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Recruiting to playtest Steel Dragon's World of Orea RPG: D&D 1 & 2e base +
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<blockquote data-quote="steeldragons" data-source="post: 6150057" data-attributes="member: 92511"><p>Well, it sounds good to me. I'll start you in Threeways. You can have a small apartment/room in a boarding house where you've been crashing in one of the less affluent parts of town...or the "hideout" of this small band (I'll say 3 for now) of minor footpads if you prefer. You may create a small write up for 1 "contact" in this group, let's say a young human and I'll leave the rest of the details up to you. You can consider this person a trustworthy (as trustworthy as any thief could be) friendly sort who will be willing to help you [mostly with information, but possibly with minor heists or missions as well]. You can include a few personality traits, but I will control them as an NPC. They should not be thought of as a "hireling" or "henchman", per se. At least not to begin with though you could certainly make them such in time if you want...and they don't die or get into some fall out with you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I will not presume to tell you where your character is psychologically. That's all up to you. I'm just plopping you into the city. What you do/where you go/hunt for from there is up to you. Say you've been in Threeways for about a month and have been associating with these folks for a couple of weeks. The contact and you hit it off from the start. You've been getting acquainted with a couple of the more minor gambling dens and having fun while breaking even enough that you haven't accrued any debts as of yet. </p><p></p><p>How's all of that sound?</p><p></p><p>Here's the alignment parameters as defined in the World of Orea. I would prefer he not be any evil alignment, but since you are on your own for now, it really is up to you and the relationships you define with others will tell how things progress. Also, keep in mind that as a Thief class you are prohibited from being any<em> Lawful</em> alignment but are not restricted from being <em>Good</em>.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6150057, member: 92511"] Well, it sounds good to me. I'll start you in Threeways. You can have a small apartment/room in a boarding house where you've been crashing in one of the less affluent parts of town...or the "hideout" of this small band (I'll say 3 for now) of minor footpads if you prefer. You may create a small write up for 1 "contact" in this group, let's say a young human and I'll leave the rest of the details up to you. You can consider this person a trustworthy (as trustworthy as any thief could be) friendly sort who will be willing to help you [mostly with information, but possibly with minor heists or missions as well]. You can include a few personality traits, but I will control them as an NPC. They should not be thought of as a "hireling" or "henchman", per se. At least not to begin with though you could certainly make them such in time if you want...and they don't die or get into some fall out with you. ;) I will not presume to tell you where your character is psychologically. That's all up to you. I'm just plopping you into the city. What you do/where you go/hunt for from there is up to you. Say you've been in Threeways for about a month and have been associating with these folks for a couple of weeks. The contact and you hit it off from the start. You've been getting acquainted with a couple of the more minor gambling dens and having fun while breaking even enough that you haven't accrued any debts as of yet. How's all of that sound? Here's the alignment parameters as defined in the World of Orea. I would prefer he not be any evil alignment, but since you are on your own for now, it really is up to you and the relationships you define with others will tell how things progress. Also, keep in mind that as a Thief class you are prohibited from being any[I] Lawful[/I] alignment but are not restricted from being [I]Good[/I]. [/QUOTE]
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