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[recruiting maybe] Simple Superheroes - Artifice City
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<blockquote data-quote="Zerith" data-source="post: 6119809" data-attributes="member: 99953"><p>plot wise: he is a Warlock/alchemist who has basically lost his memories, and thus the ability to use spells (beyond those he is innately using in alchemy) and so he can't, just yet, use the spells that would afford him the protections that he formally employed: before if a tome hit him, by any means, he would effortlessly resist being drawn in, instead of knee-jerking and flinging himself into it unwittingly as he now dose. Like wise he could easily mask himself from arcane sight.</p><p>Put simply, his character sheet would be/was comically over powered; he was basicly the biggest bad behind all the bigger bads behind all the other big bads. The kind of guy who, if he shows up, you <em>know</em> what's hitting the fan.</p><p>Plote wise, from the RP's point of veiw, this gives you the option of having a magic based character, or otherwise learned up on mythic lore character, recognized him for who he is: A <span style="color: #696969">(formal)</span> master of evil<span style="color: #696969">(, and now a novice hero). </span>I think this is a neet throw in because he is, was obscure even in his days of renown so it makes sense, plot wise to go either way, having a character in <em>in the know</em> know of him or have the character not know of him, he has long been dormant from schemes, and so he has basically long since became more of a boogie man then a real threat/potential-ally that still looms over the world</p><p></p><p>at RP start, he has basically been around/active, re-experiencing life for just a few months, if that. I would say he could perform impressive displays of <em>raw</em> eldritch power: but it would mean little more then making himself 'shinier'. (rank 1 magic damage at melee range, maybe)</p><p></p><p>Anyways, onto teh mechanics: the changes look fine to me. </p><p>though I forgot to pout in Eldritch sight's Description: Zinerath can see, even feel, arcane energies around himself, however, these sense are deafened by his own energies; he is hard pressed too sense more then a general direction and relative strength of arcane energies; the range of his sense is dependent on how strong the energy is.</p><p>Moving on<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>His back ground will take a bit to make. But as for his personality, shockingly enough given his past, he is naive, inquisitive and curious (this is not too shocking in that he was motivated purely by expanding his knowledge: gathering immense power to do so was the means, not the ends), good natured, and so on.</p></blockquote><p></p>
[QUOTE="Zerith, post: 6119809, member: 99953"] plot wise: he is a Warlock/alchemist who has basically lost his memories, and thus the ability to use spells (beyond those he is innately using in alchemy) and so he can't, just yet, use the spells that would afford him the protections that he formally employed: before if a tome hit him, by any means, he would effortlessly resist being drawn in, instead of knee-jerking and flinging himself into it unwittingly as he now dose. Like wise he could easily mask himself from arcane sight. Put simply, his character sheet would be/was comically over powered; he was basicly the biggest bad behind all the bigger bads behind all the other big bads. The kind of guy who, if he shows up, you [I]know[/I] what's hitting the fan. Plote wise, from the RP's point of veiw, this gives you the option of having a magic based character, or otherwise learned up on mythic lore character, recognized him for who he is: A [COLOR=#696969](formal)[/COLOR] master of evil[COLOR=#696969](, and now a novice hero). [/COLOR]I think this is a neet throw in because he is, was obscure even in his days of renown so it makes sense, plot wise to go either way, having a character in [I]in the know[/I] know of him or have the character not know of him, he has long been dormant from schemes, and so he has basically long since became more of a boogie man then a real threat/potential-ally that still looms over the world at RP start, he has basically been around/active, re-experiencing life for just a few months, if that. I would say he could perform impressive displays of [I]raw[/I] eldritch power: but it would mean little more then making himself 'shinier'. (rank 1 magic damage at melee range, maybe) Anyways, onto teh mechanics: the changes look fine to me. though I forgot to pout in Eldritch sight's Description: Zinerath can see, even feel, arcane energies around himself, however, these sense are deafened by his own energies; he is hard pressed too sense more then a general direction and relative strength of arcane energies; the range of his sense is dependent on how strong the energy is. Moving on:p His back ground will take a bit to make. But as for his personality, shockingly enough given his past, he is naive, inquisitive and curious (this is not too shocking in that he was motivated purely by expanding his knowledge: gathering immense power to do so was the means, not the ends), good natured, and so on. [/QUOTE]
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