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(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting
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<blockquote data-quote="Rystil Arden" data-source="post: 2793354" data-attributes="member: 29014"><p>I actually agree with you that AE casters are more balanced overall. The main concern is that they are more powerful in some areas than Wizards and weaker in others, which in a self-contained world is perfectly fine, and they are balanced quite well (this is also true if you replace all casters with AE casters), but is very problematic when you allow them to cross-pollinate with Wizards because this allows the Magister to add on the new things they do better than Wizards while the Wizards back them up by casting the things they do better than Magisters, causing all sorts of trouble (just a random example off the top of my head, and not the biggest one--the Magister uses his Greater Ability Boost spell to give the party a long-lasting larger-than-+6 bonus to their highest stats, and the Wizard fills in with their animal buffs as needed).</p><p></p><p>Lessee, Dwarves--the two distinct groups among the local dwarves are those who choose to live on the surface, often in human kingdoms, and those who live in Dvarnhold, their kingdom under the mountain. The surface-dwelling dwarves are staunch allies to their human neighbours and respected smiths and warriors, though some are turned away by their gruff nature. The dwarves under the mountain are strong traditionalists engaged in a longstanding war with the drow for their territory, one that neither side is winning decisively, although the nod goes to the dwarves for the moment, as they have managed to push the drow away from their interests except for minor incursions and the occasional battle. The drow, for their part, put the spin on it that they simply aren't interested anymore. Dwarven love of axes and good ale is legendary, and for leisure they sometimes engage in 'ground-splitting' contests, where they descend upon the ground from above with an axe-attack and see who can cause the mightiest blow. Dwarves worship the dwarf pantheon, with Moradin, Clangeddin, and all the rest of the dwarven gang.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2793354, member: 29014"] I actually agree with you that AE casters are more balanced overall. The main concern is that they are more powerful in some areas than Wizards and weaker in others, which in a self-contained world is perfectly fine, and they are balanced quite well (this is also true if you replace all casters with AE casters), but is very problematic when you allow them to cross-pollinate with Wizards because this allows the Magister to add on the new things they do better than Wizards while the Wizards back them up by casting the things they do better than Magisters, causing all sorts of trouble (just a random example off the top of my head, and not the biggest one--the Magister uses his Greater Ability Boost spell to give the party a long-lasting larger-than-+6 bonus to their highest stats, and the Wizard fills in with their animal buffs as needed). Lessee, Dwarves--the two distinct groups among the local dwarves are those who choose to live on the surface, often in human kingdoms, and those who live in Dvarnhold, their kingdom under the mountain. The surface-dwelling dwarves are staunch allies to their human neighbours and respected smiths and warriors, though some are turned away by their gruff nature. The dwarves under the mountain are strong traditionalists engaged in a longstanding war with the drow for their territory, one that neither side is winning decisively, although the nod goes to the dwarves for the moment, as they have managed to push the drow away from their interests except for minor incursions and the occasional battle. The drow, for their part, put the spin on it that they simply aren't interested anymore. Dwarven love of axes and good ale is legendary, and for leisure they sometimes engage in 'ground-splitting' contests, where they descend upon the ground from above with an axe-attack and see who can cause the mightiest blow. Dwarves worship the dwarf pantheon, with Moradin, Clangeddin, and all the rest of the dwarven gang. [/QUOTE]
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