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(Recruiting) Relic Hunters (All female PCs, Castles and Crusades rules, Tekumel Campaign Setting)
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<blockquote data-quote="Shayuri" data-source="post: 6481468" data-attributes="member: 4936"><p>The alternative is to play a gang of political outlaws constantly on the run as we prosecute our agenda...which might be fun, but is likely an entirely different game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So now that I can poast a little bettar, let me throw out some ideas for party integration with my crazy character.</p><p></p><p>1) My character has a goal; to find out who stole this piece of the universe, why, and how to fix it. However worthy this cause is, she is still breaking rules to do it, which means she isn't going to be appealing directly to higher powers for help. This means she needs the help of reg'lar folks like y'all. The fact that you're outsiders to Tekumel actually helps a lot; allowing my character to fit in more easily among you. Her oddities become rolled up into all of yours, and much more ignorable.</p><p></p><p>2) My thought for my character's manner of arrival is somewhat explosive; a fireball coming down and hitting the ground. Given the magic bridge, I don't know if that applies. Did she have to 'land' somewhere else, then walk across? Or could she have been 'shot' through a wormhole to Tekumel? If the latter, perhaps other members of the party were witness...</p><p></p><p>3) Regardless of the entrance, my character would almost certainly have gotten into trouble quickly. Unfamiliar not just with local customs, but with many aspects of simply being human, it's very possible/likely that she would have needed some rescuing early on, which could be a way to have met.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6481468, member: 4936"] The alternative is to play a gang of political outlaws constantly on the run as we prosecute our agenda...which might be fun, but is likely an entirely different game. :) So now that I can poast a little bettar, let me throw out some ideas for party integration with my crazy character. 1) My character has a goal; to find out who stole this piece of the universe, why, and how to fix it. However worthy this cause is, she is still breaking rules to do it, which means she isn't going to be appealing directly to higher powers for help. This means she needs the help of reg'lar folks like y'all. The fact that you're outsiders to Tekumel actually helps a lot; allowing my character to fit in more easily among you. Her oddities become rolled up into all of yours, and much more ignorable. 2) My thought for my character's manner of arrival is somewhat explosive; a fireball coming down and hitting the ground. Given the magic bridge, I don't know if that applies. Did she have to 'land' somewhere else, then walk across? Or could she have been 'shot' through a wormhole to Tekumel? If the latter, perhaps other members of the party were witness... 3) Regardless of the entrance, my character would almost certainly have gotten into trouble quickly. Unfamiliar not just with local customs, but with many aspects of simply being human, it's very possible/likely that she would have needed some rescuing early on, which could be a way to have met. [/QUOTE]
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(Recruiting) Relic Hunters (All female PCs, Castles and Crusades rules, Tekumel Campaign Setting)
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