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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="steeldragons" data-source="post: 6142597" data-attributes="member: 92511"><p>No bother at all! What were they again? hahaha. <rummages through pages and pages...electronic pages, so no worries <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />></p><p></p><p>Skirmisher getsssss...to choose for each rank (1 at 1st level, 2 at 3rd, etc...)</p><p>Deadly Strike: On a successful attack against their chosen prey that hits 2 or more above the required roll (or a natural 20), the Fighter does double damage.</p><p></p><p>Disarm: With a successful attack, the fighter forces a Dexterity save from the target to beat DC10 + the fighter’s level and ranks in their theme. Failure indicates the target is disarmed, losing grip of their weapon. A successful save means the target suffers no effect beyond normal damage. Note that this maneuver is only applicable against enemies wielding weapons that can be dropped or somehow separated from them. "Natural" weapons, like claws or fangs, cannot be "disarmed."</p><p></p><p>Double-edged: The fighter can attack two separate targets (one with each weapon) as long as those targets are both within 5 feet of the fighter.</p><p></p><p>Parry: In lieu of an attack, the fighter blocks or “lock weapons” with an incoming attack, effectively canceling one strike per theme rank against them in that round. While parrying, the fighter adds their theme ranks to their AC (as applies to other, unblocked, attacks).</p><p></p><p>Whirlwind Attack: The fighter twirls through the battlefield attacking as many opponents as are within reach (normally within a 5’ radius) of their current position. Individual attack rolls are needed for each person.</p><p></p><p></p><p></p><p>Got any interested friends? Do you like what you've seen thus far?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6142597, member: 92511"] No bother at all! What were they again? hahaha. <rummages through pages and pages...electronic pages, so no worries ;)> Skirmisher getsssss...to choose for each rank (1 at 1st level, 2 at 3rd, etc...) Deadly Strike: On a successful attack against their chosen prey that hits 2 or more above the required roll (or a natural 20), the Fighter does double damage. Disarm: With a successful attack, the fighter forces a Dexterity save from the target to beat DC10 + the fighter’s level and ranks in their theme. Failure indicates the target is disarmed, losing grip of their weapon. A successful save means the target suffers no effect beyond normal damage. Note that this maneuver is only applicable against enemies wielding weapons that can be dropped or somehow separated from them. "Natural" weapons, like claws or fangs, cannot be "disarmed." Double-edged: The fighter can attack two separate targets (one with each weapon) as long as those targets are both within 5 feet of the fighter. Parry: In lieu of an attack, the fighter blocks or “lock weapons” with an incoming attack, effectively canceling one strike per theme rank against them in that round. While parrying, the fighter adds their theme ranks to their AC (as applies to other, unblocked, attacks). Whirlwind Attack: The fighter twirls through the battlefield attacking as many opponents as are within reach (normally within a 5’ radius) of their current position. Individual attack rolls are needed for each person. Got any interested friends? Do you like what you've seen thus far? [/QUOTE]
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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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