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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="steeldragons" data-source="post: 6137611" data-attributes="member: 92511"><p>Thanks for the response, Binder. You are corect, of course. Thanks, also, for the heads up about being away til Wed. I appreciate that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I had thought a small-medium sized town in "The Freelands" would be a good starting point since:</p><p>1) It's one of the more "open/sandboxy" parts of Orea.</p><p>2) Humans there are an amalgam of all of the other enthnicities, so any "Freelander" PCs could look -eye/hair color, skin tone, height/weight, etc... any way they wanted. While, simultaneously, with the heavy trade traffic through the Freelands other human PCs could also be from any of the other specific nations if they prefer.</p><p>3) Every other race is represented from somewhere in the Freelands (thoguh, I suppose not much moreso than elsewhere inOrea, except Tanku or Mostrial, demi-humans being rare there). Daelvar can come from the Hollow Hills; Dwarves from Daegun or Lindril; Elves or Satyrs [or gnomes or centaurs] from Ef'thriel or Mistwood, any of them could be from any of the city-states...just makes it easy. So it's not like anyone has to be from "oh so far away" to get you guys together. Though whatever BG's people want for themselves is more than fine with me.</p><p>4) Just about any class is easy to justify, though a Gorunduun barbarian might be a stretch, geographically, but druids can come straight from Mistwood, clerics of pretty much any deity, paladins (of those deities which have them), plenty of mages moving around (from R'Hath or anywhere else), and of course warriors of all stripes (fighting style preferences) would fit in easily. Again, not necessarily difficult for most other nations, but the Freelands just seems to the most open/general place to start.</p><p></p><p>As to "the starting mission/adventure" I hadn't given that too much thought since I want people to explore and basically let the PCs step "out into the world" at whatever pace they want. So, throwin' out of bunch of hooks and seeing where/which people want to go is my general "go to" for starting a campaign.</p><p></p><p>My only initial thought is, as a 1st level party with a set of new rules/system/elements to get used to, an "ease in" dungeon/barrow crawl is probable just to get people's feet wet with new things. After that, "sky's the limit" far as I'm concerned. I've developed Orea to accommodate pretty much anything..."Medium-to-high-magic [depending where you are] fantasy" is the name/genre of the game. Though I've tried to offer/keep even "caster classes" and "non-caster classes." You don't/shouldn't need to be a magic-wielding guy to do well in Orea.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6137611, member: 92511"] Thanks for the response, Binder. You are corect, of course. Thanks, also, for the heads up about being away til Wed. I appreciate that. :) I had thought a small-medium sized town in "The Freelands" would be a good starting point since: 1) It's one of the more "open/sandboxy" parts of Orea. 2) Humans there are an amalgam of all of the other enthnicities, so any "Freelander" PCs could look -eye/hair color, skin tone, height/weight, etc... any way they wanted. While, simultaneously, with the heavy trade traffic through the Freelands other human PCs could also be from any of the other specific nations if they prefer. 3) Every other race is represented from somewhere in the Freelands (thoguh, I suppose not much moreso than elsewhere inOrea, except Tanku or Mostrial, demi-humans being rare there). Daelvar can come from the Hollow Hills; Dwarves from Daegun or Lindril; Elves or Satyrs [or gnomes or centaurs] from Ef'thriel or Mistwood, any of them could be from any of the city-states...just makes it easy. So it's not like anyone has to be from "oh so far away" to get you guys together. Though whatever BG's people want for themselves is more than fine with me. 4) Just about any class is easy to justify, though a Gorunduun barbarian might be a stretch, geographically, but druids can come straight from Mistwood, clerics of pretty much any deity, paladins (of those deities which have them), plenty of mages moving around (from R'Hath or anywhere else), and of course warriors of all stripes (fighting style preferences) would fit in easily. Again, not necessarily difficult for most other nations, but the Freelands just seems to the most open/general place to start. As to "the starting mission/adventure" I hadn't given that too much thought since I want people to explore and basically let the PCs step "out into the world" at whatever pace they want. So, throwin' out of bunch of hooks and seeing where/which people want to go is my general "go to" for starting a campaign. My only initial thought is, as a 1st level party with a set of new rules/system/elements to get used to, an "ease in" dungeon/barrow crawl is probable just to get people's feet wet with new things. After that, "sky's the limit" far as I'm concerned. I've developed Orea to accommodate pretty much anything..."Medium-to-high-magic [depending where you are] fantasy" is the name/genre of the game. Though I've tried to offer/keep even "caster classes" and "non-caster classes." You don't/shouldn't need to be a magic-wielding guy to do well in Orea. [/QUOTE]
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