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Recruiting for a 3.5 D&D campaign on OpenRPG
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<blockquote data-quote="kilroo" data-source="post: 4753231" data-attributes="member: 83245"><p>I saw where you had mentioned this game on another forum and managed (after finding a couple more places) to find my way here...I'm interested in applying for a spot in your game. There seems to be something of a dearth of interesting and lasting mid-to-high level games around, and yours is one of the first I've seen in quite a while that looks interesting and is in a remotely feasible time slot for me (more on that later).</p><p></p><p>Little bit about myself. I'll start with the (potentially) bad, as I prefer to put possible deal-breakers out for inspection immediately:</p><p></p><p>I am, by disposition and habit, something of an optimizer. I want to go ahead and set that out to begin with, because I know you said on the Gleemax forum that you are not looking for optimized characters. However, I do not think I am the kind of optimizer who would be problematic. I humbly request that you not reject me out of hand on those grounds without finding out more about my approach to the game.</p><p></p><p>The other (and to my mind, bigger) potential problem is the timing. I'm on the east coast of the US, and I work 8-5. If you normally play until between 9 and 10 Pacific, that's within the realm of what I might be able to manage. If the "sometimes 11 or 12" happens frequently enough that having one player who simply can't stay that late, then unfortunately I probably can't swing it even if I would otherwise be accepted.</p><p></p><p>I also know nothing about the 13 Kingdoms, but I don't really consider that a problem so much as something I should go ahead and mention, because I can, in fact, read. I'm actually pretty good at it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Now that I've outlined the difficulties, let me try something a little more positive.</p><p></p><p>I mentioned that I am something of an optimizer. I am not, however, a hack-and-slash-obsessed mindless munchkin. I do not like playing a character with no depth or a character with too much power. I am at least as exacting with myself about my characters' personalities as I am about mechanics. I also will not play a character unless I can reach a point where the DM and I are both comfortable with him. I've found that optimizers tend to be associated with those people who argue and sulk about rulings. I am a firm believer in a DM's right to rule how he pleases. If I think something has been misruled, I will make my reasoning clear at the appropriate time, and if the DM sticks with a different ruling, then I will simply make a note of it and abide by it.</p><p></p><p>I can offer further explanation of why I don't think my tendency toward optimization should be seen as a problem if necessary; I'll quit rambling about it for now.</p><p></p><p>The character I am currently considering to be my strongest candidate for this game would be a trap-monkey/secondary spellcaster. Mechanically speaking, I do not think the character would be problematically powerful; if it looks like it might be a good fit, I will explain what I have in mind in greater detail. I do have some other possibilities to suggest if this one looks like a bad fit; my second candidate would be an idea I only just started revisiting and would be something of a trap-monkey and movement specialist, and the third would be more of a trap-monkey (again)/tank. Yes, I do sometimes play non-trap-monkeys. No, I don't do it often.</p><p></p><p>I'm pretty sure I've started rambling already, so I believe I shall cut myself off here. If you decide I seem like I might be a good fit, then I look forward to discussing the possibilities further with you.</p></blockquote><p></p>
[QUOTE="kilroo, post: 4753231, member: 83245"] I saw where you had mentioned this game on another forum and managed (after finding a couple more places) to find my way here...I'm interested in applying for a spot in your game. There seems to be something of a dearth of interesting and lasting mid-to-high level games around, and yours is one of the first I've seen in quite a while that looks interesting and is in a remotely feasible time slot for me (more on that later). Little bit about myself. I'll start with the (potentially) bad, as I prefer to put possible deal-breakers out for inspection immediately: I am, by disposition and habit, something of an optimizer. I want to go ahead and set that out to begin with, because I know you said on the Gleemax forum that you are not looking for optimized characters. However, I do not think I am the kind of optimizer who would be problematic. I humbly request that you not reject me out of hand on those grounds without finding out more about my approach to the game. The other (and to my mind, bigger) potential problem is the timing. I'm on the east coast of the US, and I work 8-5. If you normally play until between 9 and 10 Pacific, that's within the realm of what I might be able to manage. If the "sometimes 11 or 12" happens frequently enough that having one player who simply can't stay that late, then unfortunately I probably can't swing it even if I would otherwise be accepted. I also know nothing about the 13 Kingdoms, but I don't really consider that a problem so much as something I should go ahead and mention, because I can, in fact, read. I'm actually pretty good at it. ;) Now that I've outlined the difficulties, let me try something a little more positive. I mentioned that I am something of an optimizer. I am not, however, a hack-and-slash-obsessed mindless munchkin. I do not like playing a character with no depth or a character with too much power. I am at least as exacting with myself about my characters' personalities as I am about mechanics. I also will not play a character unless I can reach a point where the DM and I are both comfortable with him. I've found that optimizers tend to be associated with those people who argue and sulk about rulings. I am a firm believer in a DM's right to rule how he pleases. If I think something has been misruled, I will make my reasoning clear at the appropriate time, and if the DM sticks with a different ruling, then I will simply make a note of it and abide by it. I can offer further explanation of why I don't think my tendency toward optimization should be seen as a problem if necessary; I'll quit rambling about it for now. The character I am currently considering to be my strongest candidate for this game would be a trap-monkey/secondary spellcaster. Mechanically speaking, I do not think the character would be problematically powerful; if it looks like it might be a good fit, I will explain what I have in mind in greater detail. I do have some other possibilities to suggest if this one looks like a bad fit; my second candidate would be an idea I only just started revisiting and would be something of a trap-monkey and movement specialist, and the third would be more of a trap-monkey (again)/tank. Yes, I do sometimes play non-trap-monkeys. No, I don't do it often. I'm pretty sure I've started rambling already, so I believe I shall cut myself off here. If you decide I seem like I might be a good fit, then I look forward to discussing the possibilities further with you. [/QUOTE]
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