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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="steeldragons" data-source="post: 6138817" data-attributes="member: 92511"><p>Sunuvuh...Had a whole reply to this written out, hit "post" and now it's just gone.</p><p></p><p>Bugger.</p><p></p><p>Well, nothing to do but try to remember/write it all out again. Ok. So...</p><p></p><p>...regarding the human options, they are purely visual and cultural difference. There is no mechanical difference for different humans...I considered it and figured with a list of 9 or 10 races already, to make each of the 9 human cultures have separate ability stuff was too much...built in skills might still be a possibility, but I'm leaning away from that. Languages are effected/determined, yes. The general info is displayed below.</p><p></p><p>To save myself retyping a whole buncha stuff, here's the current "official" material for the races I was going to use in this game...if someone wants to be a "barbarian" class, I would open up the Gorunduun, since you have to be from the Gorunduun clans to be a barbarian in the World of Orea and there are several clan-specific class features that come into play. But other than that, we'll use the following 4:</p><p></p><p></p><p>As to Psyhics and what they do...they use psychic powers, of course! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Armor is limited to "light" [padded, leather or studded leather, as the system exists now.]. Weapon selection is similarly limited, a few more things than mages but not so much as clerics...think "druid-lite" options. I believe (off the top of my head) primary abilities are Intelligence, Wisdom <em>and</em> Charisma. <em>A 15 or greater in all three abilities are required to be the Psychic class.</em> Psychics are, obviously, quite rare. A high Constitution is also desireable for mechanical reasons to be explained later if you go this route.</p><p></p><p>The psychic does not function with spell slots but "Power Points" or "Psychic Points", if you prefer ["PP", determined by ability scores + level] per day. Your choice of available powers are mostly through your chosen Discipline. There is also a small set of powers that are not "Discipline-specific" or, rather, powers "all/any psychics" have access to. The more potent or long lasting the power, the higher the point cost. Your options for the day are solely limited to your number of PPs. They replenish over night/with rest, similar to regaining spell energies/slots.</p><p></p><p>For the beginning set, the Disciplines are: Telepathy or Telekinetics. You get 1 to start. A second may be chosen at 6th level (by which time I would hope to include/have completed other disciplines, such as "Clairvoyance", "Pyrokinetics", etc...). </p><p></p><p>Your premise is an interesting one...I'm curious how I would incorporate some kind of "faye senses" into your/a human character. And/or make it a quest you're interested in doing, and why...a trip into the fairy lands could easily be arranged...<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />hmmm.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6138817, member: 92511"] Sunuvuh...Had a whole reply to this written out, hit "post" and now it's just gone. Bugger. Well, nothing to do but try to remember/write it all out again. Ok. So... ...regarding the human options, they are purely visual and cultural difference. There is no mechanical difference for different humans...I considered it and figured with a list of 9 or 10 races already, to make each of the 9 human cultures have separate ability stuff was too much...built in skills might still be a possibility, but I'm leaning away from that. Languages are effected/determined, yes. The general info is displayed below. To save myself retyping a whole buncha stuff, here's the current "official" material for the races I was going to use in this game...if someone wants to be a "barbarian" class, I would open up the Gorunduun, since you have to be from the Gorunduun clans to be a barbarian in the World of Orea and there are several clan-specific class features that come into play. But other than that, we'll use the following 4: As to Psyhics and what they do...they use psychic powers, of course! :D Armor is limited to "light" [padded, leather or studded leather, as the system exists now.]. Weapon selection is similarly limited, a few more things than mages but not so much as clerics...think "druid-lite" options. I believe (off the top of my head) primary abilities are Intelligence, Wisdom [I]and[/I] Charisma. [I]A 15 or greater in all three abilities are required to be the Psychic class.[/I] Psychics are, obviously, quite rare. A high Constitution is also desireable for mechanical reasons to be explained later if you go this route. The psychic does not function with spell slots but "Power Points" or "Psychic Points", if you prefer ["PP", determined by ability scores + level] per day. Your choice of available powers are mostly through your chosen Discipline. There is also a small set of powers that are not "Discipline-specific" or, rather, powers "all/any psychics" have access to. The more potent or long lasting the power, the higher the point cost. Your options for the day are solely limited to your number of PPs. They replenish over night/with rest, similar to regaining spell energies/slots. For the beginning set, the Disciplines are: Telepathy or Telekinetics. You get 1 to start. A second may be chosen at 6th level (by which time I would hope to include/have completed other disciplines, such as "Clairvoyance", "Pyrokinetics", etc...). Your premise is an interesting one...I'm curious how I would incorporate some kind of "faye senses" into your/a human character. And/or make it a quest you're interested in doing, and why...a trip into the fairy lands could easily be arranged...:hmm:hmmm. [/QUOTE]
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