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(Recruiting) Relic Hunters (All female PCs, Castles and Crusades rules, Tekumel Campaign Setting)
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<blockquote data-quote="Deuce Traveler" data-source="post: 6481406" data-attributes="member: 34958"><p>I wouldn't encourage you to play a Tekumel woman. They are treated differently from location to location, but in the Empire of the Petal Throne they have many the same rights as men from what I've gathered so far. There are women in the military and city guard, for instance, and female nobles have held a lot of power in the lore I've sped through. There have been female empresses seated upon the Petal Throne, though normally it is a man who elevates to the position. One does not have the right to vote for anything in the Empire, however I do believe women can hold property and inherit since they seem equal in every aspect I have read thus far.</p><p></p><p>But I do not want you to play a Tekumel citizen at all for this game. The population is split heavily into a caste and clan systems that encourage loyalty to the empire and to the family, and therefore wouldn't be conducive to an adventurer. Let's break down the typical western fantasy tropes. The thief class is almost entirely unknown since thieves typically lose a limb or their lives if caught. Clerics and mages require education and an ability to read, which means that clerics and mages likely come from higher castes with even more clan and imperial responsibilities limiting their ability to go adventuring. I suppose you can make an argument for playing a fighter, but if so you will be limited to bone weapons and leather armor since Tekumel is scarce in quality metals like steel.</p><p></p><p>So let's say you want to play a non-Tekumel female adventurer striving for political change. Having a political agenda is a good way to get your character killed. The citizens that you could approach have little power and strongly distrust foreigners. The citizens of the higher castes are not to be approached by you of a lower caste (foreigner) without risking severe or lethal punishment. I picked merchants as your primary contacts with Tsolayni society because their castes are typically in the middle or lower-middle of Tsolayni society. There are five human kingdoms, however, and you might have more luck in one of the other four Tekumel kingdoms if your character gets to one of them safely.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6481406, member: 34958"] I wouldn't encourage you to play a Tekumel woman. They are treated differently from location to location, but in the Empire of the Petal Throne they have many the same rights as men from what I've gathered so far. There are women in the military and city guard, for instance, and female nobles have held a lot of power in the lore I've sped through. There have been female empresses seated upon the Petal Throne, though normally it is a man who elevates to the position. One does not have the right to vote for anything in the Empire, however I do believe women can hold property and inherit since they seem equal in every aspect I have read thus far. But I do not want you to play a Tekumel citizen at all for this game. The population is split heavily into a caste and clan systems that encourage loyalty to the empire and to the family, and therefore wouldn't be conducive to an adventurer. Let's break down the typical western fantasy tropes. The thief class is almost entirely unknown since thieves typically lose a limb or their lives if caught. Clerics and mages require education and an ability to read, which means that clerics and mages likely come from higher castes with even more clan and imperial responsibilities limiting their ability to go adventuring. I suppose you can make an argument for playing a fighter, but if so you will be limited to bone weapons and leather armor since Tekumel is scarce in quality metals like steel. So let's say you want to play a non-Tekumel female adventurer striving for political change. Having a political agenda is a good way to get your character killed. The citizens that you could approach have little power and strongly distrust foreigners. The citizens of the higher castes are not to be approached by you of a lower caste (foreigner) without risking severe or lethal punishment. I picked merchants as your primary contacts with Tsolayni society because their castes are typically in the middle or lower-middle of Tsolayni society. There are five human kingdoms, however, and you might have more luck in one of the other four Tekumel kingdoms if your character gets to one of them safely. [/QUOTE]
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