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Recruiting: DT's Sword and Sorcery Campaign (BECMI/Wilderlands)
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<blockquote data-quote="garyh" data-source="post: 4628389" data-attributes="member: 6078"><p>Here's my PC:</p><p></p><p>Name: Hilmdyn Windfinder</p><p>Class: Cleric</p><p>Level: 1</p><p>HP: 5</p><p>AC:</p><p></p><p>Strength: 15</p><p>Intelligence: 8</p><p>Wisdom: 15</p><p>Dexterity: 8</p><p>Constitution: 8 </p><p>Charisma: 15</p><p></p><p>Saving Throws</p><p></p><p>Poison or Death Ray: 11</p><p>Magic Wands: 12</p><p>Paralyzation or Turn to Stone: 14</p><p>Dragon Breath: 16</p><p>Rods/Staffs/Spells: 15</p><p></p><p>Weapons:</p><p></p><p>Armor:</p><p></p><p>Equipment:</p><p></p><p>XP: 0</p><p></p><p>History: Hilmdyn hales from the small frontier village of Hlymadle, over 100 miles from the City-State, and well outside its protection. Despite a childhood disease that sapped his stamina, Hilmdyn is very strong, and that combined with his common sense and force of personality, lead him to be an apprentice shaman for his village. A year ago, his village was under assualt from a death-worshipping cleric and his rough band of orcs and humans, and Hilmdyn was sent to the City-State to find aid. He found none, and now he's been drawn into the City-State, and does not know how his tribe has fared in his absence. Hilmdyn had been staying in the stables of the Tripping Trident Tavern, stretching the meager copper he had come to the City-State with as far as he could. When that ran out, though, he was forced to agree to stay on at the Trident as a laborer and occassional bouncer to keep a roof over his head and some small amount of food in his belly.</p><p></p><p>***</p><p></p><p>As for equipment, I'm thinking leather armor, a mace, and whatever gear you think appropriate, DT.</p></blockquote><p></p>
[QUOTE="garyh, post: 4628389, member: 6078"] Here's my PC: Name: Hilmdyn Windfinder Class: Cleric Level: 1 HP: 5 AC: Strength: 15 Intelligence: 8 Wisdom: 15 Dexterity: 8 Constitution: 8 Charisma: 15 Saving Throws Poison or Death Ray: 11 Magic Wands: 12 Paralyzation or Turn to Stone: 14 Dragon Breath: 16 Rods/Staffs/Spells: 15 Weapons: Armor: Equipment: XP: 0 History: Hilmdyn hales from the small frontier village of Hlymadle, over 100 miles from the City-State, and well outside its protection. Despite a childhood disease that sapped his stamina, Hilmdyn is very strong, and that combined with his common sense and force of personality, lead him to be an apprentice shaman for his village. A year ago, his village was under assualt from a death-worshipping cleric and his rough band of orcs and humans, and Hilmdyn was sent to the City-State to find aid. He found none, and now he's been drawn into the City-State, and does not know how his tribe has fared in his absence. Hilmdyn had been staying in the stables of the Tripping Trident Tavern, stretching the meager copper he had come to the City-State with as far as he could. When that ran out, though, he was forced to agree to stay on at the Trident as a laborer and occassional bouncer to keep a roof over his head and some small amount of food in his belly. *** As for equipment, I'm thinking leather armor, a mace, and whatever gear you think appropriate, DT. [/QUOTE]
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Recruiting: DT's Sword and Sorcery Campaign (BECMI/Wilderlands)
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