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[Recruiting 2 more!] In A Wicked Age RPG Quick Game
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<blockquote data-quote="Deuce Traveler" data-source="post: 6005127" data-attributes="member: 34958"><p>Sweet! We've got one player and with him 1 vote for the 'Nest of Vipers' oracle. I think we would need four players total. One other note, a character in opposition to another PC's goals would not necessarily mean they won't side with one another by the adventures conclusion.</p><p></p><p>In the game's example of play there was one important NPC and four PCs:</p><p></p><p>NPC and antagonist: A water spirit and the village god, demanding a virgin sacrifice to himself before he saves the region from drought.</p><p>PC 1: A desert and virginal princess whose goal it is to sacrifice herself to the spirit and save her people. She is opposed to her uncle's goal of trying to convince her to escape.</p><p>PC 2: PC 1's uncle who volunteers to guard PC 1 on her journey, but tries to convince her to live despite the region's suffering. His objective is to kill the water spirit and he is opposed to PC 1's goal.</p><p>PC 3: The captain of the harem guard. Selected because he bats for the other team. His goal is to see the princess to her sacrifice in order to rescue the region. Opposed to PC 4, who he is in love with.</p><p>PC 4: A young man in love with the princess. His goal is to get the princess to fall in love with him and escape her fate. He is opposed to PC 3's goal.</p><p></p><p>So the conclusion can go many ways. The princess may successfully sacrifice herself to the water spirit, ending her life and achieving the goals for PCs 1 and 3. She may convince PCs 2 and 4 of the nobility of her sacrifice. The NPC is just part of the back story in this case. Despite PCs 2 and 4 failing in their objectives, they return as heroes to their people with PC 3 and eventually find new objectives for a future adventure despite being devastated at the princesses loss.</p><p></p><p>Or PCs 2 and 4 can win in their convincing her to seek to live her life. Perhaps they can overpower and convince PC 3 to join them in their fight of the water spirit. The four PCs band together and destroy the water spirit. Maybe that releases the waters into the region and lifts the drought, or maybe not. PCs 2 and 4 win their objectives, and although PCs 1 and 3 fail in their objectives, all four PCs still survive as outcasts from their religion and escape together to a new land with new objectives and a new adventure.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6005127, member: 34958"] Sweet! We've got one player and with him 1 vote for the 'Nest of Vipers' oracle. I think we would need four players total. One other note, a character in opposition to another PC's goals would not necessarily mean they won't side with one another by the adventures conclusion. In the game's example of play there was one important NPC and four PCs: NPC and antagonist: A water spirit and the village god, demanding a virgin sacrifice to himself before he saves the region from drought. PC 1: A desert and virginal princess whose goal it is to sacrifice herself to the spirit and save her people. She is opposed to her uncle's goal of trying to convince her to escape. PC 2: PC 1's uncle who volunteers to guard PC 1 on her journey, but tries to convince her to live despite the region's suffering. His objective is to kill the water spirit and he is opposed to PC 1's goal. PC 3: The captain of the harem guard. Selected because he bats for the other team. His goal is to see the princess to her sacrifice in order to rescue the region. Opposed to PC 4, who he is in love with. PC 4: A young man in love with the princess. His goal is to get the princess to fall in love with him and escape her fate. He is opposed to PC 3's goal. So the conclusion can go many ways. The princess may successfully sacrifice herself to the water spirit, ending her life and achieving the goals for PCs 1 and 3. She may convince PCs 2 and 4 of the nobility of her sacrifice. The NPC is just part of the back story in this case. Despite PCs 2 and 4 failing in their objectives, they return as heroes to their people with PC 3 and eventually find new objectives for a future adventure despite being devastated at the princesses loss. Or PCs 2 and 4 can win in their convincing her to seek to live her life. Perhaps they can overpower and convince PC 3 to join them in their fight of the water spirit. The four PCs band together and destroy the water spirit. Maybe that releases the waters into the region and lifts the drought, or maybe not. PCs 2 and 4 win their objectives, and although PCs 1 and 3 fail in their objectives, all four PCs still survive as outcasts from their religion and escape together to a new land with new objectives and a new adventure. [/QUOTE]
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