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(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting
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<blockquote data-quote="jkason" data-source="post: 2792897" data-attributes="member: 2710"><p><strong>Titus Farrab</strong></p><p></p><p>Character submission below. Comments following the sblock:</p><p></p><p>[sblock=Character details (cut for length)][CODE][B]Name:[/B] Titus Farrab</p><p>[B]Class:[/B] Ranger 1</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] ?</p><p></p><p>[B]Str:[/B] 15 +2 [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 14 +2 [B]BAB:[/B] +1 [B]HP:[/B] 9 (1d8+1)</p><p>[B]Con:[/B] 12 +1 [B]Grapple:[/B] +3 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 12 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 13 +1 [B]Init:[/B] +2 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 13 +1 [B]ACP:[/B] -2 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +3</p><p>[B]Ref:[/B] 2 +2 +4</p><p>[B]Will:[/B] 0 +1 +1</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Kukri....................+3.....1d4+2.........18-20/x2 </p><p>Heavy Pick...............+3.....1d6+2.........x4 </p><p>Sling....................+3.....1d4+2.........x2, range 50 ft.</p><p></p><p>situational bonus: +2 damage vs. humans</p><p></p><p></p><p>[B]Languages:[/B] Common, Abyssal</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Human--</p><p></p><p>* Extra feat 1st level</p><p>* Extra skill points (4 at 1st, 1 ea. level thereafter)</p><p>* All languages available</p><p>* Any favored class</p><p></p><p>--Ranger--</p><p></p><p>* Simple and martial weapon proficiency</p><p>* Light armor and shield proficiency (no tower)</p><p>* Favored enemy: Humans</p><p> +2 Bluff, Listen, Sense Motive, Spot, and Survival vs. favored</p><p> +2 bonus damage vs. favored</p><p></p><p>* Wild Empathy +2 (Ranger lvl 1, +1 Cha)</p><p></p><p></p><p>[B]Feats:[/B] </p><p>Track (bonus Ranger)</p><p>Eyes in the Back of Your Head (1st level)</p><p>Unquenchable Flame of Life (bonus human)</p><p></p><p></p><p>[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p></p><p>--Class--</p><p>Climb......................0....+2....-2*...+0</p><p>Heal.......................4....+1..........+5</p><p>Hide.......................4....+2....-2*...+4</p><p>Jump.......................0....+2....-2*...+0</p><p>Knowledge</p><p> nature.................2....+1..........+3</p><p>Listen.....................4....+1..........+5 (+7 vs. humans)</p><p>Move Silently..............4....+2....-2*...+4</p><p>Spot.......................4....+1..........+5 (+7 vs. humans)</p><p>Survival...................4....+1..........+5 (+7 vs. humans)</p><p>Swim.......................0....+2....-4*...-2</p><p></p><p>--Cross Class--</p><p>Balance....................0....+2....-2*...+0</p><p>Bluff......................0....+1..........+1 (+3 vs. humans)</p><p>Escape Artist</p><p>Knowledge</p><p> religion...............1....+1..........+2</p><p>Sense Motive...............0....+1..........+1 (+3 vs. humans)</p><p></p><p>* Armor Check penalty</p><p></p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>Kukri......................8gp....2lb</p><p>Heavy Pick.................8gp....6lb</p><p>Sling.......................--....--</p><p>Sling Bullets (10).........1sp....5lb</p><p>Chain shirt..............100gp...25lb</p><p>Backpack...................2gp....2lb</p><p>Block and tackle...........5gp....5lb</p><p>Caltrops...................1gp....2lb</p><p>Fishhook...................1sp....--</p><p>Fishing net................4gp....5lb</p><p>Flint and steel............1gp....--</p><p>Belt pouch.................1gp..1/2lb</p><p>Rations x2.................1gp....2lb</p><p>Signal whistle.............8sp....--</p><p>Waterskin..................1gp....4lb</p><p>Holy water (flask)........25gp....1lb</p><p>Sunrod x3..................6gp....3lb</p><p>Explorer's Outfit..........--.....--</p><p>Potion CLW................50gp..1/10lb</p><p></p><p></p><p></p><p>[B]Total Weight:[/B]62.6lbs [B]Money:[/B] 26gp </p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 66 133 200 400 1000</p><p></p><p>[B]Age:[/B] 18</p><p>[B]Height:[/B] 6'2"</p><p>[B]Weight:[/B] 240lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Dark Tan[/code]</p><p></p><p>[sblock=Eyes in the Back of your Head]<em>Complete Warrior, p. 98</em>. Prereq Wis 13, BAB +1. Attackers who are flanking you do not receive a +2 attack bonus. You still are considered Flanked, so you can still be Sneak Attacked. This ability does not apply if you are Flat-Footed or deprived of your Dex.[/sblock]</p><p></p><p>[sblock=Unquenchable Flame of Life]<em>Libris Mortis p. 31</em>. +2 bonus on saving throws vs. the Extraordinary and Supernatural abilities of Undead. If you have Undead as a Favored Enemy, your saving throw bonus is instead equal to your Favored Enemy bonus.[/sblock]</p><p></p><p>[sblock=Appearance]Titus, like most of his fellows, looks very slapdash and wild. Both his nose and his ears have hoops pierced into them. His hair is short but messy from cutting it himself, his face perpetually covered in thick stubble he never quite shaves. His armor looks like something he found (it is), and his weapons oddly random, especially the large pick he bears. His height and thick muscle make him look older than he is, so where his fellows would be "wild children," he looks much more the wild man.[/sblock]</p><p></p><p>[sblock=Background]Titus was born during hard times for Salienne, which was in the initial foothold region of the demonic cult invasion, and had only just shrugged that off. Titus was the first birth free of demonic / undead tyrrany, and he and the other children born since have all undergone intensive training programs instituted by the town elders to fight off any such force if they ever come back.</p><p></p><p>The problem is, there's been no one to fight except training dummies and each other, and as the children grew into their more aggressive teen years, the town's defenders became one of its biggest problems. They co-opted their parents tools for their weapons (Titus' father finds working much more difficult since he's lost his pick), tied up the local blacksmith in working their armor and fashioning other weapons that caught their fancy. They organized skirmish exercises, fake invasions, geurrilla ambushes, seiges, and in general have turned the town into a mock war zone. There is no invading force, but for all the disruption and damage the young warriors do, there might as well be.</p><p></p><p>Finally the town had enough, and demanded that its youth settle down, nice and proper like, or leave town. Most of the children did just that. Titus, disgruntled by how easily they all gave in, and still possessed of the idea that he was destined to battle invading hordes of one kind or another, stomped off in a huff, out into the world.[/sblock][/sblock]</p><p></p><p>Okay, I used the "roll stats" feature not realizing I couldn't add that 7th roll, so <a href="http://invisiblecastle.com/find.py?id=314937" target="_blank">here are the first 6: 14, 15, 11, 12, 12, 13</a> and <a href="http://invisiblecastle.com/find.py?id=314940" target="_blank">here's the seventh: 13</a>. Dropped the 11, obviously. If you need to check up on me, you can search the recent rolls on the name "Titus Farrab." Sorry about that.</p><p></p><p>On favored enemy: While I realize Titus has been trained to fight off demon-cults that use undead, the fact is all his training's actually been in fighting people <em>pretending to be</em> undead, so I picked humans as the favored enemy, reflecting the demon / undead training elsewhere (languages, know: religion, and the feats).</p><p></p><p>Feats: There's a compilation I look at online ( <a href="http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf" target="_blank">PDF here</a> ) since I don't own any books. I got book names and page numbers (as well as descriptions) from there. Eyes in the Back of your Head seemed to make sense for training against undead hordes (and crowds of kids, for that manner), and Unquenchable Flame of Life was another of those "I am prepared for the undead invasion!" feats. I can swap either or both out with something else, though, if you don't like them.</p><p></p><p>I had enough money for a CLW potion, but I wasn't sure if you'd allow them. I'll just swap that out with a Healer's kit (same price, not much more weight) if you decide against that.</p><p></p><p>I think that covers it. If there was a specific area / town first hit by the cult invasion, I can plunk that in my background, too.</p></blockquote><p></p>
[QUOTE="jkason, post: 2792897, member: 2710"] [b]Titus Farrab[/b] Character submission below. Comments following the sblock: [sblock=Character details (cut for length)][CODE][B]Name:[/B] Titus Farrab [B]Class:[/B] Ranger 1 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] ? [B]Str:[/B] 15 +2 [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 14 +2 [B]BAB:[/B] +1 [B]HP:[/B] 9 (1d8+1) [B]Con:[/B] 12 +1 [B]Grapple:[/B] +3 [B]Dmg Red:[/B] - [B]Int:[/B] 12 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 13 +1 [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 13 +1 [B]ACP:[/B] -2 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +3 [B]Ref:[/B] 2 +2 +4 [B]Will:[/B] 0 +1 +1 [B]Weapon Attack Damage Critical[/B] Kukri....................+3.....1d4+2.........18-20/x2 Heavy Pick...............+3.....1d6+2.........x4 Sling....................+3.....1d4+2.........x2, range 50 ft. situational bonus: +2 damage vs. humans [B]Languages:[/B] Common, Abyssal [B]Abilities:[/B] --Human-- * Extra feat 1st level * Extra skill points (4 at 1st, 1 ea. level thereafter) * All languages available * Any favored class --Ranger-- * Simple and martial weapon proficiency * Light armor and shield proficiency (no tower) * Favored enemy: Humans +2 Bluff, Listen, Sense Motive, Spot, and Survival vs. favored +2 bonus damage vs. favored * Wild Empathy +2 (Ranger lvl 1, +1 Cha) [B]Feats:[/B] Track (bonus Ranger) Eyes in the Back of Your Head (1st level) Unquenchable Flame of Life (bonus human) [B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] --Class-- Climb......................0....+2....-2*...+0 Heal.......................4....+1..........+5 Hide.......................4....+2....-2*...+4 Jump.......................0....+2....-2*...+0 Knowledge nature.................2....+1..........+3 Listen.....................4....+1..........+5 (+7 vs. humans) Move Silently..............4....+2....-2*...+4 Spot.......................4....+1..........+5 (+7 vs. humans) Survival...................4....+1..........+5 (+7 vs. humans) Swim.......................0....+2....-4*...-2 --Cross Class-- Balance....................0....+2....-2*...+0 Bluff......................0....+1..........+1 (+3 vs. humans) Escape Artist Knowledge religion...............1....+1..........+2 Sense Motive...............0....+1..........+1 (+3 vs. humans) * Armor Check penalty [B]Equipment: Cost Weight[/B] Kukri......................8gp....2lb Heavy Pick.................8gp....6lb Sling.......................--....-- Sling Bullets (10).........1sp....5lb Chain shirt..............100gp...25lb Backpack...................2gp....2lb Block and tackle...........5gp....5lb Caltrops...................1gp....2lb Fishhook...................1sp....-- Fishing net................4gp....5lb Flint and steel............1gp....-- Belt pouch.................1gp..1/2lb Rations x2.................1gp....2lb Signal whistle.............8sp....-- Waterskin..................1gp....4lb Holy water (flask)........25gp....1lb Sunrod x3..................6gp....3lb Explorer's Outfit..........--.....-- Potion CLW................50gp..1/10lb [B]Total Weight:[/B]62.6lbs [B]Money:[/B] 26gp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 66 133 200 400 1000 [B]Age:[/B] 18 [B]Height:[/B] 6'2" [B]Weight:[/B] 240lb [B]Eyes:[/B] Brown [B]Hair:[/B] Brown [B]Skin:[/B] Dark Tan[/code] [sblock=Eyes in the Back of your Head][i]Complete Warrior, p. 98[/i]. Prereq Wis 13, BAB +1. Attackers who are flanking you do not receive a +2 attack bonus. You still are considered Flanked, so you can still be Sneak Attacked. This ability does not apply if you are Flat-Footed or deprived of your Dex.[/sblock] [sblock=Unquenchable Flame of Life][i]Libris Mortis p. 31[/i]. +2 bonus on saving throws vs. the Extraordinary and Supernatural abilities of Undead. If you have Undead as a Favored Enemy, your saving throw bonus is instead equal to your Favored Enemy bonus.[/sblock] [sblock=Appearance]Titus, like most of his fellows, looks very slapdash and wild. Both his nose and his ears have hoops pierced into them. His hair is short but messy from cutting it himself, his face perpetually covered in thick stubble he never quite shaves. His armor looks like something he found (it is), and his weapons oddly random, especially the large pick he bears. His height and thick muscle make him look older than he is, so where his fellows would be "wild children," he looks much more the wild man.[/sblock] [sblock=Background]Titus was born during hard times for Salienne, which was in the initial foothold region of the demonic cult invasion, and had only just shrugged that off. Titus was the first birth free of demonic / undead tyrrany, and he and the other children born since have all undergone intensive training programs instituted by the town elders to fight off any such force if they ever come back. The problem is, there's been no one to fight except training dummies and each other, and as the children grew into their more aggressive teen years, the town's defenders became one of its biggest problems. They co-opted their parents tools for their weapons (Titus' father finds working much more difficult since he's lost his pick), tied up the local blacksmith in working their armor and fashioning other weapons that caught their fancy. They organized skirmish exercises, fake invasions, geurrilla ambushes, seiges, and in general have turned the town into a mock war zone. There is no invading force, but for all the disruption and damage the young warriors do, there might as well be. Finally the town had enough, and demanded that its youth settle down, nice and proper like, or leave town. Most of the children did just that. Titus, disgruntled by how easily they all gave in, and still possessed of the idea that he was destined to battle invading hordes of one kind or another, stomped off in a huff, out into the world.[/sblock][/sblock] Okay, I used the "roll stats" feature not realizing I couldn't add that 7th roll, so [url=http://invisiblecastle.com/find.py?id=314937]here are the first 6: 14, 15, 11, 12, 12, 13[/url] and [url=http://invisiblecastle.com/find.py?id=314940]here's the seventh: 13[/url]. Dropped the 11, obviously. If you need to check up on me, you can search the recent rolls on the name "Titus Farrab." Sorry about that. On favored enemy: While I realize Titus has been trained to fight off demon-cults that use undead, the fact is all his training's actually been in fighting people [i]pretending to be[/i] undead, so I picked humans as the favored enemy, reflecting the demon / undead training elsewhere (languages, know: religion, and the feats). Feats: There's a compilation I look at online ( [url=http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf]PDF here[/url] ) since I don't own any books. I got book names and page numbers (as well as descriptions) from there. Eyes in the Back of your Head seemed to make sense for training against undead hordes (and crowds of kids, for that manner), and Unquenchable Flame of Life was another of those "I am prepared for the undead invasion!" feats. I can swap either or both out with something else, though, if you don't like them. I had enough money for a CLW potion, but I wasn't sure if you'd allow them. I'll just swap that out with a Healer's kit (same price, not much more weight) if you decide against that. I think that covers it. If there was a specific area / town first hit by the cult invasion, I can plunk that in my background, too. [/QUOTE]
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