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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="Binder Fred" data-source="post: 6139771" data-attributes="member: 63746"><p><strong>John the dead, AKA No-Shadow John, AKA Bet-It-All Johnny</strong></p><p></p><p>I'm thinking</p><p></p><p>STR 14 +1</p><p>DEX 16 +1</p><p>CON 15</p><p>INT 9</p><p>WIS 9</p><p>CHA 14</p><p></p><p><strong>Eyes:</strong> Brown</p><p><strong>Hair:</strong> Was brown, now slate grey. Cut short, sideburns.</p><p><strong>Skin:</strong> Pale. (As the child of a farmer, he takes it as a point of pride. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p><strong>Build:</strong> Average</p><p><strong>Distinguishing marks:</strong> no shadow</p><p></p><p>A thief with downplayed/abscent lockpicking skills (more likely to bash-in the door or window). May swap STR and DEX, depending what each does to his fighting (I'm seeing him as primarely hand to hand, but with the armor restrictions on thief I figure he'll need the extra DEX for defense). Then 1 SP in Athletics and a "Fighter-y" theme, please. What are his options and the advantages/drawbacks of each?</p><p></p><p>For the "Fae sensitivities" thing, I'm now thinking of making it pretty subtle/uncontrolled at first level, and then maybe building up on it later? So illusion and charm powers are likely too much this early on... How about he takes his other SP and spends it on Planar Knowledge and takes Fae as a language (representing things that he just *knows*/feels/pop into his head without being able to explain how)? He could then take one of the psychic/magical themes when he gets to choose one again (level 3 for Thieves if I read that right?), representing his growing mastery of his new nature?</p><p></p><p></p><p>What are your thoughts on re-skinning weapons? I'm seeing him a dual short-sword wielder, but I generally dislike the two-handed mechanics of D&D (don't know what you've done with them?). I'm proposing his double short swords be bought and treated like a bastard sword, i.e same cost, number of attacks, damage, hand requirement etc, as a bastard sword. It just happens to look like a set of short sword for stylistic reasons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Thoughts?</p><p></p><p></p><p><strong>EDIT =</strong><em> Oh, by the way I'll be in the field for ten days starting monday. I'll still have internet access, but my posting might get a bit more erratic, let us say (it's a busy time).</em></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6139771, member: 63746"] [b]John the dead, AKA No-Shadow John, AKA Bet-It-All Johnny[/b] I'm thinking STR 14 +1 DEX 16 +1 CON 15 INT 9 WIS 9 CHA 14 [B]Eyes:[/B] Brown [B]Hair:[/B] Was brown, now slate grey. Cut short, sideburns. [B]Skin:[/B] Pale. (As the child of a farmer, he takes it as a point of pride. :)) [B]Build:[/B] Average [B]Distinguishing marks:[/B] no shadow A thief with downplayed/abscent lockpicking skills (more likely to bash-in the door or window). May swap STR and DEX, depending what each does to his fighting (I'm seeing him as primarely hand to hand, but with the armor restrictions on thief I figure he'll need the extra DEX for defense). Then 1 SP in Athletics and a "Fighter-y" theme, please. What are his options and the advantages/drawbacks of each? For the "Fae sensitivities" thing, I'm now thinking of making it pretty subtle/uncontrolled at first level, and then maybe building up on it later? So illusion and charm powers are likely too much this early on... How about he takes his other SP and spends it on Planar Knowledge and takes Fae as a language (representing things that he just *knows*/feels/pop into his head without being able to explain how)? He could then take one of the psychic/magical themes when he gets to choose one again (level 3 for Thieves if I read that right?), representing his growing mastery of his new nature? What are your thoughts on re-skinning weapons? I'm seeing him a dual short-sword wielder, but I generally dislike the two-handed mechanics of D&D (don't know what you've done with them?). I'm proposing his double short swords be bought and treated like a bastard sword, i.e same cost, number of attacks, damage, hand requirement etc, as a bastard sword. It just happens to look like a set of short sword for stylistic reasons. :) Thoughts? [B]EDIT =[/B][I] Oh, by the way I'll be in the field for ten days starting monday. I'll still have internet access, but my posting might get a bit more erratic, let us say (it's a busy time).[/I] [/QUOTE]
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