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(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting
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<blockquote data-quote="Rystil Arden" data-source="post: 2793423" data-attributes="member: 29014"><p>Okay, let's see: Sil'derr'an has diplomats in Sundaria, and there is a small temple to the elven pantheon in the capital city for the visiting elves and the few who live in human lands. It is quite possible that a Sundarian diplomat would be a half-elf, though an elf would certainly be more unusual. Being an active diplomat would not be a problem so long as his active duty is loose enough that he wouldn't be upset going off on an adventure in the midst, and it would be particularly useful for him to have his own authority to pursue goals that he considers to be important, since while the threat is something everyone can agree on, it often takes nobles and diplomatic authorities a long time to agree that a threat exists, unfortunately. As for languages, I've gone crazy with lots of languages in my Spelljamming setting, and eveeryone is always running off to learn more thanks to my not giving a Common tongue <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> but here, although there are indeed regional dialects and tongues among humans and racial dialects as well, the normal rule of automatic acquisition of Common makes Diplomacy much easier. However, later in the game there might be encounters with unknown languages where the ability to assign languages easily and for a low cost will serve you well <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Looks like an interesting character concept--I have both heard and seen that bardic archers were more successful than melee bards, but I've actually never thought of using Bard to qualify for Arcane Archer before. Elf is a good choice as well, since it gives you the Longbow <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2793423, member: 29014"] Okay, let's see: Sil'derr'an has diplomats in Sundaria, and there is a small temple to the elven pantheon in the capital city for the visiting elves and the few who live in human lands. It is quite possible that a Sundarian diplomat would be a half-elf, though an elf would certainly be more unusual. Being an active diplomat would not be a problem so long as his active duty is loose enough that he wouldn't be upset going off on an adventure in the midst, and it would be particularly useful for him to have his own authority to pursue goals that he considers to be important, since while the threat is something everyone can agree on, it often takes nobles and diplomatic authorities a long time to agree that a threat exists, unfortunately. As for languages, I've gone crazy with lots of languages in my Spelljamming setting, and eveeryone is always running off to learn more thanks to my not giving a Common tongue :] but here, although there are indeed regional dialects and tongues among humans and racial dialects as well, the normal rule of automatic acquisition of Common makes Diplomacy much easier. However, later in the game there might be encounters with unknown languages where the ability to assign languages easily and for a low cost will serve you well :) Looks like an interesting character concept--I have both heard and seen that bardic archers were more successful than melee bards, but I've actually never thought of using Bard to qualify for Arcane Archer before. Elf is a good choice as well, since it gives you the Longbow :) [/QUOTE]
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