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[Recruiting 2/4] PbtA Ironsworn - PbP in Ancient Greece
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<blockquote data-quote="doghead" data-source="post: 7898049" data-attributes="member: 8243"><p>Cool. I will get a RG thread started so we have a place for characters.</p><p></p><p>At this point I think I am going to throw it over to you to rough out the Inciting Incident. Remember, important, imminent, and simple-ish. </p><p></p><p>For example, a slight reworking of TI's concept. The idea behind this was to throw the PC's straight into the thick of it making the problem quite imminent (if you don't do something, you will be caught and killed), and the vow fairly simple in scope (get back to the Army and report has happened, for example). Use it, abuse it, discard it. Its up to you.</p><p></p><p><em>Word has reached Alpha that Beta has secured an alliance with a barbarian (foreign) force. If this is so, they must come through a small pass. A group from Gamma of has been tasked with securing and holding that pass. Should the foreign force be seen, the group is to send runners to the main army, and delay the passage of the foreign force through the pass. Both Pallas and Penelope are part of that group (How well do they know each other?)</em></p><p><em></em></p><p><em>The group is attacked at night, caught unawares due to the betrayal by the Beta faction members with the group (they drug the food, kill the sentries, distribute strong liquor? something). Pallas and Penelope survive (how do they meet up?) and escape the slaughter. For a moment, they find safetyin the woods/hills overlooking the camp. But they are not alone. Enemy skirmishers spread out through the surrounding areas, searching for survivors and securing the pass. Pallas and Penelope have no time to spare, they must move if they are to survive, and get word to the rest of the Alpha army.</em></p><p></p><p>Over to you.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 7898049, member: 8243"] Cool. I will get a RG thread started so we have a place for characters. At this point I think I am going to throw it over to you to rough out the Inciting Incident. Remember, important, imminent, and simple-ish. For example, a slight reworking of TI's concept. The idea behind this was to throw the PC's straight into the thick of it making the problem quite imminent (if you don't do something, you will be caught and killed), and the vow fairly simple in scope (get back to the Army and report has happened, for example). Use it, abuse it, discard it. Its up to you. [I]Word has reached Alpha that Beta has secured an alliance with a barbarian (foreign) force. If this is so, they must come through a small pass. A group from Gamma of has been tasked with securing and holding that pass. Should the foreign force be seen, the group is to send runners to the main army, and delay the passage of the foreign force through the pass. Both Pallas and Penelope are part of that group (How well do they know each other?) The group is attacked at night, caught unawares due to the betrayal by the Beta faction members with the group (they drug the food, kill the sentries, distribute strong liquor? something). Pallas and Penelope survive (how do they meet up?) and escape the slaughter. For a moment, they find safetyin the woods/hills overlooking the camp. But they are not alone. Enemy skirmishers spread out through the surrounding areas, searching for survivors and securing the pass. Pallas and Penelope have no time to spare, they must move if they are to survive, and get word to the rest of the Alpha army.[/I] Over to you. thotd [/QUOTE]
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[Recruiting 2/4] PbtA Ironsworn - PbP in Ancient Greece
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