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(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting
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<blockquote data-quote="Rystil Arden" data-source="post: 2788723" data-attributes="member: 29014"><p>There's a big distinction between the people from Thuldyria proper and those from the outlying towns and settlements:</p><p></p><p>Thuldyria is a city of magic. They have various issues from their history (known to those with Knowledge: History as well as Bards who carry down the tales), but suffice it to say that in the present day, clerics and priests of any sorts are outlawed, and any found in the city are executed as subversives. Knowledge is the currency there, although they accept magic as well, but they have little need for gold, which they see as a pointless currency. The city of Thuldyria is built near the ruins of Old Thuldyria. However, to keep away from the ruins and stay near the large oasis built there long ago by beings unknown, they ran out of space and built up, using complex magical weaves to cause the city to defy gravity, with tall, narrow fluted towers suddenly branching off to large interweaving overpasses and buildings that the laws of physics say should be tumbling down due to lack of proper support.</p><p></p><p>The outlying villages are claimed by Thuldyria as part of its nation, and indeed, at one point in the past, this was more strongly so, but now, they are fairly autonomous gatherings of nomads and miners, many of which do not heed the ban on priests mandated by their 'capital' (more likely as you move farther out).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2788723, member: 29014"] There's a big distinction between the people from Thuldyria proper and those from the outlying towns and settlements: Thuldyria is a city of magic. They have various issues from their history (known to those with Knowledge: History as well as Bards who carry down the tales), but suffice it to say that in the present day, clerics and priests of any sorts are outlawed, and any found in the city are executed as subversives. Knowledge is the currency there, although they accept magic as well, but they have little need for gold, which they see as a pointless currency. The city of Thuldyria is built near the ruins of Old Thuldyria. However, to keep away from the ruins and stay near the large oasis built there long ago by beings unknown, they ran out of space and built up, using complex magical weaves to cause the city to defy gravity, with tall, narrow fluted towers suddenly branching off to large interweaving overpasses and buildings that the laws of physics say should be tumbling down due to lack of proper support. The outlying villages are claimed by Thuldyria as part of its nation, and indeed, at one point in the past, this was more strongly so, but now, they are fairly autonomous gatherings of nomads and miners, many of which do not heed the ban on priests mandated by their 'capital' (more likely as you move farther out). [/QUOTE]
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