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<blockquote data-quote="sabreheim" data-source="post: 4688378" data-attributes="member: 81855"><p><strong>Vardoc Sabreheim</strong></p><p></p><p>[code][B]Name:[/B] Vardoc Sabreheim</p><p>[B]Class:[/B] Ftr. 1</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +1 [B]HP:[/B] 13 (1d10+3)</p><p>[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 10 +0 (4p.) [B]ACP:[/B] -2 [B]Spell Fail:[/B] -%</p><p>[B]racial:[/B] +2 con, -2 cha</p><p></p><p>[B]Current HP:[/B] 13</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +0 +0 +0 +0 14</p><p>[B]Touch:[/B] 10 [B]Flatfooted:[/B] 14</p><p>+4 dodge bonus to Armor Class against monsters of the giant type.</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +3 +0 5</p><p>[B]Ref:[/B] 0 +0 +0 0</p><p>[B]Will:[/B] 0 +0 +0 0</p><p>+2 racial bonus on saving throws against poison. </p><p>+2 racial bonus on saving throws against spells and spell-like effects.</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Greataxe +4 1d12+4 x3</p><p>Light Crossbow (30 Bolts) +1 1d8 19-20/x2</p><p>+1 racial bonus on attack rolls against orcs and goblinoids.</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Giant, Orc</p><p></p><p>[B]Abilities:[/B]</p><p>[I]Dwarven racial abilities:[/I]</p><p>Dwarf base land speed is 20 feet. However, dwarves can move at this speed </p><p>even when wearing medium or heavy armor or when carrying a medium or </p><p>heavy load (unlike other creatures, whose speed is reduced in such </p><p>situations). </p><p>Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black </p><p>and white only, but it is otherwise like normal sight, and dwarves can </p><p>function just fine with no light at all. </p><p>Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks </p><p>to notice unusual stonework, such as sliding walls, stonework traps, new </p><p>construction (even when built to match the old), unsafe stone surfaces, </p><p>shaky stone ceilings, and the like. Something that isn’t stone but that is </p><p>disguised as stone also counts as unusual stonework. A dwarf who merely </p><p>comes within 10 feet of unusual stonework can make a Search check as if he </p><p>were actively searching, and a dwarf can use the Search skill to find </p><p>stonework traps as a rogue can. A dwarf can also intuit depth, sensing his </p><p>approximate depth underground as naturally as a human can sense which </p><p>way is up. </p><p>Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven </p><p>urgroshes as martial weapons, rather than exotic weapons. </p><p>Stability: A dwarf gains a +4 bonus on ability checks made to resist being </p><p>bull rushed or tripped when standing on the ground (but not when climbing, </p><p>flying, riding, or otherwise not standing firmly on the ground). </p><p>+2 racial bonus on saving throws against poison. </p><p>+2 racial bonus on saving throws against spells and spell-like effects. </p><p>+1 racial bonus on attack rolls against orcs and goblinoids. </p><p>+4 dodge bonus to Armor Class against monsters of the giant type. Any time </p><p>a creature loses its Dexterity bonus (if any) to Armor Class, such as when </p><p>it’s caught flat-footed, it loses its dodge bonus, too. </p><p>+2 racial bonus on Appraise checks that are related to stone or metal items. </p><p>+2 racial bonus on Craft checks that are related to stone or metal. </p><p></p><p>[I]Fighter Abilities:[/I]</p><p>Proficient with all simple and martial weapons.</p><p>Proficient with all armor (heavy, medium, and light) and shields (including</p><p>tower shields).</p><p></p><p>[B]Feats:[/B]</p><p>[I]Standard:[/I] </p><p>(1) Improved Initiative</p><p>[I]Fighter:[/I]</p><p>(1) Quick Draw</p><p></p><p>[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 0 +2 (+2) +2*</p><p>Climb 4 +3 -2 +5</p><p>Craft 0 +2 (+2) +2**</p><p>Handle Animal 4 +0 +0 +4</p><p>Intimidate 4 +0 +0 +4</p><p>Jump 0 +3 -8 -5</p><p>Ride 4 +0 +0 +4</p><p>Swim 0 +3 -4 -1</p><p>*: +2 racial bonus on Appraise checks that are related to stone or metal. </p><p>**: +2 racial bonus on Craft checks that are related to stone or metal. </p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Greataxe 20gp 12lb</p><p>Light Crossbow 35gp 4lb</p><p>30 Bolts 3gp 3lb</p><p>Chain Shirt 100gp 25lb</p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Flint & Steel 1gp -</p><p>Belt Pouch 1gp 1/2lb</p><p>Trail Rations (5 Days) 25sp 5lb</p><p>5 Torch's 5cp 5lb</p><p>Waterskin 1gp 4lb</p><p>Obsidian Gem 10gp -</p><p></p><p>[B]Total Weight:[/B] 65 1/2lb(Lgt) [B]Money:[/B] 44gp 3sp 5cp</p><p></p><p> [B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 76 153 230 460 1150</p><p></p><p>[B]Age:[/B] 68</p><p>[B]Height:[/B] 4'2"</p><p>[B]Weight:[/B] 155lb</p><p>[B]Eyes:[/B] Left eye is Black, an obsidian gem in its replaces the right eye.</p><p>[B]Hair:[/B] Light Brown hair tied back into a braid, with an 11" beaded beard.</p><p>[B]Skin:[/B] Dark Tan</p><p>[/code]</p><p></p><p><strong>Appearance:</strong> Other than the slash down the center of his right eye, Vardoc is what you would expect from a typical Dwarf, short with a stout build. To most, he seems to be a very overbearing and hot tempered man, who is constantly watching everyone around him. Those who become his friends and get to know him, though, learn that this is a product of his childhood. Vardoc is a very just man, but will kill anyone who he suspects is in league with his parents killer where they stand.</p><p></p><p><strong>Background:</strong> When he was young he witnessed his parents brutal murder.He escaped with his life, but not before seeing the face of their killer. He adventures only to fund his search, as well as gather information.</p></blockquote><p></p>
[QUOTE="sabreheim, post: 4688378, member: 81855"] [b]Vardoc Sabreheim[/b] [code][B]Name:[/B] Vardoc Sabreheim [B]Class:[/B] Ftr. 1 [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] None [B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +1 [B]HP:[/B] 13 (1d10+3) [B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] - [B]Cha:[/B] 10 +0 (4p.) [B]ACP:[/B] -2 [B]Spell Fail:[/B] -% [B]racial:[/B] +2 con, -2 cha [B]Current HP:[/B] 13 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +0 +0 +0 +0 14 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 14 +4 dodge bonus to Armor Class against monsters of the giant type. [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +3 +0 5 [B]Ref:[/B] 0 +0 +0 0 [B]Will:[/B] 0 +0 +0 0 +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. [B]Weapon Attack Damage Critical[/B] Greataxe +4 1d12+4 x3 Light Crossbow (30 Bolts) +1 1d8 19-20/x2 +1 racial bonus on attack rolls against orcs and goblinoids. [B]Languages:[/B] Common, Dwarven, Giant, Orc [B]Abilities:[/B] [I]Dwarven racial abilities:[/I] Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. [I]Fighter Abilities:[/I] Proficient with all simple and martial weapons. Proficient with all armor (heavy, medium, and light) and shields (including tower shields). [B]Feats:[/B] [I]Standard:[/I] (1) Improved Initiative [I]Fighter:[/I] (1) Quick Draw [B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise 0 +2 (+2) +2* Climb 4 +3 -2 +5 Craft 0 +2 (+2) +2** Handle Animal 4 +0 +0 +4 Intimidate 4 +0 +0 +4 Jump 0 +3 -8 -5 Ride 4 +0 +0 +4 Swim 0 +3 -4 -1 *: +2 racial bonus on Appraise checks that are related to stone or metal. **: +2 racial bonus on Craft checks that are related to stone or metal. [B]Equipment: Cost Weight[/B] Greataxe 20gp 12lb Light Crossbow 35gp 4lb 30 Bolts 3gp 3lb Chain Shirt 100gp 25lb Backpack 2gp 2lb Bedroll 1sp 5lb Flint & Steel 1gp - Belt Pouch 1gp 1/2lb Trail Rations (5 Days) 25sp 5lb 5 Torch's 5cp 5lb Waterskin 1gp 4lb Obsidian Gem 10gp - [B]Total Weight:[/B] 65 1/2lb(Lgt) [B]Money:[/B] 44gp 3sp 5cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 153 230 460 1150 [B]Age:[/B] 68 [B]Height:[/B] 4'2" [B]Weight:[/B] 155lb [B]Eyes:[/B] Left eye is Black, an obsidian gem in its replaces the right eye. [B]Hair:[/B] Light Brown hair tied back into a braid, with an 11" beaded beard. [B]Skin:[/B] Dark Tan [/code] [B]Appearance:[/B] Other than the slash down the center of his right eye, Vardoc is what you would expect from a typical Dwarf, short with a stout build. To most, he seems to be a very overbearing and hot tempered man, who is constantly watching everyone around him. Those who become his friends and get to know him, though, learn that this is a product of his childhood. Vardoc is a very just man, but will kill anyone who he suspects is in league with his parents killer where they stand. [B]Background:[/B] When he was young he witnessed his parents brutal murder.He escaped with his life, but not before seeing the face of their killer. He adventures only to fund his search, as well as gather information. [/QUOTE]
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