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[recruiting] Iron Kingdoms campaign 2009 - Seattle, WA
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<blockquote data-quote="demongg" data-source="post: 4594991" data-attributes="member: 9586"><p>[recruiting] Iron Kingdoms campaign 2009 - Seattle, WA</p><p>__________________________________</p><p></p><p></p><p>It is the year of the</p><p>IRON KINGDOMS!!</p><p></p><p>I plan to begin my next epic fantasy campaign in which one day your</p><p>heroes will face armies to save (or conquer) kingdoms!</p><p></p><p>I have very limited spots open.</p><p>Contact me if you're interested: <a href="mailto:kevperrine@yahoo.com">kevperrine@yahoo.com</a></p><p></p><p></p><p></p><p></p><p>WHEN: weekly, Saturdays, 9am-5pm</p><p>January 3rd - Character Creation and Setting/Campaign introduction</p><p>for a...</p><p>Jan. 10th - "Chapter I" start day!</p><p></p><p></p><p>WHERE: Magnolia, Seattle (my apt)</p><p></p><p></p><p>WHAT:</p><p>It is told... more than a thousand years ago, Western Immoren was a</p><p>mire of warring human city-states. Strong leaders would come and go,</p><p>but in the chaotic realm then known as the "Thousand Cities" no one</p><p>could carve out a kingdom for long. Then came the Orgoth, an evil</p><p>imperial race from beyond the sea that would change the face of</p><p>Western Immoren forever, and pave the way for the Iron Kingdoms to</p><p>arise. Aye, anyone can read the Corvis Treaties, that fostered this</p><p>Iron Kingdom, for themselves' but the most important deals were never</p><p>set down on paper. The IRON KINGDOMS were born of bloodshed and dark</p><p>dealings, and so shall they fall.</p><p></p><p></p><p></p><p></p><p>I LOVE the setting of Iron Kingdoms.</p><p>Iron Kingdoms meets every want I have as a GM.</p><p></p><p>Iron Kingdoms uses 3.5 rules.</p><p>I'd like to ask the group that gathers to play if they're interested</p><p>in adopting any of the Pathfinder upgrades or other changes, but I'm</p><p>happy with the IK rules as is. IK 3.5 isn't specifically vanilla. IK</p><p>adds to and alters some rules to fit the setting. It has it's own</p><p>Monsters and PC races and classes and "buy-in" level, in that there</p><p>aren't very many books or loads of info to learn is fair/equal for new</p><p>or familar players.</p><p></p><p>WHY IK IS COOL?</p><p>Iron Kingdoms is billed as "Full Mettle Fantasy". Another way to say</p><p>that is D&D-steampunked.</p><p>I like that steampunk-victorian style but at first I was reluctant on</p><p>how it'd "break" my enjoyment of classic D&D. What I've found is that</p><p>in IK magic is much MUCH more common that the tech, however that</p><p>"science" is strong. Some are dabbling in merging the two for what's</p><p>called "Mechanika" and gadgets. It is a world of grit, sorcery, and</p><p>steam where the tides of progress push the kingdoms into a bloody war</p><p>for faith and fealty. Consider the higher levels of "tech" relegated</p><p>alot to the rich/nobles or the gearheads. Most normal folks live</p><p>amongst it but don't deal with or understand it. Magic is definately</p><p>the go-to options for now...</p><p>So you can be as powerful as any "traditional" D&D hero with the</p><p>additional options to build and adventure with custom warjacks,</p><p>unleash the power of arcane firearms, become nearly indestructible</p><p>with steam-powered armor and equip your characters with all manner of</p><p>gadgets including mechanikal limbs.</p><p>I plan to build some cool world-shaking epic plots/stories in which</p><p>your characters will become KNOWN. But in general - in your</p><p>adventures... anything in a classic D&D campaign can/will happen as</p><p>well as exploring the intrigue, suspense, and adventure awaiting them</p><p>on the crowded streets of thriving renaissance/victorian style</p><p>cities/ports full of of pirates, history, mercenaries, gambling halls,</p><p>intrigue, and politics.</p><p></p><p></p><p>Sources allowed:</p><p></p><p>* D&D 3.5 core books (PHB, DMG, MM)</p><p>* all Iron Kingdoms core books (see IK website for what's out)</p><p>* any other sources would have to be read/studies/approved by DM</p><p></p><p></p><p>For detail info...</p><p>Iron Kingdoms website: <a href="http://privateerpress.com/ironkingdoms/default.php?x=about" target="_blank">Iron Kingdoms > About :: Privateer Press</a></p><p>Iron Kingdoms wikipedia article: <a href="http://en.wikipedia.org/wiki/Iron_Kingdoms" target="_blank">http://en.wikipedia.org/wiki/Iron_Kingdoms</a></p><p></p><p></p><p>happy holidays</p><p>best,</p><p></p><p>-kev-</p></blockquote><p></p>
[QUOTE="demongg, post: 4594991, member: 9586"] [recruiting] Iron Kingdoms campaign 2009 - Seattle, WA __________________________________ It is the year of the IRON KINGDOMS!! I plan to begin my next epic fantasy campaign in which one day your heroes will face armies to save (or conquer) kingdoms! I have very limited spots open. Contact me if you're interested: [email]kevperrine@yahoo.com[/email] WHEN: weekly, Saturdays, 9am-5pm January 3rd - Character Creation and Setting/Campaign introduction for a... Jan. 10th - "Chapter I" start day! WHERE: Magnolia, Seattle (my apt) WHAT: It is told... more than a thousand years ago, Western Immoren was a mire of warring human city-states. Strong leaders would come and go, but in the chaotic realm then known as the "Thousand Cities" no one could carve out a kingdom for long. Then came the Orgoth, an evil imperial race from beyond the sea that would change the face of Western Immoren forever, and pave the way for the Iron Kingdoms to arise. Aye, anyone can read the Corvis Treaties, that fostered this Iron Kingdom, for themselves' but the most important deals were never set down on paper. The IRON KINGDOMS were born of bloodshed and dark dealings, and so shall they fall. I LOVE the setting of Iron Kingdoms. Iron Kingdoms meets every want I have as a GM. Iron Kingdoms uses 3.5 rules. I'd like to ask the group that gathers to play if they're interested in adopting any of the Pathfinder upgrades or other changes, but I'm happy with the IK rules as is. IK 3.5 isn't specifically vanilla. IK adds to and alters some rules to fit the setting. It has it's own Monsters and PC races and classes and "buy-in" level, in that there aren't very many books or loads of info to learn is fair/equal for new or familar players. WHY IK IS COOL? Iron Kingdoms is billed as "Full Mettle Fantasy". Another way to say that is D&D-steampunked. I like that steampunk-victorian style but at first I was reluctant on how it'd "break" my enjoyment of classic D&D. What I've found is that in IK magic is much MUCH more common that the tech, however that "science" is strong. Some are dabbling in merging the two for what's called "Mechanika" and gadgets. It is a world of grit, sorcery, and steam where the tides of progress push the kingdoms into a bloody war for faith and fealty. Consider the higher levels of "tech" relegated alot to the rich/nobles or the gearheads. Most normal folks live amongst it but don't deal with or understand it. Magic is definately the go-to options for now... So you can be as powerful as any "traditional" D&D hero with the additional options to build and adventure with custom warjacks, unleash the power of arcane firearms, become nearly indestructible with steam-powered armor and equip your characters with all manner of gadgets including mechanikal limbs. I plan to build some cool world-shaking epic plots/stories in which your characters will become KNOWN. But in general - in your adventures... anything in a classic D&D campaign can/will happen as well as exploring the intrigue, suspense, and adventure awaiting them on the crowded streets of thriving renaissance/victorian style cities/ports full of of pirates, history, mercenaries, gambling halls, intrigue, and politics. Sources allowed: * D&D 3.5 core books (PHB, DMG, MM) * all Iron Kingdoms core books (see IK website for what's out) * any other sources would have to be read/studies/approved by DM For detail info... Iron Kingdoms website: [url=http://privateerpress.com/ironkingdoms/default.php?x=about]Iron Kingdoms > About :: Privateer Press[/url] Iron Kingdoms wikipedia article: [url]http://en.wikipedia.org/wiki/Iron_Kingdoms[/url] happy holidays best, -kev- [/QUOTE]
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