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(RECRUITING) Justice League of Eberron
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<blockquote data-quote="CharlotteOz" data-source="post: 6885224" data-attributes="member: 6847138"><p>[MENTION=48394]pathfinderq1[/MENTION]: all good stuff. To answer your questions and address concerns:</p><p></p><p>1) The River Hag looks neat, though you don't need a curse on you to do good in Eberron since any creature can have any alignment. A better idea might be that the monster somehow acquires the ability to become a normal person, perhaps? Like a werebeast in reverse.</p><p></p><p>2) Swordmage also looks neat, and short-range teleporting is okay as long as it's not radically abused (no teleporting objects into the middle of people to kill them, for example.) Essentially I don't want it to be a solve-everything Swiss Army knife of superpowers. A sacrifice by drow gone wrong is something I'm a little leery of since it feels a little bit like the those-crazed-savages trope, but tying in the drow is good since no one's touched on them and you'd have exclusive purview. (The swordmage could also be from Xen'drik, like the Black Panther is from Wakanda.)</p><p></p><p>3) The Blur is also neat - there's a little Dragonmarked intrigue with Lysa, but Cannith and Orien are different houses and there's plenty of room for both.</p><p></p><p>4) The Ghost also is neat (I swear I will stop using that phrasing someday, but not today, Satan) The others have dealt with mysteries, but not in an actual full-on professionally inquisitive style.</p><p></p><p>Also dig the former familiar which is a great take, and the Lyrandar controller. Lots of good ideas!</p><p></p><p> [MENTION=36150]Herobizkit[/MENTION]: Essentially it's Eberron standard, but "tech level" is a bit of a misonomer. Eberron is less "magic and technology" and more a world where magical advancement has taken the place OF technological advancement, if that makes any sense. People can be straight up brought back from the dead in some cases, but the TV hasn't been invented yet.</p><p></p><p>The advancement of society is a hair ahead of where you'd expect standard Eberron to be, but the overall feel is "a little bit past post-World War 1 Europe." And of course, this IS superheroes, so suddenly you'll have people in the magical equivalent of Iron Man suits show up even though you won't expect to see them in the military too often.</p><p></p><p>Also, the Technology skill has been repurposed into applying to said artifice - the creation, repair, maintenance and understanding of magical items that are in some ways mass produced. So "magic" isn't the catch-all knowledge skill for matters metaphysical.</p></blockquote><p></p>
[QUOTE="CharlotteOz, post: 6885224, member: 6847138"] [MENTION=48394]pathfinderq1[/MENTION]: all good stuff. To answer your questions and address concerns: 1) The River Hag looks neat, though you don't need a curse on you to do good in Eberron since any creature can have any alignment. A better idea might be that the monster somehow acquires the ability to become a normal person, perhaps? Like a werebeast in reverse. 2) Swordmage also looks neat, and short-range teleporting is okay as long as it's not radically abused (no teleporting objects into the middle of people to kill them, for example.) Essentially I don't want it to be a solve-everything Swiss Army knife of superpowers. A sacrifice by drow gone wrong is something I'm a little leery of since it feels a little bit like the those-crazed-savages trope, but tying in the drow is good since no one's touched on them and you'd have exclusive purview. (The swordmage could also be from Xen'drik, like the Black Panther is from Wakanda.) 3) The Blur is also neat - there's a little Dragonmarked intrigue with Lysa, but Cannith and Orien are different houses and there's plenty of room for both. 4) The Ghost also is neat (I swear I will stop using that phrasing someday, but not today, Satan) The others have dealt with mysteries, but not in an actual full-on professionally inquisitive style. Also dig the former familiar which is a great take, and the Lyrandar controller. Lots of good ideas! [MENTION=36150]Herobizkit[/MENTION]: Essentially it's Eberron standard, but "tech level" is a bit of a misonomer. Eberron is less "magic and technology" and more a world where magical advancement has taken the place OF technological advancement, if that makes any sense. People can be straight up brought back from the dead in some cases, but the TV hasn't been invented yet. The advancement of society is a hair ahead of where you'd expect standard Eberron to be, but the overall feel is "a little bit past post-World War 1 Europe." And of course, this IS superheroes, so suddenly you'll have people in the magical equivalent of Iron Man suits show up even though you won't expect to see them in the military too often. Also, the Technology skill has been repurposed into applying to said artifice - the creation, repair, maintenance and understanding of magical items that are in some ways mass produced. So "magic" isn't the catch-all knowledge skill for matters metaphysical. [/QUOTE]
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