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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="Binder Fred" data-source="post: 6139051" data-attributes="member: 63746"><p>I would still suggest putting a little something in to give each a bit of local colour? Doesn't have to be skills or feats (although a +2 to some specific skills is always nice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). For example, I always thought that characters native to Venza (the Living Pathfinder home city) should have their choice of one glass-steel item -- that city being knows for its glasswork. Maybe that concept could be extended to your ethnicities? Freelanders get their pick of one free non-combat, non-treasure mundane item form the equipments list, (or maybe their pick of any other ethnic ability?), to reflect the multi-cultural, cosmopolitan nature of their varied mini-kingdoms? Mostrians can decorate/engrave/emboss one "family heirloom" for free (usually their armor), adding XXX to its value (and getting +X to impress in social interactions?) but they loose face/confidence should they ever hide it (-X to all social interactions when the heirloom is hidden/lost). Grinlians could get a free artisan's kit, giving them +X to one skill of their choice? (My guy would go for a set of loaded dice in a minute! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />).</p><p></p><p>Alright, here we go: let there be stats!</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4070445/" target="_blank">4d6(keep best 3)=16, 4d6=14, 4d6=9, 4d6=9, 4d6=14, 4d6=15</a></p><p></p><p>Not bad, and Psychic is still a possibility (even though I see my guy as having a very low wisdom indeed, in the RL sense of the word <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />). Hm... How flexible is the system? I'm thinking of making him a primary fighter, giving him a few Thief/Rogue abilities (through skills/Feats?) and maybe he could get one(1) Psychic power or sense through a Feat or equivalent to represent his sensibility to the planes/Fae? Maybe with a compensating Flaw if necessary? (that's if you want to have it built-into the system, of course; could just hand-wave it and let you design whatever you feel is appropriate for him if you find the concept interresting enough (he didn't exactly *choose* his present condition, now did he, right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6139051, member: 63746"] I would still suggest putting a little something in to give each a bit of local colour? Doesn't have to be skills or feats (although a +2 to some specific skills is always nice :)). For example, I always thought that characters native to Venza (the Living Pathfinder home city) should have their choice of one glass-steel item -- that city being knows for its glasswork. Maybe that concept could be extended to your ethnicities? Freelanders get their pick of one free non-combat, non-treasure mundane item form the equipments list, (or maybe their pick of any other ethnic ability?), to reflect the multi-cultural, cosmopolitan nature of their varied mini-kingdoms? Mostrians can decorate/engrave/emboss one "family heirloom" for free (usually their armor), adding XXX to its value (and getting +X to impress in social interactions?) but they loose face/confidence should they ever hide it (-X to all social interactions when the heirloom is hidden/lost). Grinlians could get a free artisan's kit, giving them +X to one skill of their choice? (My guy would go for a set of loaded dice in a minute! :p). Alright, here we go: let there be stats! [url=http://invisiblecastle.com/roller/view/4070445/]4d6(keep best 3)=16, 4d6=14, 4d6=9, 4d6=9, 4d6=14, 4d6=15[/url] Not bad, and Psychic is still a possibility (even though I see my guy as having a very low wisdom indeed, in the RL sense of the word :devil:). Hm... How flexible is the system? I'm thinking of making him a primary fighter, giving him a few Thief/Rogue abilities (through skills/Feats?) and maybe he could get one(1) Psychic power or sense through a Feat or equivalent to represent his sensibility to the planes/Fae? Maybe with a compensating Flaw if necessary? (that's if you want to have it built-into the system, of course; could just hand-wave it and let you design whatever you feel is appropriate for him if you find the concept interresting enough (he didn't exactly *choose* his present condition, now did he, right? ;)). [/QUOTE]
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