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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="Binder Fred" data-source="post: 6144467" data-attributes="member: 63746"><p>And I'm back.</p><p></p><p>RE impressions of the system so far, kind of difficult to say with just the few glimpses. Might help if I knew what your design goals are? I'll say that I rather like the themes (sort of a 5E thing there) for their added flexibility and customization potential. At first glance that seems an odd fit compared to the reduced weapon and armor options though (your gain in "feel" there is not quite clear to me?). The skills are equal to themselves in 3.5 - except that SPs apparently weight a lot more? - meaning I usually find them too granular/that there's too many of them (I tend to favor broad skill categories with the the ability to specialize if you want). I'm guesssing that's so only Rogues and Wizards can truly shine in that department, forcing the others to focus down? (Not a requirement by any means, but I'd suggest adding a free "hobby/background" skill point for all classes nevertheless? Always a nice touch, I find <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p>RE other players, the board *is* remarkably calm this summer for some reason. I'll send out a few feelers and see if I get any nibbles.</p><p></p><p>Right now I'm favoring Rogue class, Dual Wielder Theme, Parry maneuver, SP in Athletics plus Planar Knowledge and Common plus Fae as languages (does that work with his int? or not?). Meaning we're on to gear, right? How does that work?</p><p></p><p><strong>Question: </strong>how does drawing weapons work in this system? And, on a related note: what are the laws like re wearing weaponry for commoners? Since he's skirting the edge of the law, I figure he'd keep his short swords hidden, with just a dagger at his waist (one of the advantages of short vs long swords). Boot/calve sheats with subtly slashed garments maybe? Can he use Sleight of Hand to draw hidden weapons/objects like regularly sheathed weapons? Might as well get some use out of that skill, right, since a pickpocket he is not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6144467, member: 63746"] And I'm back. RE impressions of the system so far, kind of difficult to say with just the few glimpses. Might help if I knew what your design goals are? I'll say that I rather like the themes (sort of a 5E thing there) for their added flexibility and customization potential. At first glance that seems an odd fit compared to the reduced weapon and armor options though (your gain in "feel" there is not quite clear to me?). The skills are equal to themselves in 3.5 - except that SPs apparently weight a lot more? - meaning I usually find them too granular/that there's too many of them (I tend to favor broad skill categories with the the ability to specialize if you want). I'm guesssing that's so only Rogues and Wizards can truly shine in that department, forcing the others to focus down? (Not a requirement by any means, but I'd suggest adding a free "hobby/background" skill point for all classes nevertheless? Always a nice touch, I find :)). RE other players, the board *is* remarkably calm this summer for some reason. I'll send out a few feelers and see if I get any nibbles. Right now I'm favoring Rogue class, Dual Wielder Theme, Parry maneuver, SP in Athletics plus Planar Knowledge and Common plus Fae as languages (does that work with his int? or not?). Meaning we're on to gear, right? How does that work? [B]Question: [/B]how does drawing weapons work in this system? And, on a related note: what are the laws like re wearing weaponry for commoners? Since he's skirting the edge of the law, I figure he'd keep his short swords hidden, with just a dagger at his waist (one of the advantages of short vs long swords). Boot/calve sheats with subtly slashed garments maybe? Can he use Sleight of Hand to draw hidden weapons/objects like regularly sheathed weapons? Might as well get some use out of that skill, right, since a pickpocket he is not. :) [/QUOTE]
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