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<blockquote data-quote="NakuruSai" data-source="post: 2454371" data-attributes="member: 34499"><p><strong>Mordik StoutIron</strong></p><p></p><p>[CODE]</p><p>[B]Name:[/B] Mordik Stoutiron</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] none</p><p>[B]Craft Points:[/B] 600</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 3 [B]XP:[/B] 4185</p><p>[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 21 (1d6/level +2/level)</p><p>[B]Con:[/B] 15 +2 (5p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] none</p><p>[B]Int:[/B] 15 +2 (8p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] none</p><p>[B]Wis:[/B] 9 -1 (1p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 6 -2 (0p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +0 +3 +0 +0 +0 16</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +2 +3</p><p>[B]Ref:[/B] 3 +3 +6</p><p>[B]Will:[/B] 1 -1 -0</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Rapier +4 1d6+2 18-20x2</p><p>Light Mace +4 1d6+2 x2</p><p>Sling +5 1d4+2 x2</p><p>Hvy Crsbow +5 1d10 19-20x2 (120ft range)</p><p>Silvered Longsword +4 1d6+1 19-20x2</p><p>Unarmed +4 1d3+2(sub) x2</p><p></p><p>Sneak Attack Total: +2d6</p><p></p><p>[B]Languages:[/B] Human, Dwarven, Goblin, Orc</p><p></p><p>[B]Abilities:[/B] </p><p>• +2 Constitution, -2 Charisma.</p><p>• Medium: As Medium creatures, dwarves have no special bonuses or</p><p>penalties due to their size.</p><p>• Dwarf base land speed is 20 feet. However, dwarves can move at this</p><p>speed even when wearing medium or heavy armor or when carrying a medium </p><p>or heavy load.</p><p>• Darkvision: Dwarves can see in the dark up to 60 feet.</p><p>• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search </p><p>checks to notice unusual stonework, such as sliding walls, stonework</p><p>traps, new construction (even when built to match the old), unsafe stone</p><p>surfaces, shaky stone ceilings, and the like. Something that isn’t stone </p><p>but that is disguised as stone also counts as unusual stonework. A dwarf </p><p>who merely comes within 10 feet of unusual stonework can make a Search </p><p>check as if he were actively searching, and a dwarf can use the Search </p><p>skill to find stonework traps as a rogue can. A dwarf can also intuit </p><p>depth, sensing his approximate depth underground as naturally as a human </p><p>can sense which way is up.</p><p>• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven </p><p>urgroshes as martial weapons, rather than exotic weapons.</p><p>• Stability: A dwarf gains a +4 bonus on ability checks made to resist</p><p>being bull rushed or tripped when standing on the ground.</p><p>• +2 racial bonus on saving throws against poison.</p><p>• +2 racial bonus on saving throws against spells and spell-like effects.</p><p>• +1 racial bonus on attack rolls against orcs and goblinoids.</p><p>• +4 dodge bonus to Armor Class against monsters of the giant type. Any</p><p>time a creature loses its Dexterity bonus (if any) to Armor Class, such </p><p>as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p>• +2 racial bonus on Appraise checks that are related to stone or metal </p><p>items.</p><p>• +2 racial bonus on Craft checks that are related to stone or metal.</p><p>• Weapon and Armor Proficiency: Rogues are proficient with all simple </p><p>weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. </p><p>Rogues are proficient with light armor, but not with shields.</p><p>• Sneak Attack: If a rogue can catch an opponent when he is unable to</p><p>defend himself effectively from her attack, she can strike a vital spot </p><p>for extra damage.</p><p>• Trapfinding: Rogues (and only rogues) can use the Search skill to locate </p><p>traps when the task has a Difficulty Class higher than 20.</p><p>• Trap Sense: At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.</p><p></p><p>[B]Feats:[/B] Dodge, Mobility</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 4 +2 +6</p><p>Disable Device 6 +2 +8</p><p>Escape Artist 5 +3 +8</p><p>Hide 6 +3 +9</p><p>Move Silently 6 +3 +9 </p><p>Open Lock 6 +3 +9 </p><p>Listen 6 -1 +5</p><p>Search 6 +2 +8</p><p>Spot 6 -1 +5</p><p>Use Rope 4 +2 +6</p><p>Perform(dance) 4 -2 +2</p><p>Craft(trapmaking) 2 +2 +4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Rapier 20gp 2lb</p><p>Light Mace 5gp 4lb</p><p>Sling --- ---</p><p>10xBullets 1sp 5lb</p><p>Leather Armor +1 ---- 15lb (gained in M3 Assassin's Knot)</p><p>Handy Haversack 2000gp 5lb</p><p>Bedroll 1sp 5lb</p><p>Sack 1sp 0.5lb</p><p>Flint&Steel 1gp ---</p><p>50' Hemp Rope 1gp 10lb</p><p>Grappling Hook 1gp 4lb</p><p>3xDay Trail Rations 1gp5sp 3lb</p><p>Masterwork ThvTools 100gp 2lb</p><p>Heavy Crossbow ---- 8lb (gained in M3 Assassin's Knot)</p><p>10xBolts ---- 1lb</p><p></p><p>items borrowed from:</p><p>[url]http://www.enworld.org/showthread.php?p=3493879#post3493879[/url]</p><p>1x CMW potion</p><p>1x CLW potion</p><p>Silvered Longsword</p><p>50' hemp rope</p><p>2x tents</p><p>2x waterskin</p><p></p><p></p><p>[B]Total Weight:[/B]66.5lb(less with Haversack) [B]Money:[/B] 437gp 84sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 45</p><p>[B]Height:[/B] 4'6"</p><p>[B]Weight:[/B] 170lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Tan</p><p>[/CODE]</p><p><strong>Appearance:</strong> Standing at 4 and a half feet tall, with brown hair, a</p><p>messy brown beard and dull brown eyes, Mordik looks a bit dissheveled</p><p>anytime you might happen to look at him. He has a deep scar on his face running</p><p>closely by his right eye, past his lips and a little under his mouth. He tends to wear dark brown</p><p>leather armor, with a rapier on one hip and a light mace on the other, with</p><p>bullets and sling in his pocket when adventuring.</p><p> </p><p><strong>Background:</strong> Mordik was abandoned as a child and grew up in a human </p><p>orphanage. He was picked on relentlessly as a child for being different. </p><p>When he was old enough, he moved to a dwarven city where he thought he</p><p>would fit in, however as he hadnt any of the social upbringing of a dwarf, he</p><p>had problems even integrating into Dwarven society. He became an adventurer </p><p>because he feels that he isnt welcome anywhere.</p><p></p><p>[sblock=lost time]</p><p> Mordik StoutIron</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Code:</p><p></p><p>Name: Mordik Stoutiron</p><p>Class: Rogue</p><p>Race: Dwarf</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral</p><p>Deity: none</p><p></p><p>Str: 14 +2 (6p.) Level: 2 XP: 2275</p><p>Dex: 16 +3 (10p.) BAB: +1 HP: 14 (1d6/level +2/level)</p><p>Con: 15 +2 (5p.) Grapple: +0 Dmg Red: none</p><p>Int: 15 +2 (8p.) Speed: 20' Spell Res: none</p><p>Wis: 9 -1 (1p.) Init: +3 Spell Save: +2</p><p>Cha: 6 -2 (0p.) ACP: -0 Spell Fail: 10%</p><p></p><p>Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +0 +3 +0 +0 +0 16</p><p>Touch: 13 Flatfooted: 13</p><p></p><p>Base Mod Misc Total</p><p>Fort: 0 +2 +2</p><p>Ref: 3 +3 +6</p><p>Will: 0 -1 -1</p><p></p><p>Weapon Attack Damage Critical</p><p>Rapier +3 1d6+2 18-20x2</p><p>Light Mace +3 1d6+2 x2</p><p>Sling +4 1d4+2 x2 (50ft range)</p><p>Hvy Crsbow +4 1d10 19-20x2 (120ft range)</p><p>Unarmed +3 1d3+2(sub) x2</p><p></p><p>Languages: Human, Dwarven, Goblin, Orc</p><p></p><p>Abilities:</p><p>• +2 Constitution, -2 Charisma.</p><p>• Medium: As Medium creatures, dwarves have no special bonuses or</p><p>penalties due to their size.</p><p>• Dwarf base land speed is 20 feet. However, dwarves can move at this</p><p>speed even when wearing medium or heavy armor or when carrying a medium</p><p>or heavy load.</p><p>• Darkvision: Dwarves can see in the dark up to 60 feet.</p><p>• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search</p><p>checks to notice unusual stonework, such as sliding walls, stonework</p><p>traps, new construction (even when built to match the old), unsafe stone</p><p>surfaces, shaky stone ceilings, and the like. Something that isn’t stone</p><p>but that is disguised as stone also counts as unusual stonework. A dwarf</p><p>who merely comes within 10 feet of unusual stonework can make a Search</p><p>check as if he were actively searching, and a dwarf can use the Search</p><p>skill to find stonework traps as a rogue can. A dwarf can also intuit</p><p>depth, sensing his approximate depth underground as naturally as a human</p><p>can sense which way is up.</p><p>• Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven</p><p>urgroshes as martial weapons, rather than exotic weapons.</p><p>• Stability: A dwarf gains a +4 bonus on ability checks made to resist</p><p>being bull rushed or tripped when standing on the ground.</p><p>• +2 racial bonus on saving throws against poison.</p><p>• +2 racial bonus on saving throws against spells and spell-like effects.</p><p>• +1 racial bonus on attack rolls against orcs and goblinoids.</p><p>• +4 dodge bonus to Armor Class against monsters of the giant type. Any</p><p>time a creature loses its Dexterity bonus (if any) to Armor Class, such</p><p>as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p>• +2 racial bonus on Appraise checks that are related to stone or metal</p><p>items.</p><p>• +2 racial bonus on Craft checks that are related to stone or metal.</p><p>• Weapon and Armor Proficiency: Rogues are proficient with all simple</p><p>weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.</p><p>Rogues are proficient with light armor, but not with shields.</p><p>• Sneak Attack: If a rogue can catch an opponent when he is unable to</p><p>defend himself effectively from her attack, she can strike a vital spot</p><p>for extra damage.</p><p>• Trapfinding: Rogues (and only rogues) can use the Search skill to locate</p><p>traps when the task has a Difficulty Class higher than 20.</p><p>• Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual</p><p>attacks with great agility. If she makes a successful Reflex saving throw against</p><p>an attack that normally deals half damage on a successful save, she instead</p><p>takes no damage. Evasion can be used only if the rogue is wearing light armor</p><p>or no armor. A helpless rogue does not gain the benefit of evasion.</p><p></p><p>Feats: Dodge</p><p></p><p>Skill Points: 40 Max Ranks: 4/2</p><p>Skills Ranks Mod Misc Total</p><p>Climb 4 +2 +6</p><p>Disable Device 5 +3 +8</p><p>Escape Artist 4 +3 +7</p><p>Hide 5 +3 +8</p><p>Move Silently 5 +3 +8</p><p>Open Lock 5 +3 +8</p><p>Listen 5 -1 +4</p><p>Search 5 +2 +7</p><p>Spot 5 -1 +4</p><p>Use Rope 4 +2 +6</p><p>Perform(Dance) 3 -2 +1</p><p></p><p>Equipment: Cost Weight</p><p>Rapier 20gp 2lb</p><p>Light Mace 5gp 4lb</p><p>Sling --- ---</p><p>10xBullets 1sp 5lb</p><p>Leather Armor +1 --- 15lb (gained in Assassin's Knot:M3)</p><p>Handy Haversack 2000gp 5lb (total of 120lbs of space)</p><p>Bedroll 1sp 5lb</p><p>Sack 1sp 0.5lb</p><p>Flint&Steel 1gp ---</p><p>50' Hemp Rope 1gp 10lb</p><p>Grappling Hook 1gp 4lb</p><p>3xDay Trail Rations 1gp5sp 3lb</p><p>Masterwork ThvTools 100gp 2lb</p><p>Heavy Crossbow ---- 8lb (gained in Assassin's Knot:M3)</p><p>10xBolts ---- 1lb (gained in Assassin's Knot:M3)</p><p>3xPotion of CLW 150gp ---</p><p>2xPotion of Barkskin+2 600gp ---</p><p></p><p></p><p>Total Weight:66.5lb(5lb with haversack) Money: 987g 84s 0c</p><p></p><p>Lgt Med Hvy Lift Push</p><p>Max Weight: 58 116 175 350 875</p><p></p><p>Age: 45</p><p>Height: 4'6"</p><p>Weight: 170lb</p><p>Eyes: Brown</p><p>Hair: Brown</p><p>Skin: Tan</p><p></p><p>Appearance: Standing at 4 and a half feet tall, with brown hair, a</p><p>messy brown beard and dull brown eyes, Mordik looks a bit dissheveled</p><p>anytime you might happen to look at him. He has a deep scar on his face running</p><p>closely by his right eye, past his lips and a little under his mouth. He tends to wear dark brown</p><p>leather armor, with a rapier on one hip and a light mace on the other, with</p><p>bullets and sling in his pocket when adventuring.</p><p></p><p>Background: Mordik was abandoned as a child and grew up in a human</p><p>orphanage. He was picked on relentlessly as a child for being different.</p><p>When he was old enough, he moved to a dwarven city where he thought he</p><p>would fit in, however as he hadnt any of the social upbringing of a dwarf, he</p><p>had problems even integrating into Dwarven society. He became an adventurer</p><p>because he feels that he isnt welcome anywhere.</p><p></p><p></p><p>Level up log(approved)</p><p>Spoiler:</p><p></p><p>gained 1450 xp from M3: Assassin's Knot which brings me from level 1 rogue to level 2 rogue</p><p>Changes are as follows:</p><p>+Evasion (level 2 rogue)</p><p>+4HP(+2 from con) total +6HP</p><p>(8+int mod) +10 skillpoints, arranged thusly:</p><p>+1 Disable Device, +1 Hide, +1 Move Silently, +1 Open Lock, +1 Listen, +1 Search, +1 Spot, +3 Perform(dance)</p><p>+1 Base Attack Bonus</p><p>+1 Reflex save</p><p></p><p></p><p>notes</p><p>gained 825 xp from M3: Assassin's Knot bringing me to 2275 xp. Also gained 3828g 75s </p><p>[/sblock]</p><p></p><p>[sblock=gains from after the crash]</p><p><a href="http://www.enworld.org/showthread.php?t=162056" target="_blank">http://www.enworld.org/showthread.php?t=162056</a></p><p>M4: 1490 xp gained bringing Mordik to 3765 total, bringing him to level 3. </p><p>Gains in level 3:</p><p>gain feat Mobility</p><p>gain 5+2con= 7 hp</p><p>gain +1 BAB</p><p>gain Saves +1fort/+1will</p><p>Sneak attack +2d6, trap sense +1</p><p>gain 8 +2int = 10 skillpoints arranged thusly:</p><p>one in each of: Disable Device,Hide,Move Silently,Open Lock,Listen,Search,Spot,Perform(dance)</p><p>two in Craft (Trapmaking)</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=3552569&postcount=174" target="_blank">http://www.enworld.org/showpost.php?p=3552569&postcount=174</a></p><p>3765xp + 420xp = 4185xp total. </p><p></p><p><a href="http://www.enworld.org/showpost.php?p=3452520&postcount=1" target="_blank">http://www.enworld.org/showpost.php?p=3452520&postcount=1</a></p><p>4185xp + 420xp + 390xp + 840xp = 5835xp total.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="NakuruSai, post: 2454371, member: 34499"] [b]Mordik StoutIron[/b] [CODE] [B]Name:[/B] Mordik Stoutiron [B]Class:[/B] Rogue [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] none [B]Craft Points:[/B] 600 [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 3 [B]XP:[/B] 4185 [B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 21 (1d6/level +2/level) [B]Con:[/B] 15 +2 (5p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] none [B]Int:[/B] 15 +2 (8p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] none [B]Wis:[/B] 9 -1 (1p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +2 [B]Cha:[/B] 6 -2 (0p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 10% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +0 +3 +0 +0 +0 16 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +2 +3 [B]Ref:[/B] 3 +3 +6 [B]Will:[/B] 1 -1 -0 [B]Weapon Attack Damage Critical[/B] Rapier +4 1d6+2 18-20x2 Light Mace +4 1d6+2 x2 Sling +5 1d4+2 x2 Hvy Crsbow +5 1d10 19-20x2 (120ft range) Silvered Longsword +4 1d6+1 19-20x2 Unarmed +4 1d3+2(sub) x2 Sneak Attack Total: +2d6 [B]Languages:[/B] Human, Dwarven, Goblin, Orc [B]Abilities:[/B] • +2 Constitution, -2 Charisma. • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. • Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. • Darkvision: Dwarves can see in the dark up to 60 feet. • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground. • +2 racial bonus on saving throws against poison. • +2 racial bonus on saving throws against spells and spell-like effects. • +1 racial bonus on attack rolls against orcs and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Appraise checks that are related to stone or metal items. • +2 racial bonus on Craft checks that are related to stone or metal. • Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. • Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. • Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. • Trap Sense: At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. [B]Feats:[/B] Dodge, Mobility [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Climb 4 +2 +6 Disable Device 6 +2 +8 Escape Artist 5 +3 +8 Hide 6 +3 +9 Move Silently 6 +3 +9 Open Lock 6 +3 +9 Listen 6 -1 +5 Search 6 +2 +8 Spot 6 -1 +5 Use Rope 4 +2 +6 Perform(dance) 4 -2 +2 Craft(trapmaking) 2 +2 +4 [B]Equipment: Cost Weight[/B] Rapier 20gp 2lb Light Mace 5gp 4lb Sling --- --- 10xBullets 1sp 5lb Leather Armor +1 ---- 15lb (gained in M3 Assassin's Knot) Handy Haversack 2000gp 5lb Bedroll 1sp 5lb Sack 1sp 0.5lb Flint&Steel 1gp --- 50' Hemp Rope 1gp 10lb Grappling Hook 1gp 4lb 3xDay Trail Rations 1gp5sp 3lb Masterwork ThvTools 100gp 2lb Heavy Crossbow ---- 8lb (gained in M3 Assassin's Knot) 10xBolts ---- 1lb items borrowed from: [url]http://www.enworld.org/showthread.php?p=3493879#post3493879[/url] 1x CMW potion 1x CLW potion Silvered Longsword 50' hemp rope 2x tents 2x waterskin [B]Total Weight:[/B]66.5lb(less with Haversack) [B]Money:[/B] 437gp 84sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 45 [B]Height:[/B] 4'6" [B]Weight:[/B] 170lb [B]Eyes:[/B] Brown [B]Hair:[/B] Brown [B]Skin:[/B] Tan [/CODE] [b]Appearance:[/b] Standing at 4 and a half feet tall, with brown hair, a messy brown beard and dull brown eyes, Mordik looks a bit dissheveled anytime you might happen to look at him. He has a deep scar on his face running closely by his right eye, past his lips and a little under his mouth. He tends to wear dark brown leather armor, with a rapier on one hip and a light mace on the other, with bullets and sling in his pocket when adventuring. [b]Background:[/b] Mordik was abandoned as a child and grew up in a human orphanage. He was picked on relentlessly as a child for being different. When he was old enough, he moved to a dwarven city where he thought he would fit in, however as he hadnt any of the social upbringing of a dwarf, he had problems even integrating into Dwarven society. He became an adventurer because he feels that he isnt welcome anywhere. [sblock=lost time] Mordik StoutIron -------------------------------------------------------------------------------- Code: Name: Mordik Stoutiron Class: Rogue Race: Dwarf Size: Medium Gender: Male Alignment: Neutral Deity: none Str: 14 +2 (6p.) Level: 2 XP: 2275 Dex: 16 +3 (10p.) BAB: +1 HP: 14 (1d6/level +2/level) Con: 15 +2 (5p.) Grapple: +0 Dmg Red: none Int: 15 +2 (8p.) Speed: 20' Spell Res: none Wis: 9 -1 (1p.) Init: +3 Spell Save: +2 Cha: 6 -2 (0p.) ACP: -0 Spell Fail: 10% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 0 +2 +2 Ref: 3 +3 +6 Will: 0 -1 -1 Weapon Attack Damage Critical Rapier +3 1d6+2 18-20x2 Light Mace +3 1d6+2 x2 Sling +4 1d4+2 x2 (50ft range) Hvy Crsbow +4 1d10 19-20x2 (120ft range) Unarmed +3 1d3+2(sub) x2 Languages: Human, Dwarven, Goblin, Orc Abilities: • +2 Constitution, -2 Charisma. • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. • Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. • Darkvision: Dwarves can see in the dark up to 60 feet. • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground. • +2 racial bonus on saving throws against poison. • +2 racial bonus on saving throws against spells and spell-like effects. • +1 racial bonus on attack rolls against orcs and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Appraise checks that are related to stone or metal items. • +2 racial bonus on Craft checks that are related to stone or metal. • Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. • Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. • Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. • Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Feats: Dodge Skill Points: 40 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 4 +2 +6 Disable Device 5 +3 +8 Escape Artist 4 +3 +7 Hide 5 +3 +8 Move Silently 5 +3 +8 Open Lock 5 +3 +8 Listen 5 -1 +4 Search 5 +2 +7 Spot 5 -1 +4 Use Rope 4 +2 +6 Perform(Dance) 3 -2 +1 Equipment: Cost Weight Rapier 20gp 2lb Light Mace 5gp 4lb Sling --- --- 10xBullets 1sp 5lb Leather Armor +1 --- 15lb (gained in Assassin's Knot:M3) Handy Haversack 2000gp 5lb (total of 120lbs of space) Bedroll 1sp 5lb Sack 1sp 0.5lb Flint&Steel 1gp --- 50' Hemp Rope 1gp 10lb Grappling Hook 1gp 4lb 3xDay Trail Rations 1gp5sp 3lb Masterwork ThvTools 100gp 2lb Heavy Crossbow ---- 8lb (gained in Assassin's Knot:M3) 10xBolts ---- 1lb (gained in Assassin's Knot:M3) 3xPotion of CLW 150gp --- 2xPotion of Barkskin+2 600gp --- Total Weight:66.5lb(5lb with haversack) Money: 987g 84s 0c Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 45 Height: 4'6" Weight: 170lb Eyes: Brown Hair: Brown Skin: Tan Appearance: Standing at 4 and a half feet tall, with brown hair, a messy brown beard and dull brown eyes, Mordik looks a bit dissheveled anytime you might happen to look at him. He has a deep scar on his face running closely by his right eye, past his lips and a little under his mouth. He tends to wear dark brown leather armor, with a rapier on one hip and a light mace on the other, with bullets and sling in his pocket when adventuring. Background: Mordik was abandoned as a child and grew up in a human orphanage. He was picked on relentlessly as a child for being different. When he was old enough, he moved to a dwarven city where he thought he would fit in, however as he hadnt any of the social upbringing of a dwarf, he had problems even integrating into Dwarven society. He became an adventurer because he feels that he isnt welcome anywhere. Level up log(approved) Spoiler: gained 1450 xp from M3: Assassin's Knot which brings me from level 1 rogue to level 2 rogue Changes are as follows: +Evasion (level 2 rogue) +4HP(+2 from con) total +6HP (8+int mod) +10 skillpoints, arranged thusly: +1 Disable Device, +1 Hide, +1 Move Silently, +1 Open Lock, +1 Listen, +1 Search, +1 Spot, +3 Perform(dance) +1 Base Attack Bonus +1 Reflex save notes gained 825 xp from M3: Assassin's Knot bringing me to 2275 xp. Also gained 3828g 75s [/sblock] [sblock=gains from after the crash] [url]http://www.enworld.org/showthread.php?t=162056[/url] M4: 1490 xp gained bringing Mordik to 3765 total, bringing him to level 3. Gains in level 3: gain feat Mobility gain 5+2con= 7 hp gain +1 BAB gain Saves +1fort/+1will Sneak attack +2d6, trap sense +1 gain 8 +2int = 10 skillpoints arranged thusly: one in each of: Disable Device,Hide,Move Silently,Open Lock,Listen,Search,Spot,Perform(dance) two in Craft (Trapmaking) [url]http://www.enworld.org/showpost.php?p=3552569&postcount=174[/url] 3765xp + 420xp = 4185xp total. [url]http://www.enworld.org/showpost.php?p=3452520&postcount=1[/url] 4185xp + 420xp + 390xp + 840xp = 5835xp total. [/sblock] [/QUOTE]
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