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[Recruiting 2 more!] In A Wicked Age RPG Quick Game
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<blockquote data-quote="Deuce Traveler" data-source="post: 6016765" data-attributes="member: 34958"><p>This is coming along nicely. The next step, after creating the character or the draft of your character, is to pick a particular strength or special ability. Every character gets just one. Each character must:</p><p></p><p>-Give the strength a name</p><p>-Describe the strength's special effect (what is required and how it appears in action)</p><p>-Choose a form (one of six: covertly, directly, for self, for others, with love, with violence). The PC has to be employing the form and act accordingly to use the strength</p><p>-Finally, choose an option: </p><p>--It’s potent. Its die is a d10. If you don’t choose this option, its die is a d8.</p><p>--It’s broad. Add a second form: if your character acts in either way, she can use the strength. </p><p>--It’s unique. If the strength is written on one character’s sheet, it can’t be written on any other.</p><p>--It’s far-reaching. Your character can use the strength to act beyond her normal human reach.</p><p></p><p>Strengths are very abstract. Here are some examples: Exorcism, the holy ceremonies that expel demons and protect people and places from them. It requires you to call upon certain warrior gods and recite their holy names and deeds. It’s not dramatic; no flashy effects. It has to be used for others. Significance is that it is far reaching.</p><p></p><p>The power to inflame passions, such as a wandering spirit might possess. Whisper in someone’s ear and fan their passions into flame. It has to be used covertly. </p><p>Significance 1: it’s consequential. It threatens for others; for NPCs it threatens self-protection. Its die is a d8.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6016765, member: 34958"] This is coming along nicely. The next step, after creating the character or the draft of your character, is to pick a particular strength or special ability. Every character gets just one. Each character must: -Give the strength a name -Describe the strength's special effect (what is required and how it appears in action) -Choose a form (one of six: covertly, directly, for self, for others, with love, with violence). The PC has to be employing the form and act accordingly to use the strength -Finally, choose an option: --It’s potent. Its die is a d10. If you don’t choose this option, its die is a d8. --It’s broad. Add a second form: if your character acts in either way, she can use the strength. --It’s unique. If the strength is written on one character’s sheet, it can’t be written on any other. --It’s far-reaching. Your character can use the strength to act beyond her normal human reach. Strengths are very abstract. Here are some examples: Exorcism, the holy ceremonies that expel demons and protect people and places from them. It requires you to call upon certain warrior gods and recite their holy names and deeds. It’s not dramatic; no flashy effects. It has to be used for others. Significance is that it is far reaching. The power to inflame passions, such as a wandering spirit might possess. Whisper in someone’s ear and fan their passions into flame. It has to be used covertly. Significance 1: it’s consequential. It threatens for others; for NPCs it threatens self-protection. Its die is a d8. [/QUOTE]
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