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(Recruiting) Greyhawk Old-School Sandbox-Style Campaign
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<blockquote data-quote="hafrogman" data-source="post: 6687738" data-attributes="member: 8858"><p>Here's Gray, my wandering wizard. The rest changes make for some interesting dynamics, so I focused on rituals. We'll see how far I survive.</p><p></p><p>Stats (pre-racial bonus)</p><p><a href="http://invisiblecastle.com/stats/view/38142/" target="_blank">http://invisiblecastle.com/stats/view/38142/</a></p><p></p><p> [MENTION=12460]airwalkrr[/MENTION] I slightly altered my background, pending your approval. Swapping out proficiency: musical instrument for proficiency artisan's tools (drawing supplies). I like the idea of Gray endlessly drawing, with the margins of his spell book filled with tiny sketches of people and places he's seen.</p><p></p><p><s>Also I assumed it was okay to have spent my 10 gold, and begin with a familiar already summoned. <strong>Zilla</strong>- the lizard.</s></p><p></p><p>[code][B]Name:[/B] Davis Gray</p><p>[B]Class:[/B] Wizard 1</p><p>[B]Race:[/B] Human</p><p>[B]Background:[/B] Outlander</p><p>[B]Size:[/B] Medium (5'11", 155 lb)</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good </p><p></p><p>[B]Str:[/B] 13 (+1) [B]HP:[/B] 9 (1d6+3)</p><p>[B]Dex:[/B] 14 (+2) [B]AC:[/B] 12</p><p>[B]Con:[/B] 17 (+3) </p><p>[B]Int:[/B] 19 (+4) save: +6 [B]Speed:[/B] 30</p><p>[B]Wis:[/B] 8 (-1) save: +1 [B]Init:[/B] +2</p><p>[B]Cha:[/B] 11 (+0) [B]Passive Perception:[/B] 9</p><p></p><p></p><p>[B]Skills:[/B] [B]Abilities:[/B]</p><p>Acrobatics +2 Spellcasting</p><p>Animal Handling -1 Arcane Recovery</p><p>Arcana +4 Cantrip: Light</p><p>*Athletics +3 Prestidigitation</p><p>Deception +0 Ray of Frost</p><p>*History +6 </p><p>Insight -1 Wanderer</p><p>Intimidation +0 </p><p>Investigation +4 </p><p>*Medicine +1</p><p>Nature +4</p><p>Perception -1</p><p>Performance +0 [B]Spellcasting:[/B] </p><p>Persuasion +0 1st: 2 6th: -</p><p>Religion +4 2nd: - 7th: -</p><p>Slight of Hand +2 3rd: - 8th: -</p><p>Stealth +2 4th: - 9th: -</p><p>*Survival +1 5th: -</p><p></p><p>[B]Proficiencies:[/B]</p><p>Armor: none</p><p>Weapons: dagger, dart, sling, quarterstaff, light crossbow</p><p>Tools: Drawing supplies</p><p>Languages: Common, Goblin, Orc </p><p></p><p>[B]Weapon Attack Damage Type Range[/B]</p><p>Quarterstaff +3 1d6+1 B</p><p>Quarterstaff, 2h +3 1d8+1 B</p><p>Dagger +4 1d4+2 P</p><p>Dagger, thrown +4 1d4+2 P (20/60)</p><p></p><p>Ray of Frost +6 1d8 Cold 60 + target speed reduced 10'</p><p></p><p></p><p>[B]Equipment:[/B]</p><p>Quarterstaff</p><p>Dagger (2)</p><p>Component Pouch</p><p>Hunting Trap</p><p>Unlucky Rabbit's Foot</p><p>Traveler's Clothes</p><p>Belt Pouch</p><p>Explorer's Pack</p><p></p><p>[B]Spellbook:[/B] (*prepared)</p><p>*Alarm (R)</p><p>*Comprehend Languages (R)</p><p>*Detect Magic (R)</p><p>Find Familiar (R)</p><p>*Protection from Evil and Good</p><p>*Sleep</p><p></p><p>[B]Money:[/B] 10 gp</p><p></p><p>[B]Personality Trait:[/B] I’m driven by a wanderlust that led me away from home.</p><p>[B]Ideal:[/B] Free Thinking. Inquiry and curiosity are the pillars of progress.</p><p>[B]Bond:[/B] My family is the most important thing in my life, even when they are far from me.</p><p>[B]Flaw:[/B] My endless curiosity and lack of caution will be my end.</p><p></p><p>[/code]</p><p>[sblock=Background]Davis Gray was a precocious child, endlessly frustrating his tutors. He would skip his lessons to go wandering down to the creek, he would shirk the work they set him and go exploring in Widow Mattison's attic. He wouldn't study, he wouldn't mind them . . . and then he would effortlessly pass whatever test they set him.</p><p></p><p>His parents were of solid merchant stock, hardworking and dedicated. He loved them in his own way, but he knew their life was never for him. He was truly devoted to his older sister, Doreen, and she was one of the few people who could get him to sit still for more than a few minutes. Between his parents, his sister, and all the villagers who benevolently tolerated his explorations, he received enough supervision to survive his childhood.</p><p></p><p>Eventually he was sent away to study magic, in a hope that it would give him a solid focus in life. At first he was captivated by the newness of it all, his master, his studies and his new home. But eventually his wanderlust returned in force. He finished up what he could of his apprenticeship, and headed out into the world. He is a vagrant, a drifter, and explorer and an endless wanderer, but not without purpose. Every new thing he learns, every new sight he sees, he records them all in his mind. Each town he passes through, he tries to find someone headed the right way and convince them to send a letter back to Doreen. He's never quite sure if any of the letters ever make it home, or if his couriers just pocket his coin and forget the request. But he writes anyway, just so he can share his discoveries with something.[/sblock]</p></blockquote><p></p>
[QUOTE="hafrogman, post: 6687738, member: 8858"] Here's Gray, my wandering wizard. The rest changes make for some interesting dynamics, so I focused on rituals. We'll see how far I survive. Stats (pre-racial bonus) [url]http://invisiblecastle.com/stats/view/38142/[/url] [MENTION=12460]airwalkrr[/MENTION] I slightly altered my background, pending your approval. Swapping out proficiency: musical instrument for proficiency artisan's tools (drawing supplies). I like the idea of Gray endlessly drawing, with the margins of his spell book filled with tiny sketches of people and places he's seen. [s]Also I assumed it was okay to have spent my 10 gold, and begin with a familiar already summoned. [B]Zilla[/B]- the lizard.[/s] [code][B]Name:[/B] Davis Gray [B]Class:[/B] Wizard 1 [B]Race:[/B] Human [B]Background:[/B] Outlander [B]Size:[/B] Medium (5'11", 155 lb) [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Str:[/B] 13 (+1) [B]HP:[/B] 9 (1d6+3) [B]Dex:[/B] 14 (+2) [B]AC:[/B] 12 [B]Con:[/B] 17 (+3) [B]Int:[/B] 19 (+4) save: +6 [B]Speed:[/B] 30 [B]Wis:[/B] 8 (-1) save: +1 [B]Init:[/B] +2 [B]Cha:[/B] 11 (+0) [B]Passive Perception:[/B] 9 [B]Skills:[/B] [B]Abilities:[/B] Acrobatics +2 Spellcasting Animal Handling -1 Arcane Recovery Arcana +4 Cantrip: Light *Athletics +3 Prestidigitation Deception +0 Ray of Frost *History +6 Insight -1 Wanderer Intimidation +0 Investigation +4 *Medicine +1 Nature +4 Perception -1 Performance +0 [B]Spellcasting:[/B] Persuasion +0 1st: 2 6th: - Religion +4 2nd: - 7th: - Slight of Hand +2 3rd: - 8th: - Stealth +2 4th: - 9th: - *Survival +1 5th: - [B]Proficiencies:[/B] Armor: none Weapons: dagger, dart, sling, quarterstaff, light crossbow Tools: Drawing supplies Languages: Common, Goblin, Orc [B]Weapon Attack Damage Type Range[/B] Quarterstaff +3 1d6+1 B Quarterstaff, 2h +3 1d8+1 B Dagger +4 1d4+2 P Dagger, thrown +4 1d4+2 P (20/60) Ray of Frost +6 1d8 Cold 60 + target speed reduced 10' [B]Equipment:[/B] Quarterstaff Dagger (2) Component Pouch Hunting Trap Unlucky Rabbit's Foot Traveler's Clothes Belt Pouch Explorer's Pack [B]Spellbook:[/B] (*prepared) *Alarm (R) *Comprehend Languages (R) *Detect Magic (R) Find Familiar (R) *Protection from Evil and Good *Sleep [B]Money:[/B] 10 gp [B]Personality Trait:[/B] I’m driven by a wanderlust that led me away from home. [B]Ideal:[/B] Free Thinking. Inquiry and curiosity are the pillars of progress. [B]Bond:[/B] My family is the most important thing in my life, even when they are far from me. [B]Flaw:[/B] My endless curiosity and lack of caution will be my end. [/code] [sblock=Background]Davis Gray was a precocious child, endlessly frustrating his tutors. He would skip his lessons to go wandering down to the creek, he would shirk the work they set him and go exploring in Widow Mattison's attic. He wouldn't study, he wouldn't mind them . . . and then he would effortlessly pass whatever test they set him. His parents were of solid merchant stock, hardworking and dedicated. He loved them in his own way, but he knew their life was never for him. He was truly devoted to his older sister, Doreen, and she was one of the few people who could get him to sit still for more than a few minutes. Between his parents, his sister, and all the villagers who benevolently tolerated his explorations, he received enough supervision to survive his childhood. Eventually he was sent away to study magic, in a hope that it would give him a solid focus in life. At first he was captivated by the newness of it all, his master, his studies and his new home. But eventually his wanderlust returned in force. He finished up what he could of his apprenticeship, and headed out into the world. He is a vagrant, a drifter, and explorer and an endless wanderer, but not without purpose. Every new thing he learns, every new sight he sees, he records them all in his mind. Each town he passes through, he tries to find someone headed the right way and convince them to send a letter back to Doreen. He's never quite sure if any of the letters ever make it home, or if his couriers just pocket his coin and forget the request. But he writes anyway, just so he can share his discoveries with something.[/sblock] [/QUOTE]
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