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Recosting Magic Items in MIC = Blatant Power Creep...er..Power Charge?
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<blockquote data-quote="Someone" data-source="post: 3382955" data-attributes="member: 5656"><p>I agree to a point. There's another added angle to that, though; the double premise that wealth is limited and fixed (that is, that by level N you'll have X gold coins, no more, no less) and that there's a market where you can sell and buy everything, without restriction. If magic items can be freely traded, players will inevitably sell them in favor of items that help them maximize their characters' abilities. </p><p></p><p>That's not so bad until stat bossting and passive protection items are so ingrained into the game (challenges being designed for characters that have those items) that they almost stop being magic items and become part of the character; if you took them away and instead gave the characters level based bonuses to stats, AC and saving throws, there would be little difference for 95% of the characters I've seen in any group I've played or seen in the boards. (I even did it once in a campaing I DMed, allowing only unusual, non-boosting items: horns of fog and such, but no gauntlets of ogre power or plus whatever weapons - those bonuses came by other means. It worked pretty well, and even helped to create a "spiderman effect": the characters were very powerful, but poor as rats)</p></blockquote><p></p>
[QUOTE="Someone, post: 3382955, member: 5656"] I agree to a point. There's another added angle to that, though; the double premise that wealth is limited and fixed (that is, that by level N you'll have X gold coins, no more, no less) and that there's a market where you can sell and buy everything, without restriction. If magic items can be freely traded, players will inevitably sell them in favor of items that help them maximize their characters' abilities. That's not so bad until stat bossting and passive protection items are so ingrained into the game (challenges being designed for characters that have those items) that they almost stop being magic items and become part of the character; if you took them away and instead gave the characters level based bonuses to stats, AC and saving throws, there would be little difference for 95% of the characters I've seen in any group I've played or seen in the boards. (I even did it once in a campaing I DMed, allowing only unusual, non-boosting items: horns of fog and such, but no gauntlets of ogre power or plus whatever weapons - those bonuses came by other means. It worked pretty well, and even helped to create a "spiderman effect": the characters were very powerful, but poor as rats) [/QUOTE]
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Community
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Recosting Magic Items in MIC = Blatant Power Creep...er..Power Charge?
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