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[Recruiting 2 more!] In A Wicked Age RPG Quick Game
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<blockquote data-quote="Deuce Traveler" data-source="post: 6018723" data-attributes="member: 34958"><p>We don't even have to go with the special abilities. In some ways they can throw off the game. dogsoul's character seems a capable soldier in his own right, able to convince with words or fight with the sword. The tempter demon and spirit might walk unseen, but still be able to do such things as effect the world physically or try to use influence to incite those still alive to action. I don't know too much about the Baroque Cycle, but here is an idea I came up with earlier today in which I'd like the participants to add their inputs:</p><p></p><p>A veteran soldier of the Thirty Years War heads to the site of an old, supposedly haunted abbey called the Abbe Le Mont Saint Michel. The locals say that the current master, one Count Rouge, is a recluse, conducting strange alchemical experiments in his facilities. Stories surround the abbey and the Count, some dealing with contracts made with the devil, the whispered pleas of long lost loved ones carried on the wind during moonless nights, and the disappearances of local villagers. Despite the murmurs of evil acts, the nobility does nothing about Count Rouge as the fortress was too important during the 30 years war and the noble's support steadfast.</p><p></p><p>But once a year, on the Day of the Dead, the first day of November, Count Rouge throws the doors to his home open to a baker's dozen men or women of his choosing. They are then entertained by Count Rouge, and are there to entertain in kind. These thirteen are given invitations without rhyme or reason, and they all inevitably accept and come from the lands both near and far, for at the end of the night Count Rouge bestows the heart's desire of one of the lucky thirteen. As for the other twelve, not all that come into the abbey leave, and of those that leave, not all come forth sane.</p><p></p><p>And so the veteran walks to the abbey, invitation in hand. And along the way he stops to rest in an old garden near a monastery, where he is met by two men who ask if they may accompany him. The veteran knows that there is something odd about the men, for he can see and hear them while others cannot. One is in actuality a tempter demon, partially freed back onto the world, but hopeful that he can convince the soldier to free his spirit completely from its prison. Another is the spirit of a young man, hopeful to influence the proceedings in a way to have the alchemist restore his soul to an able body. The veteran has his own wishes. And so the three travel to the Mont Saint Michel, each with his own heart's desire, each having to act through one man, and each ready to face the secrets of the haunted abbey.</p><p></p><p><img src="http://paris365days.com/wp-content/gallery/fright-spots/montstmichel2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6018723, member: 34958"] We don't even have to go with the special abilities. In some ways they can throw off the game. dogsoul's character seems a capable soldier in his own right, able to convince with words or fight with the sword. The tempter demon and spirit might walk unseen, but still be able to do such things as effect the world physically or try to use influence to incite those still alive to action. I don't know too much about the Baroque Cycle, but here is an idea I came up with earlier today in which I'd like the participants to add their inputs: A veteran soldier of the Thirty Years War heads to the site of an old, supposedly haunted abbey called the Abbe Le Mont Saint Michel. The locals say that the current master, one Count Rouge, is a recluse, conducting strange alchemical experiments in his facilities. Stories surround the abbey and the Count, some dealing with contracts made with the devil, the whispered pleas of long lost loved ones carried on the wind during moonless nights, and the disappearances of local villagers. Despite the murmurs of evil acts, the nobility does nothing about Count Rouge as the fortress was too important during the 30 years war and the noble's support steadfast. But once a year, on the Day of the Dead, the first day of November, Count Rouge throws the doors to his home open to a baker's dozen men or women of his choosing. They are then entertained by Count Rouge, and are there to entertain in kind. These thirteen are given invitations without rhyme or reason, and they all inevitably accept and come from the lands both near and far, for at the end of the night Count Rouge bestows the heart's desire of one of the lucky thirteen. As for the other twelve, not all that come into the abbey leave, and of those that leave, not all come forth sane. And so the veteran walks to the abbey, invitation in hand. And along the way he stops to rest in an old garden near a monastery, where he is met by two men who ask if they may accompany him. The veteran knows that there is something odd about the men, for he can see and hear them while others cannot. One is in actuality a tempter demon, partially freed back onto the world, but hopeful that he can convince the soldier to free his spirit completely from its prison. Another is the spirit of a young man, hopeful to influence the proceedings in a way to have the alchemist restore his soul to an able body. The veteran has his own wishes. And so the three travel to the Mont Saint Michel, each with his own heart's desire, each having to act through one man, and each ready to face the secrets of the haunted abbey. [img]http://paris365days.com/wp-content/gallery/fright-spots/montstmichel2.jpg[/img] [/QUOTE]
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