2128000, member: 26424"] [b]Kamdar Gilfoot, Gnome Bard[/b] [CODE][B]Name:[/B] Kamdar Gilfoot [B]Class:[/B] Bard [B]Race:[/B] Gnome [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] Phyrah, true neutral god of travel, exploration, music, storytelling and quests. [B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 2964 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (2d6+2) [B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 8 -1 (00p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +12 [B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +0 +3 +1 +0 +0 17 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 [B]Ref:[/B] 3 +3 +6 [B]Will:[/B] 3 -1 +2 [B]Weapon Attack Damage Critical[/B] Whip +3 1d2+1 20/x2 Rapier +3 1d4+1 18-20/x2 Shortbow +5 1d4 20/x3 Arrows (20) -----/-----/-----/----- [B]Languages:[/B] Common, Gnome, Dwarven, Elven [B]Abilities:[/B] [smallcaps]Class:[/smallcaps] Bardic Knowledge (+4) Bardic Music (2/day) - Countersong - [i]fascinate[/i] - Inspire Courage +1 Spells: 0 (3/day) --- - Detect Magic - Light - Lullaby - Mending - Message 1 (1/day) - - Cure Light Wounds - Grease [smallcaps]Racial:[/smallcaps] (below) [B]Feats:[/B] Combat Expertise [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5 [B]Skills Ranks Mod Misc Total[/B] Appraise 2.5 +2 +4 Balance 2.5 +3 -1 +4 Craft(Alchemy) 2.5 +2 +2 +6 Decipher Script 2.5 +2 +4 Escape Artist 5 +3 -1 +7 Gather Information 2.5 +2 +4 Hide 2.5 +3 +3 +8 Knowledge(Geography) 2.5 +2 +4 Knowledge(History) 2.5 +2 +4 Knowledge(Local) 2.5 +2 +4 Knowledge(Nobility) 2.5 +2 +4 Listen 0 -1 +2 +1 Perform(Sing) 5 +2 +7 Sleight of Hand 2.5 +3 -1 +4 Tumble 2.5 +3 -1 +4 [B]Equipment: Cost Weight[/B] Studded Leather 25gp 10lb Whip 1gp 1lb Rapier 20gp 1lb Shortbow 30gp 1lb Arrows (20) 1gp 1.5lb Signet ring 5gp --lb Backpack 2gp .5lb -Bedroll 1sp 1.25lb -Chalk (10) 1sp --lb -Rations (5) 25sp 1.25lb -Waterskin 1gp 1lb [B]Total Weight:[/B]28.5lb [B]Money:[/B] 784gp 3sp 15cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32 64 94 94 485 [B]Age:[/B] 52 [B]Height:[/B] 3'5" [B]Weight:[/B] 45lb [B]Eyes:[/B] Green [B]Hair:[/B] Blonde [B]Skin:[/B] Light[/CODE] [B]Appearance:[/B] Kamdar at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Kamdar likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Gilfoot to Gilfoot. [b]Personality:[/b] Kamdar always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though. [B]Background:[/B] [sblock]Kamdar grew up in a fairly typical small Gnome village, filled with all sorts of merriness and such. His father sold vegetables at the market while Kamdar attracted customers, a practice that kept up for some time. Eventually, Kamdar got some renown as a talented voice among the locals and someone put it into his head that Kamdar could make money working in taverns. To his family's dismay, Kamdar left to larger cities when he was able to travel by himself so that he could see where in the world his voice fitted in. Kamdar's first experiences with taverns was rough, due to low-quality bars. No one was ever sober enough to listen, and the few that noticed he was singing would laugh at the "child on the stage." Sometimes, Kamdar had to maneuver himself through barfights in order to exit the bar. Feeling out of place in the world, Kamdar eventually found some decent taverns and bars and learned some interesting stories on the way, but he never settled down. After leaving his hometown so awkwardly, he felt that going home would be more awkward. He wanted to show his family that he could make something of himself in the world, not just sell vegetables. So, one day, he happens upon the Red Dragon Inn...[/sblock] [b]Notes:[/b][sblock=Racial Traits][size=1]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.[/size][/sblock][sblock=Progession][smallcaps]Feats[/smallcaps] 1 Combat Expertise 3 Improved Trip 6 Weapon Finesse 9 Delmonte's techniques... (req WF) 1 Expeditious Retreat Comprehend Languages 2 Alter Self Cat's Grace Heroism [/sblock] [sblock=Level 1][CODE][B]Name:[/B] Kamdar Gilfoot [B]Class:[/B] Bard [B]Race:[/B] Gnome [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] Phyrah, true neutral god of travel, exploration, music, storytelling and quests. [B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 (1d6+1) [B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] -3 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 8 -1 (00p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +12 [B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +0 +3 +1 +0 +0 17 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 [B]Ref:[/B] 2 +3 +5 [B]Will:[/B] 2 -1 +1 [B]Weapon Attack Damage Critical[/B] Whip +2 1d2+1 20/x2 Rapier +2 1d4+1 18-20/x2 Shortbow +2 1d4 20/x3 Arrows (20) -----/-----/-----/----- [B]Languages:[/B] Common, Gnome, Dwarven, Elven [B]Abilities:[/B] [smallcaps]Class:[/smallcaps] Bardic Music Bardic Knowledge Countersong [i]fascinate[/i] Inspire Courage +1 Spells: 0 - 3/day, 4 Known - Detect Magic - Lullaby - Mending - Message [smallcaps]Racial:[/smallcaps] [sblock][size=1]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.[/size][/sblock] [B]Feats:[/B] Combat Expertise [B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise 2 +2 +4 Balance 2 +3 -1 +4 Craft(Alchemy) 2 +2 +2 +6 Decipher Script 2 +2 +4 Escape Artist 4 +3 -1 +6 Gather Information 2 +2 +4 Hide 2 +3 +3 +8 Knowledge(Geography) 2 +2 +4 Knowledge(History) 2 +2 +4 Knowledge(Local) 2 +2 +4 Knowledge(Nobility) 2 +2 +4 Listen 0 -1 +2 +1 Perform(Sing) 4 +2 +6 Sleight of Hand 2 +3 -1 +4 Tumble 2 +3 -1 +4 [B]Equipment: Cost Weight[/B] Studded Leather 25gp 10lb Whip 1gp 1lb Rapier 20gp 1lb Shortbow 30gp 1lb Arrows (20) 1gp 1.5lb Signet ring 5gp --lb Backpack 2gp .5lb -Bedroll 1sp 1.25lb -Chalk (10) 1sp --lb -Rations (5) 25sp 1.25lb -Waterskin 1gp 1lb [B]Total Weight:[/B]28.5lb [B]Money:[/B] 70gp 2sp 10cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32 64 94 94 485 [B]Age:[/B] 52 [B]Height:[/B] 3'5" [B]Weight:[/B] 45lb [B]Eyes:[/B] Green [B]Hair:[/B] Blonde [B]Skin:[/B] Light[/CODE][/sblock] [/QUOTE]
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