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[Recruiting/OOC] Looking for Interested Parties to Bring the Metal to Eberron
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<blockquote data-quote="Logos7" data-source="post: 4163948" data-attributes="member: 62880"><p>nope people are doing it right ,4d6 as is, rearrange as you please. </p><p></p><p>I'm not a big fan of grappling, its a pain in the ass to adjusticate and tends to either be a great big I win, or a great big I loose . Post Jotenbund and i'll consider it, would you consider a alternative method of figuring it out. ( something more cinematic perhaps) </p><p></p><p>as for the artificer the phrase Nu-metal for alignment pops to mind, a little bit of come to daddy from Aphex Twin and some Korn and other Nuish type things. </p><p></p><p>(not saying aphex twin is totally metal, but i think the come to daddy release (pappy mix i think) is,)</p><p></p><p>As for the world, any suggestions for Places. I'm gonna riff a bit for some thoughts and you can tell me what you guys think. </p><p></p><p>Fighting the death knights and god aspirations of a millennial lich, in the dark woods of northern Karnnath. </p><p></p><p>Dealing with the Serpent Gods and Lost Shrines in the moon maddened moors of the Shadow Marches. </p><p></p><p>Trapped between two savage barbarian bands in the Demon Wastes. The Dark, a savage monsterous clan of demonspawn and hag brethern and the light, highminded orc savages dedicated to ensuring that the sins of the demon wastes never leave it, including you. </p><p></p><p>Dealing with the Technological becoming god of mad warforged cultist in the middle of Talenta while dealing with the aggressive canible halflings and their dinosaur mounts.</p><p></p><p>A Vikingesque saga in the frigid far north , and the epic journey within. </p><p></p><p>The Pirate Journey's of Lhazaar and the sunken city of the lost god, the nameless one. </p><p></p><p>if you got something you would like to see , throw it out there. I think between the stats, the hp's and the armour we should be able to get a preetty metal feel, (Ie big and powerful). I was thinking about doing something more unique with action points , but until I get a better idea of what I'll leave it at that.</p><p></p><p>edit: </p><p></p><p>its looking like Jotunbrud is cheese, the only reason I can think you want it is for maxing your grapple and trip checks and getting reach. This doesn't solve my main problem with grappling, its A> unwieldy subsystem [ this is offset somewhat by the fact its a pbp] B> is either a instant win or lose, if your grappling the tarrasque your gonna loose, if your grappling halfling wizards your gonna win. Its great as long as you are not maxed out and the opponents aren't but as soon as one happens, the other has to, which means your teammates get more time in the gizard. </p><p></p><p>That's the veto for Jotunbrud. </p><p></p><p>Logos</p></blockquote><p></p>
[QUOTE="Logos7, post: 4163948, member: 62880"] nope people are doing it right ,4d6 as is, rearrange as you please. I'm not a big fan of grappling, its a pain in the ass to adjusticate and tends to either be a great big I win, or a great big I loose . Post Jotenbund and i'll consider it, would you consider a alternative method of figuring it out. ( something more cinematic perhaps) as for the artificer the phrase Nu-metal for alignment pops to mind, a little bit of come to daddy from Aphex Twin and some Korn and other Nuish type things. (not saying aphex twin is totally metal, but i think the come to daddy release (pappy mix i think) is,) As for the world, any suggestions for Places. I'm gonna riff a bit for some thoughts and you can tell me what you guys think. Fighting the death knights and god aspirations of a millennial lich, in the dark woods of northern Karnnath. Dealing with the Serpent Gods and Lost Shrines in the moon maddened moors of the Shadow Marches. Trapped between two savage barbarian bands in the Demon Wastes. The Dark, a savage monsterous clan of demonspawn and hag brethern and the light, highminded orc savages dedicated to ensuring that the sins of the demon wastes never leave it, including you. Dealing with the Technological becoming god of mad warforged cultist in the middle of Talenta while dealing with the aggressive canible halflings and their dinosaur mounts. A Vikingesque saga in the frigid far north , and the epic journey within. The Pirate Journey's of Lhazaar and the sunken city of the lost god, the nameless one. if you got something you would like to see , throw it out there. I think between the stats, the hp's and the armour we should be able to get a preetty metal feel, (Ie big and powerful). I was thinking about doing something more unique with action points , but until I get a better idea of what I'll leave it at that. edit: its looking like Jotunbrud is cheese, the only reason I can think you want it is for maxing your grapple and trip checks and getting reach. This doesn't solve my main problem with grappling, its A> unwieldy subsystem [ this is offset somewhat by the fact its a pbp] B> is either a instant win or lose, if your grappling the tarrasque your gonna loose, if your grappling halfling wizards your gonna win. Its great as long as you are not maxed out and the opponents aren't but as soon as one happens, the other has to, which means your teammates get more time in the gizard. That's the veto for Jotunbrud. Logos [/QUOTE]
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