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<blockquote data-quote="Arkhandus" data-source="post: 4755049" data-attributes="member: 13966"><p>Thanks for expressing your interest!</p><p></p><p>ScionJustice, lemme know what kind of character you're considering for FMTG. Did I or Dragonwriter/Dragonson already send you the Setting Guide?</p><p></p><p>Kilroo, we do usually end by 9 or 10 pm Pacific. Leaving around that time is fine if you have other things to do, like sleep before work. A trap-handler is fine, just be aware that we don't do a lot of dungeoncrawling; it does come up, and there are traps, it's just not one of the most common things we do. So try not to overspecialize in that area.</p><p></p><p>Anything not in the Core Rules (and no, the entire SRD is not Core Rules; if you visit the Hypertext SRD, only the material on the left side of the main page is Core, the stuff in the middle and right are material from other sources), or in the T13K Setting Guide, is only allowed on a case-by-case basis (per individual rules bit; don't ask if you can use a whole supplemental book, but instead ask about the few specific feats, spells, items, or whatever that you're planning to use from it) with DM's approval.</p><p></p><p>Non-Core classes are unavailable in For More Than Glory (although non-Core Prestige Classes are okay, if the DM, which is currently me, approves the particular prestige class you want to use). No variant rules are in use for T13K (so Unearthed Arcana is out of the question). So, in other words, you'll need a level of Rogue or an appropriate prestige class to get Trapfinding, if that's a class feature you want, since Scouts and Ninjas and Factotums and such are a no-go.</p><p></p><p>Prestige Classes must be tailored by the player or DM to fit the setting; there are no generic PrCs in T13K. We can work this out at some point if you choose a prestige class that isn't already covered in the T13K Setting Guide or in the current group. I can e-mail you the Setting Guide PDF (dunno when the T13K website will be functional again, Emiricol's been too busy the past few years), but I'd need an e-mail address. I don't suggest posting it on the forum; spambots scouring the website may get it then. You should be able to click on the e-mail icon next to one of my posts, or on my profile, to send me an e-mail and then I can send the PDF in a response e-mail to that.</p><p></p><p>Either start discussing your character concept and what classes etc. it'll need to work, or wait until after you've e-mailed me and gotten the setting guide PDF. I can give some info myself, but it is best to just read the appropriate sections of the PDF to make your character-creation decisions.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4755049, member: 13966"] Thanks for expressing your interest! ScionJustice, lemme know what kind of character you're considering for FMTG. Did I or Dragonwriter/Dragonson already send you the Setting Guide? Kilroo, we do usually end by 9 or 10 pm Pacific. Leaving around that time is fine if you have other things to do, like sleep before work. A trap-handler is fine, just be aware that we don't do a lot of dungeoncrawling; it does come up, and there are traps, it's just not one of the most common things we do. So try not to overspecialize in that area. Anything not in the Core Rules (and no, the entire SRD is not Core Rules; if you visit the Hypertext SRD, only the material on the left side of the main page is Core, the stuff in the middle and right are material from other sources), or in the T13K Setting Guide, is only allowed on a case-by-case basis (per individual rules bit; don't ask if you can use a whole supplemental book, but instead ask about the few specific feats, spells, items, or whatever that you're planning to use from it) with DM's approval. Non-Core classes are unavailable in For More Than Glory (although non-Core Prestige Classes are okay, if the DM, which is currently me, approves the particular prestige class you want to use). No variant rules are in use for T13K (so Unearthed Arcana is out of the question). So, in other words, you'll need a level of Rogue or an appropriate prestige class to get Trapfinding, if that's a class feature you want, since Scouts and Ninjas and Factotums and such are a no-go. Prestige Classes must be tailored by the player or DM to fit the setting; there are no generic PrCs in T13K. We can work this out at some point if you choose a prestige class that isn't already covered in the T13K Setting Guide or in the current group. I can e-mail you the Setting Guide PDF (dunno when the T13K website will be functional again, Emiricol's been too busy the past few years), but I'd need an e-mail address. I don't suggest posting it on the forum; spambots scouring the website may get it then. You should be able to click on the e-mail icon next to one of my posts, or on my profile, to send me an e-mail and then I can send the PDF in a response e-mail to that. Either start discussing your character concept and what classes etc. it'll need to work, or wait until after you've e-mailed me and gotten the setting guide PDF. I can give some info myself, but it is best to just read the appropriate sections of the PDF to make your character-creation decisions. [/QUOTE]
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